SOIL2 | SOIL2 is a tiny C library used primarily for uploading textures into OpenGL | Media library
kandi X-RAY | SOIL2 Summary
kandi X-RAY | SOIL2 Summary
SOIL2 is a tiny C library used primarily for uploading textures into OpenGL.
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QUESTION
I am trying to make a table in OpenGL and placing a texture onto the table. When I created the table using OpenGL colors rather than textures it worked just fine. However, when I added in the texture code, everything broke. Now the table looks like a piece of paper that has been crushed into a ball. It looks like the program doesn't understand where the vertices should go?
Here is the code I have written:
...ANSWER
Answered 2020-Aug-14 at 08:17The vertex attribute array consists vertex coordinates with 3 components (x, y, z) and texture coordinates with 2 components (u, v). Thus an attrbute tuple has 5 components (x, y, z, u, v).
The stride argument of for glVertexAttribPointer
specifies the byte offset between consecutive generic vertex attributes. Hence the argument has to be 5 * sizeof(GLfloat)
((3 + 2) * sizeof(GLfloat)
) rather than 6 * sizeof(GLfloat)
:
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (GLvoid*)0);
QUESTION
I'm trying to texture a model but all I get is the model rendered totally in black. i use SOIL2 library to load the image into the memory and the following code shows Load function in my Texture class.
...ANSWER
Answered 2020-Jul-14 at 16:21Call glGenerateMipmap()
after image upload (glTexImage2D()
), otherwise it won't do anything useful since there isn't any image data in the texture yet to generate mipmaps from.
Or disable mip sampling by setting GL_TEXTURE_MIN_FILTER
to GL_LINEAR
/GL_NEAREST
.
Also, be careful with GL_RGB
& the default GL_UNPACK_ALIGNMENT
of 4
. 1
is what you usually want.
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