maths | Linear algebra library with vector | Math library
kandi X-RAY | maths Summary
kandi X-RAY | maths Summary
Another C++ maths library.. you might find this useful for games and graphics dev, it has a lot of useful intersection, geometric test and conversion functions, vector swizzling and other handy features. There is a live demo via wasm/webgl.
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QUESTION
I am trying to implement frustum culling in my 3D Game currently and it has worked efficiently with the entities because they have a bounding box (AABB) and its easier to check a box against the frustum. On saying that, how would I cull the terrain? (it physically cannot have a AABB or sphere)
The frustum class (I use the inbuilt JOML one):
...ANSWER
Answered 2021-Jun-13 at 19:55One way to determine what section of your terrain should be culled is to use a quadtree (for a heightmap) or an octree (for a voxel map). Basically, you divide your terrain into little chunks that then get divided further accordingly. You can then test if these chunks are in your viewing frustum and cull them if necessary. This technique was already discussed in great detail:
- Efficient (and well explained) implementation of a Quadtree for 2D collision detection
- https://www.rastertek.com/tertut05.html
- https://gamedev.stackexchange.com/questions/15697/quadtree-terrain-splitting-i-dont-get-it
I saw some websites saying to use GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW, but I did not understand it.
These are usage hints to OpenGL on how the data will be accessed so the implementation has the ability to apply certain optimizations on how to store/use it.
usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. (https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBufferData.xhtml)
Please note that these are only indications, no restrictions:
It does not, however, constrain the actual usage of the data store.
Because you will likely update your VBO's and IBO's constantly (see culling) and only want to draw them GL_DYNAMIC_DRAW would be a good choice:
The data store contents will be modified repeatedly (because of culling) and used many times. The data store contents are modified by the application and used as the source for GL drawing and image specification commands.
as I have googled that it can affect the performance of the game
Well, it will cost some performance to cull your terrain but in the end, it will likely gain performance because many vertices (triangles) can be discarded. This performance gain may grow with larger terrains.
QUESTION
I have a df with multiple columns. We need to check if any of the columns has a value 0; if 0 is there we have to add new column with tag.
I tried this :
...ANSWER
Answered 2021-Jun-13 at 17:52df[['maths','chemistry']] == '0'
returns a data frame, which can't be directly used as boolean index at row level. You can use .any(1)
to reduce it to a Series and then use it with .loc
:
QUESTION
Scenario : From the following XML, Concatenate the marks and subject of a student with a "-" and put it as output in JSON.
Input:
...ANSWER
Answered 2021-Jun-13 at 14:28This script produces the expected result.
QUESTION
I'm trying to insert a new column on a pandas data frame with custom values based on a condition. I have written the code as below but it does not work. Am i missing anything here? I dont want to define a list and then insert it because i may not be processing all the data from the dataset. Any easy way to acheive this?
My Original dataset :
...ANSWER
Answered 2021-Jun-13 at 13:27IIUC, you can try map
:
QUESTION
Scenario: Need to convert Incoming XML message to JSON but maintain all the data. Input :
...ANSWER
Answered 2021-Jun-13 at 12:43The solution for this will be :
QUESTION
I've created html component which is using *ngFor
to create html element dynamically.
which creates total 3
I have provide data like subject in the component file which gets populated dynamically but marks property is being requested from server, which I'm not able to set it in html.
HTML
...ANSWER
Answered 2021-Jun-12 at 17:41so, if i understand the mistake, we have a problem:
QUESTION
We are given a data frame that may look like this (I am sorry I wasn't able to show the data frame given the code below):
...ANSWER
Answered 2021-Jun-12 at 11:40try:
QUESTION
I am trying to get aggregate Marks of each student grouped by the department and sorted by their aggregate marks. This is how I am trying.
Student class properties: ...ANSWER
Answered 2021-Jun-11 at 14:06Firstly, in your Map>>
the map inside the list would contain only one key-value pair. So I would suggest you to return Map>>
. (Entry
in java.util.Map
)
Also, create a getAverageMarks
in your student class which would return:
QUESTION
I am selecting vertices from a point cloud using angular and three.js. I have been trying to label a selected vertex with its x,y,z information. I have been using these resources in my attempt:
- three.js Vector3 to 2D screen coordinate with rotated scene
- https://threejsfundamentals.org/threejs/lessons/threejs-align-html-elements-to-3d.html
and I can't get either to work as described.
My code currently is:
...ANSWER
Answered 2021-Jun-11 at 13:38This is as close as I have managed to get it:
QUESTION
I am trying to get to grips with React-Bootstrap and was attempting to replicate a navbar similar to that in their documentation, but my Form
component is not displaying as shown in the documentation with the inline
attribute. My button appears under my form, not sure what the issue is.
Here is the code for my component:
...ANSWER
Answered 2021-May-24 at 15:12A quick workaround for this, as shared in the comments by @AlyaKra is to change the
to
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