Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform | High performance | iOS library
kandi X-RAY | Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Summary
kandi X-RAY | Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Summary
Superpowered Inc develops the leading portable C++ Audio SDK, C++ Networking SDK, and C++ Crypto SDK featuring low-power and real-time latency. With builds for Desktop, Mobile, IoT and Embedded Devices, portable and cross-platform on Android, iOS, macOS, tvOS, Linux and Windows as well as processor-specific builds for ARM32, ARM64, x86, and x64.
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QUESTION
I use superpowered, I need send midi note to a controller midi.
The problem is that I saw a function send(int deviceID, unsigned char *data, int bytes);
Where in their source code say:
deviceID: Device identifier.
data: Raw MIDI data.
bytes: Number of bytes.
I don't know the values that I need put exactly on data and bytes to work.
The raw midi could be 0x80 - 0x48 - 0x00
(start of C4 note, pitch= 72, See values)
And the bytes 1001nnnn0kkkkkkk0kkkkkkk
(note on event See values) for example?
Something like that:
SuperpoweredUSBMIDI::send(deviceID, reinterpret_cast(0x80 - 0x48 - 0x00), 1001nnnn0kkkkkkk0kkkkkkk);
The problem that always crash, and I can't debug or get the error for the reason that I use the mobile with otg to replicate the error.
When I find a solution, I will put it as soon as I can.
I'm newbie with markdown, sorry for any mistakes and my English grammar.
Edit: I'm using the example project that they have on GitHub for testing purposes, specifically the simpleusb project. (source)
I make a small modifications and work, but with this specifically I try with many ways and nothing. I think this simple macrochange at least could work if I insert well the values
class simpleusb.cpp:
ANSWER
Answered 2018-Jun-08 at 19:58Ok, so here's what send
is saying:
QUESTION
I am trying to implement a simple SuperpoweredAdvancedAudioPlayer
in swift. I successfully modified the SuperpoweredCrossExample project so that playerA
plays the song on starting the application.
ViewController.mm
now looks like this:
ANSWER
Answered 2018-Mar-02 at 08:59let s = Superpowered();
should be declared outside viewDidLoad()
. Declaring it as an instance variable solved the problem.
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