PyGLM | Fast OpenGL Mathematics for Python | Math library

 by   Zuzu-Typ C Version: 2.7.1 License: Zlib

kandi X-RAY | PyGLM Summary

kandi X-RAY | PyGLM Summary

PyGLM is a C library typically used in Utilities, Math, Numpy applications. PyGLM has no vulnerabilities, it has a Permissive License and it has low support. However PyGLM has 58 bugs. You can download it from GitHub.

Fast OpenGL Mathematics (GLM) for Python
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            kandi-support Support

              PyGLM has a low active ecosystem.
              It has 168 star(s) with 27 fork(s). There are 9 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 7 open issues and 101 have been closed. On average issues are closed in 21 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PyGLM is 2.7.1

            kandi-Quality Quality

              PyGLM has 58 bugs (0 blocker, 0 critical, 58 major, 0 minor) and 200 code smells.

            kandi-Security Security

              PyGLM has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PyGLM code analysis shows 0 unresolved vulnerabilities.
              There are 12 security hotspots that need review.

            kandi-License License

              PyGLM is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PyGLM releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 2901 lines of code, 195 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            PyGLM Key Features

            No Key Features are available at this moment for PyGLM.

            PyGLM Examples and Code Snippets

            Python OpenGL - How to find the current world coordinate of a point after transformation?
            Pythondot img1Lines of Code : 10dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            somePoint = glm.vec3(x, y, z)
            tranaltionVec = glm.vec3(xTrans, yTrans, zTrans)
            translationMatrix = glm.translate(glm.mat4(1), tranaltionVec)
            currentPointPosition = translationMatrix * glm.vec4(somePoint, 1)
            
            somePoi
            How do I a generate a list of edges from a given list of vertex indices?
            Pythondot img2Lines of Code : 29dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            N = normalized(cross(B-A, C-A))
            
            equally_directed = abs(dot(N1, N2)) == 1
            
            import glm, math
            
            vertices = [(-1,-1,-1), ( 1,-1,-1), ( 1, 1,-1), (-1, 1,-1), (-1,-1, 1), ( 1,-1, 1), ( 1, 1, 1), (-
            How to rotate the triangle with Modern OpenGL and Python
            Pythondot img3Lines of Code : 18dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            VERTEX_SHADER = """
            
            #version 330
            
                in vec4 position;
                in vec3 color;
                out vec3 newColor;
                uniform mat4 transform;
                
                void main()
                {
                gl_Position = transform*position;
                newColor = color;
                }
            """
            
            <
            Passing glm.mat4 from Python back to C++ (glm::mat4)
            Pythondot img4Lines of Code : 15dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            template
            struct mat {
                PyObject ob_base;
                uint8_t info;
                glm::mat super_type;
            };
            
            int.from_bytes(ptr, "little")
            
            as_bytes = bytes(mat4)
            
            as_tuple = mat4.to_tu
            Vertex/fragment shaders for a OpenGL firsrt-person shooter view?
            Pythondot img5Lines of Code : 28dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            # version 120
            attribute vec3 a_position;
            attribute vec3 a_color;
            
            varying vec3 v_color;
            
            void main()
            {
                gl_Position = gl_ModelViewProjectionMatrix * vec4(a_position, 1.0);
                v_color = a_color;
            }
            
            # version 330
            
            How to initialize a buffer object's data store with data from PyGLM?
            Pythondot img6Lines of Code : 14dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0,                      glm.sizeof(glm.mat4), glm.value_ptr(model))
            glBufferSubData(GL_SHADER_STORAGE_BUFFER, 1*glm.sizeof(glm.mat4), glm.sizeof(glm.mat4), glm.value_ptr(view))
            glBufferSubData(GL_S
            Tile rendering with opengl
            Pythondot img7Lines of Code : 138dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            uv = (gl_FragCoord.xy + (offset_x*x, offset_y*y)) / (window_width, window_height)
            
            
                +------------------+
                |                  |
                |    +----+        |
                |    |    |        |
                |    +----+        |
                | 
            Proper way to handle camera rotations
            Pythondot img8Lines of Code : 97dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            V = glm.lookAt(self.eye, self.target, self.up)
            
            pivot = glm.vec3(V * glm.vec4(target.x, target.y, target.z, 1))
            axis  = glm.vec3(-delta.y, -delta.x, 0)
            angle = glm.length(delta)
            
            R  = glm.rot
            Which are the modern glTranslate and glRotate alternatives?
            Pythondot img9Lines of Code : 141dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            model = glm.mat4(1)
            model = glm.translate(model, glm.vec3(0.2, 0.2, 0))
            model = glm.rotate(model, angle, glm.vec3(0, 0, 1))
            model = glm.scale(model, glm.vec3(0.5, 0.5, 1))
            
            import math 
            import ctypes
            import glm 
            fro
            glm.sizeof( glm.mat4 ) and the glMapBufferRange function error on a multiviewport rendering
            Pythondot img10Lines of Code : 11dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            mv_matrix_array_p = (GLfloat * 16 * 4).from_address(mv_matrix_array) 
            
            for i in range(0, 4):
            
                # [...]
            
                 mvp_matrix = m3dMultiply(proj_matrix , mv_matrix)
                 mv_matrix_array_p[i][:] = mvp_matrix
            

            Community Discussions

            QUESTION

            How to rotate the triangle with Modern OpenGL and Python
            Asked 2020-Aug-11 at 19:13

            I have written a code to render a triangle using a shader program. I want to rotate the triangle. I'm using PyGLM to set a transformation matrix. Here I'm presenting the whole code. If I run this code a triangle is appearing in the window as expected, but there is no rotation. I think I've failed to pass the transformation matrix to the buffer.

            ...

            ANSWER

            Answered 2020-Aug-08 at 15:53

            Looks like you will want to create your own library from GLM. What you're doing in the code above no longer works. As another user stated, this is a good template to build functionality from. I'd suggest downloading GLM, taking it apart, and reverse engineering what you need into Python.

            Source https://stackoverflow.com/questions/63314868

            QUESTION

            Passing glm.mat4 from Python back to C++ (glm::mat4)
            Asked 2020-Jul-01 at 07:56

            I have a boost python application that exports a class to Python, performs a calculation and returns the output back to C++:

            ...

            ANSWER

            Answered 2020-Jul-01 at 07:56

            Ended up contacting the developer about this issue and this was there response:

            This is what matrix objects look like in C++ code:

            Source https://stackoverflow.com/questions/62495891

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PyGLM

            PyGLM supports Windows, Linux, MacOS and other operating systems with either x86 (32-bit) or x64 (64-bit) architecture, running Python 3.5 or higher. (Prior versions of Python - such as Python 2 - were supported up to PyGLM version 0.4.8b1).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install PyGLM

          • CLONE
          • HTTPS

            https://github.com/Zuzu-Typ/PyGLM.git

          • CLI

            gh repo clone Zuzu-Typ/PyGLM

          • sshUrl

            git@github.com:Zuzu-Typ/PyGLM.git

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