hello_imgui | Dear ImGui : cross-platform Gui apps | iOS library

 by   pthom C++ Version: 0.8.0 License: MIT

kandi X-RAY | hello_imgui Summary

kandi X-RAY | hello_imgui Summary

hello_imgui is a C++ library typically used in Mobile, iOS applications. hello_imgui has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Hello, Dear ImGui: cross-platform Gui apps for Windows / Mac / Linux / iOS / Android / Emscripten with the simplicity of a "Hello World" app
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            kandi-support Support

              hello_imgui has a low active ecosystem.
              It has 388 star(s) with 60 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 40 have been closed. On average issues are closed in 62 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hello_imgui is 0.8.0

            kandi-Quality Quality

              hello_imgui has 0 bugs and 0 code smells.

            kandi-Security Security

              hello_imgui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hello_imgui code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hello_imgui is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hello_imgui releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 4090 lines of code, 336 functions and 18 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of hello_imgui
            Get all kandi verified functions for this library.

            hello_imgui Key Features

            No Key Features are available at this moment for hello_imgui.

            hello_imgui Examples and Code Snippets

            No Code Snippets are available at this moment for hello_imgui.

            Community Discussions

            QUESTION

            Error: Property 'body' cannot be accessed on 'Response?' because it is potentially null
            Asked 2022-Mar-29 at 00:29

            so I'am trying to learn dart and flutter and everything went well so far. But now I'am stuck at an error which I cannot handle. I coded a function which is supposed to asynchronously return the actual BTC price from https://blockchain.info/ticker.

            Only thing it returns is errors:

            ...

            ANSWER

            Answered 2022-Mar-29 at 00:29

            To get rid of that error you need to use the bang operator to tell the compiler that snapshot.data won't be null.

            Source https://stackoverflow.com/questions/71640944

            QUESTION

            CSS how to prevent keyboard from shifting content up?
            Asked 2022-Mar-19 at 06:15

            Im creating a simple "register" page with Ionic v5 and am very new to CSS and styling in general. I'm having trouble finding a way to prevent the keyboard from shifting my content up (see images)

            My CSS:

            ...

            ANSWER

            Answered 2022-Mar-19 at 06:15

            My suggestion is to use ion-footer.

            Source https://stackoverflow.com/questions/71519703

            QUESTION

            React native - Function call doesn't do anything
            Asked 2022-Feb-24 at 16:20

            Very new to react native and javascript... I am trying to call a function and it doesn't seem to do anything.

            Here is the fragment of code where the function is called:

            ...

            ANSWER

            Answered 2022-Feb-24 at 16:20

            You need to start your component with a capital letter:

            Note: Always start component names with a capital letter.

            docs

            so change renderButtons to RenderButtons

            Source https://stackoverflow.com/questions/71254637

            QUESTION

            Item Counter with oval/elipse shape in Flutter
            Asked 2022-Feb-11 at 07:08

            What I'm trying to do is make a counter in Flutter which will be in this shape:

            I'm fairly new regarding flutter and dart so I have tried to put this element inside of a Card but yeah I faced some issues due to overflow and it would be great if someone could give me a hint or point me to the right direction.

            Here is my code for counter:

            ...

            ANSWER

            Answered 2022-Feb-09 at 20:19

            Create a container and add decoration to it. Then inside the container use a row widget. In row use Iconbutton and text .

            Source https://stackoverflow.com/questions/71055977

            QUESTION

            Flutter: How do I disable scrolling for a GridView widget, but have scrolling enabled for the page as a whole?
            Asked 2022-Feb-06 at 09:48

            I'm building an app where I have a page which gives information about a specific trading card. I want the page to be scrollable, but I also want to have a grid on the page, with each grid cell showing one data point. I made the grid using GridView.count().

            My problem is that instead of have a page which I can scroll through, the top half of the page stays static, while the grid is scrollable. How do I make the grid static, while the rest of the page scrollable? I intend to have more data below this grid as well, and I want to user to be able to scroll to see all of it, with the grid being a static component of the page.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-06 at 09:47

            You can provide physics: NeverScrollableScrollPhysics() on GridView to disable scroll effect. If you want scrollable as secondary widget use primary: false,

            To have Full Page scrollable, you can use body:SingleChildScrollView(..) or better using body:CustomScrollView(..)

            Source https://stackoverflow.com/questions/71005867

            QUESTION

            Flutter: A value of type 'ListTileThemeData' can't be assigned to a variable of type 'ListTileTheme'
            Asked 2022-Jan-22 at 10:05

            I am posting this question to help future readers. After upgrading to Flutter 2.8 I suddenly got this error when trying to run my app:

            ...

            ANSWER

            Answered 2021-Dec-26 at 14:20

            Turns out this error was caused by a popular library I used (settings_ui) that does not work with this version of Flutter (settings_ui: ^1.0.0).

            For future readers: Use a later version of this package. There is currently an open issue on github that addresses this.

            Update 2022: Dev on settings_ui seems to have gone AWOL and no longer merging PR's the community has forked this project to: https://pub.dev/packages/flutter_settings_ui and here updates are properly merged and a fix has been released in version 1.0.1

            For people facing this issue now:

            As a monkey patch you can follow the steps in the GitHub issue and edit the package files locally:

            In cupertino_settings_item.dart change final ListTileTheme tileTheme = ListTileTheme.of(context); to final tileTheme = ListTileTheme.of(context);

            And change _iconColor(ThemeData theme, ListTileTheme tileTheme) to _iconColor(ThemeData theme, ListTileThemeData tileTheme).

            Source https://stackoverflow.com/questions/70318359

            QUESTION

            Flutter - how to scroll to the bottom of a listview?
            Asked 2022-Jan-09 at 18:23

            I use this code to scroll:

            ...

            ANSWER

            Answered 2021-Oct-26 at 05:16

            what i did, use a listView and reverse true and in children use the list of map.reversed, i am giving you my code example below.

            Source https://stackoverflow.com/questions/69715005

            QUESTION

            Firemonkey Listview & mobile screen orientation in Delphi 11
            Asked 2022-Jan-01 at 09:00

            I am fairly new to the Firemonkey framework after working with VCL for many years so hopefully this question is not too simple.

            I am listing Dynamic Listview Items which I update from a database. I have created the position/layout of the text within the Listview Item using design mode . My question is when I change screen orientation from portrait to landscape do I have to manually change the 'X' position of the text items located within my listview and their width so that the full landscape width of the screen is utilized? There appears to be no anchors for dynamically created Listview items. (The text items just have their generic names for the time being.)

            I have a pic below of what I am trying to describe. First pic shows deign mode in portrait and second in landscape.

            Any suggestions greatly appreciated.

            Portrait mode

            Landscape mode

            ...

            ANSWER

            Answered 2021-Dec-22 at 23:30

            The Accessory, Detail and Text items have an Align property that can take values Center, Leading or Trailing. They are recalculated and adjust their position with changes in the screen orientation.

            Additionally some items have a separate property, TextAlign, which sets the position for a text within the space of the Align result.

            Source https://stackoverflow.com/questions/70449887

            QUESTION

            Flutter: Circular Color Picker (Package: flutter_colorpicker)
            Asked 2021-Dec-19 at 00:02

            I used this flutter package to implement a color picker in my app. My Widget looks something like this:

            ...

            ANSWER

            Answered 2021-Dec-19 at 00:02

            please check out this and you need to palette type as paletteType: PaletteType.hueWheel,. use the same package as used.

            Source https://stackoverflow.com/questions/70408001

            QUESTION

            Changing published mobile application developing language from ionic to flutter
            Asked 2021-Dec-17 at 19:07

            I have a mobile application developed using Ionic. Now I want to redevelop it in flutter and publish a new update, would that be possible? will google play and AppStore allow that?

            ...

            ANSWER

            Answered 2021-Dec-17 at 19:07

            There is no constraint on development language. But,

            • You need to use same certificates/keys for iOS App
            • You need to use same key-store/keys for Android App
            • If you are using local database or file storage, then you should follow the same path in your newly created app as well. If you are using any third-party library to manage the db or file paths, then it may be in different location altogether. (This one actually happened to me. When I migrated my app from a cross-platform framework to Native the database path got changed in release version)

            Source https://stackoverflow.com/questions/70397786

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hello_imgui

            Note: If you want to use HelloImGui in your own application, you may also want to look at hello_imgui_my_app, which is a separate repo that gives a working example on how to use the library as a submodule.
            "SDL + OpenGL ES3" is currently the preferred backend for iOS. This project uses the ios-cmake toolchain which is a submodule in the folder hello_imgui_cmake/ios-cmake.
            Launch tools/ios/sdl_compile_ios.sh, which will download and compile SDL for iOS and the simulator, into the folder "external/SDL". Edit the file and replace the id with your own team id.
            First, you need to download and compile SDL
            Set your development team Id inside tools/ios/set_dev_team.source
            This will invoke cmake and then open the project "HelloImGui.xcodeproj".
            Source tools/ios/set_dev_team.source in order to add the CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM environment variable
            Launch cmake using ./tools/ios/cmake_ios_sdl.sh:
            emscripten is a toolchain for compiling to asm.js and WebAssembly, built using LLVM, that lets you run C and C++ on the web at near-native speed without plugins.
            You can either install emsdk following the instruction on the emscripten website or you can use the script tools/emscripten/cmake_emscripten.sh. This script will download and install emscripten into ~/emsdk.
            You need to source the script ~/emsdk/emsdk_env.sh. Note: the script tools/emscripten/cmake_emscripten.sh does the cmake part of this.
            Add emsdk to your shell path;
            Run cmake, using "emcmake":
            Build
            Test your emscripten application
            The Android version uses SDL + OpenGLES3.
            You need to download SDL manually for Android, like this:.

            Support

            This example showcases various features of Hello ImGui. Online demo. Source for this example: src/hello_imgui_demos/hello_imgui_demodocking.
            Find more information at:

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            https://github.com/pthom/hello_imgui.git

          • CLI

            gh repo clone pthom/hello_imgui

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            git@github.com:pthom/hello_imgui.git

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