SOIL2 | SOIL2 is a tiny C library used primarily for uploading textures into OpenGL | Media library

 by   SpartanJ C Version: 1.3.0 License: MIT-0

kandi X-RAY | SOIL2 Summary

kandi X-RAY | SOIL2 Summary

SOIL2 is a C library typically used in Media applications. SOIL2 has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SOIL2 is a tiny C library used primarily for uploading textures into OpenGL.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SOIL2 has a low active ecosystem.
              It has 257 star(s) with 62 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 45 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SOIL2 is 1.3.0

            kandi-Quality Quality

              SOIL2 has 0 bugs and 0 code smells.

            kandi-Security Security

              SOIL2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SOIL2 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SOIL2 is licensed under the MIT-0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SOIL2 releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SOIL2
            Get all kandi verified functions for this library.

            SOIL2 Key Features

            No Key Features are available at this moment for SOIL2.

            SOIL2 Examples and Code Snippets

            No Code Snippets are available at this moment for SOIL2.

            Community Discussions

            QUESTION

            Textures causing problems
            Asked 2020-Aug-20 at 14:17

            I am trying to make a table in OpenGL and placing a texture onto the table. When I created the table using OpenGL colors rather than textures it worked just fine. However, when I added in the texture code, everything broke. Now the table looks like a piece of paper that has been crushed into a ball. It looks like the program doesn't understand where the vertices should go?

            Here is the code I have written:

            ...

            ANSWER

            Answered 2020-Aug-14 at 08:17

            The vertex attribute array consists vertex coordinates with 3 components (x, y, z) and texture coordinates with 2 components (u, v). Thus an attrbute tuple has 5 components (x, y, z, u, v).
            The stride argument of for glVertexAttribPointer specifies the byte offset between consecutive generic vertex attributes. Hence the argument has to be 5 * sizeof(GLfloat) ((3 + 2) * sizeof(GLfloat)) rather than 6 * sizeof(GLfloat):

            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (GLvoid*)0);

            Source https://stackoverflow.com/questions/63408743

            QUESTION

            Sampling from a texture gives a black model using opengl and SOIL2
            Asked 2020-Jul-14 at 16:21

            I'm trying to texture a model but all I get is the model rendered totally in black. i use SOIL2 library to load the image into the memory and the following code shows Load function in my Texture class.

            ...

            ANSWER

            Answered 2020-Jul-14 at 16:21

            Call glGenerateMipmap() after image upload (glTexImage2D()), otherwise it won't do anything useful since there isn't any image data in the texture yet to generate mipmaps from.

            Or disable mip sampling by setting GL_TEXTURE_MIN_FILTER to GL_LINEAR/GL_NEAREST.

            Also, be careful with GL_RGB & the default GL_UNPACK_ALIGNMENT of 4. 1 is what you usually want.

            Source https://stackoverflow.com/questions/62899128

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SOIL2

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/SpartanJ/SOIL2.git

          • CLI

            gh repo clone SpartanJ/SOIL2

          • sshUrl

            git@github.com:SpartanJ/SOIL2.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link