3DGameProgrammingTutorial | Code for thebennybox 3D Game Programming Tutorial | Learning library
kandi X-RAY | 3DGameProgrammingTutorial Summary
kandi X-RAY | 3DGameProgrammingTutorial Summary
3D Game Programming Tutorial ==. Code for thebennybox 3D Game Programming Tutorial ().
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QUESTION
I'm using a modified verison of the ECS found on thebennybox's channel (The code for which can be found here), and it works perfectly most of the time. But, when I add an std::string
to a component, the program aborts on quit (when the destructor for the ECS class gets called) with the message: free(): invalid pointer
. When I remove the string from the component, the program exits without problem.
All the components inherit from this class:
ANSWER
Answered 2020-Aug-20 at 08:04Your problem is in the ECSComponentFree()
function where you call the destructor manually:
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[GLEW](http://glew.sourceforge.net/)
[SDL2](http://www.libsdl.org/)
[ASSIMP](http://assimp.sourceforge.net/)
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