Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform | High performance | iOS library

 by   superpoweredSDK C++ Version: Current License: No License

kandi X-RAY | Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Summary

kandi X-RAY | Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Summary

Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform is a C++ library typically used in Mobile, iOS applications. Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Superpowered Inc develops the leading portable C++ Audio SDK, C++ Networking SDK, and C++ Crypto SDK featuring low-power and real-time latency. With builds for Desktop, Mobile, IoT and Embedded Devices, portable and cross-platform on Android, iOS, macOS, tvOS, Linux and Windows as well as processor-specific builds for ARM32, ARM64, x86, and x64.
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              Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform has a medium active ecosystem.
              It has 1251 star(s) with 281 fork(s). There are 109 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 723 have been closed. On average issues are closed in 46 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform is current.

            kandi-Quality Quality

              Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform has no bugs reported.

            kandi-Security Security

              Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform releases are not available. You will need to build from source code and install.

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            Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Key Features

            No Key Features are available at this moment for Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform.

            Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform Examples and Code Snippets

            No Code Snippets are available at this moment for Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform.

            Community Discussions

            Trending Discussions on Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform

            QUESTION

            Raw midi values and bytes c++
            Asked 2019-Oct-18 at 19:52

            I use superpowered, I need send midi note to a controller midi.
            The problem is that I saw a function send(int deviceID, unsigned char *data, int bytes); Where in their source code say:

            deviceID: Device identifier.
            data: Raw MIDI data.
            bytes: Number of bytes.

            I don't know the values that I need put exactly on data and bytes to work.
            The raw midi could be 0x80 - 0x48 - 0x00(start of C4 note, pitch= 72, See values)
            And the bytes 1001nnnn0kkkkkkk0kkkkkkk(note on event See values) for example?
            Something like that:

            SuperpoweredUSBMIDI::send(deviceID, reinterpret_cast(0x80 - 0x48 - 0x00), 1001nnnn0kkkkkkk0kkkkkkk);

            The problem that always crash, and I can't debug or get the error for the reason that I use the mobile with otg to replicate the error.
            When I find a solution, I will put it as soon as I can.

            I'm newbie with markdown, sorry for any mistakes and my English grammar.

            Edit: I'm using the example project that they have on GitHub for testing purposes, specifically the simpleusb project. (source)

            I make a small modifications and work, but with this specifically I try with many ways and nothing. I think this simple macrochange at least could work if I insert well the values
            class simpleusb.cpp:

            ...

            ANSWER

            Answered 2018-Jun-08 at 19:58

            Ok, so here's what send is saying:

            Source https://stackoverflow.com/questions/50758818

            QUESTION

            Implementing a simple SuperpoweredAdvancedAudioPlayer in swift
            Asked 2018-Mar-02 at 08:59

            I am trying to implement a simple SuperpoweredAdvancedAudioPlayer in swift. I successfully modified the SuperpoweredCrossExample project so that playerA plays the song on starting the application.

            ViewController.mm now looks like this:

            ...

            ANSWER

            Answered 2018-Mar-02 at 08:59

            let s = Superpowered(); should be declared outside viewDidLoad(). Declaring it as an instance variable solved the problem.

            Source https://stackoverflow.com/questions/49052647

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform

            You can download it from GitHub.

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          • CLI

            gh repo clone superpoweredSDK/Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform

          • sshUrl

            git@github.com:superpoweredSDK/Low-Latency-Android-iOS-Linux-Windows-tvOS-macOS-Interactive-Audio-Platform.git

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