eepp | open source cross-platform game | Game Engine library

 by   SpartanJ C++ Version: eepp-2.6.0 License: MIT

kandi X-RAY | eepp Summary

kandi X-RAY | eepp Summary

eepp is a C++ library typically used in Gaming, Game Engine, Framework applications. eepp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.
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            kandi-support Support

              eepp has a low active ecosystem.
              It has 302 star(s) with 26 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 5 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eepp is eepp-2.6.0

            kandi-Quality Quality

              eepp has no bugs reported.

            kandi-Security Security

              eepp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              eepp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              eepp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            eepp Key Features

            No Key Features are available at this moment for eepp.

            eepp Examples and Code Snippets

            No Code Snippets are available at this moment for eepp.

            Community Discussions

            QUESTION

            Inconsistency parsing numeric literals according to C++ Standard's grammar
            Asked 2018-Dec-12 at 01:14

            Reading through the C++17 standard, it seems to me that there is an inconsistency between pp-number as handled by the preprocessor and numeric literals, e.g. user-defined-integer-literal, as they are defined to be handled by the "upper" language.

            For example, the following is correctly parsed as a pp-number according to the preprocessor grammar:

            ...

            ANSWER

            Answered 2018-Dec-12 at 01:14

            You have fallen victim to the maximal munch rule which has the lexical analyzer take as many characters as possible to form a valid token.

            This is covered in section [lex.pptoken]p3 which says (emphasis mine):

            Otherwise, the next preprocessing token is the longest sequence of characters that could constitute a preprocessing token, even if that would cause further lexical analysis to fail, except that a header-name ([lex.header]) is only formed within a #include directive.

            and includes several examples:

            [ Example:

            Source https://stackoverflow.com/questions/53723392

            QUESTION

            Lisp case with different equality predicate
            Asked 2018-Dec-07 at 12:26

            As a part of a Tic Tac Toe playing bot, I need a function that evaluates combinations of tiles to points. The code would look something like this:

            ...

            ANSWER

            Answered 2018-Dec-01 at 22:36

            Use alexandria:switch from the alexandria library, available from quicklisp.

            Source https://stackoverflow.com/questions/53575616

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install eepp

            The library has very few external dependencies. Most of the time you will only need SDL2 and OpenAL libraries with the headers installed. Also premake4 or premake5 is needed to generate the Makefiles or project files to build the library. I will assume that you know what you are doing and skip the basics. Notice: OpenAL is not strictly necessary. If you want to avoid it, you have the alternative to use mojoAL. The latter is already integrated to the library but not enabled by default. To enable it and disable the OpenAL dependency you need to add the parameter --with-mojoal to any premake call ( ex: premake5 --with-mojoal gmake2 ).

            Support

            Documentation is located here. I'm currently working on improving it. About 50% of the project is currently documented so still needs a lot of work. Please check the code examples located in src/examples and you can also check out the test ( src/test ) and tools ( src/tools ). I'm putting my efforts on improving the documentation on the UI module since currently is the most important and complex module but lacks of proper documentation. If you have any question you can contact me anytime.
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            CLONE
          • HTTPS

            https://github.com/SpartanJ/eepp.git

          • CLI

            gh repo clone SpartanJ/eepp

          • sshUrl

            git@github.com:SpartanJ/eepp.git

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