media_player | 使用 flutter 和 c 构建的音视频播放器,还在逐步完善中 | Video Player library
kandi X-RAY | media_player Summary
kandi X-RAY | media_player Summary
A simple audio/video player example for flutter. based on ffplay. This is my training project when I was learning C++.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of media_player
media_player Key Features
media_player Examples and Code Snippets
flutter run -d windows
127.0.0.1:1234
gdbserver :1234 build/linux/debug/bundle/audio_player_example
Community Discussions
Trending Discussions on media_player
QUESTION
I'm a bit new to Python and I'm developping an application for a Raspberry Pi where a motion sensor is connected. The idea is to place this Raspberry in a room and on motion detection a video starts playing fullscreen. After the video is done playing I want to let the device sleep for 10 minutes and than activate the motion sensor again to play the same video again. The screen also should stay black after the video so not quiting the vlc application and see the Raspberry Pi Desktop.
So far I tried some code where in one file the fullscreen works, and in the other file the loop works, but bringing the 2 files togheter is giving errors.
As I said I'm very new to coding so it could be the problem is very stupid and the solution very simple. Thanks in advance for the help. Down below my 2 code-files.
Option 1 (fullscreen not working)
...ANSWER
Answered 2022-Mar-29 at 17:51Keep track of the video playing in another while
loop and reload before starting again.
Here's your code (adjusted as I don't have your kit)
QUESTION
I'm making a program with pafy, vlc, PySimpleGUI that takes a youtube url and plays it as mp3 the problem I got when I first tried the console mode is that the mp3 stops after a while and I fixed it with time.sleep(seconds) and now everything works fine in the console version. The problem gets when I tried to make it a GUI with PySimpleGUI when I used time.sleep(seconds) the GUI freezes until it the mp3 ends, I searched and found that window.read() may fixes the problem and it did but I couldn't then resume the mp3 after pausing it (like the console mode), when I press play it plays and when I press pause it pauses and when I press play again it starts from the beginning but I want it to start from when it paused is it because of the window.read() ? sorry if I couldn't explain it clearly. The console mode:
...ANSWER
Answered 2021-Jul-27 at 02:38Define your GUI, then go your event loop and make sure what event will happen in you GUI, then what's the next step to go for which event.
Here, revised code for your reference, no test for the code.
QUESTION
I am using the audioplayers
plugin in my code.
I can play audio but I cannot stop/pause audio. Following is a function that I use to play/stop the audio.
...ANSWER
Answered 2021-Jun-07 at 14:33You're instantiating a new AudioPlayer audioPlayer
object each time you call onPlay
, which leaves you unable to stop that same player later.
Store your AudioPlayer audioPlayer
in the state somewhere.
QUESTION
I am tyring to get a list of songs running on my RaspberryPi at the same time every day. For that I have written a python script and plan to run that as a cronjob.
The script I have written is below.
...ANSWER
Answered 2021-May-01 at 10:53You appear to be missing some code in your posted script i.e. the play
command.
I suspect that the IDE is holding the main loop open for vlc
, thus it works.
However, from the command line, there is no loop, that is what you are missing.
Try the following:
QUESTION
I'm trying to use LibVLCSharp with a playlist ( or that's the plan) and am testing it out with a basic loop between two different videos. I'm using this in WPF. The UI has a button to start the first video playing. If I don't loop and click the button each time, the next video will play as expected. Let it loop and threading error occurs on second video. I have checked out some of the other posts here on SO - How to achieve looping playback with Libvlcsharp and the various links within there, but I'm missing something. I'm hoping someone has a suggestion - or two! Thanks.
...ANSWER
Answered 2021-Apr-16 at 21:45Don't try to call Stop at the VideoEnded event, I think there is a known issue in this area in libvlc 3 that hangs the program. Call .Play with the new media instead.
Also, I wouldn't recommend to use two different libvlc instances if you can avoid it. 1 LibVlc, and 1 Media Player, but multiple Play() on the same MediaPlayer would be the norm. You can pass different options as media options if you need to have different options (though some options are not available at the media level, like the verbosity option (in which case, I'd register a log callback and filter there))
QUESTION
On a Raspberry Pi using a Python program, I'm using a Media List Player to play a set of audio files. The specific code but I use to set it up is:
...ANSWER
Answered 2021-Mar-18 at 15:44Try adding a pair of round brackets to get_media_player
in media_player.get_media_player.audio_set_delay(3000)
, so that it becomes media_player.get_media_player().audio_set_delay(3000)
;-) !
QUESTION
I have this converter :
...ANSWER
Answered 2021-Jan-28 at 19:15The problem is that the MediaElement is expecting a link to a media file (MP4 file for example) and you're giving it a Youtube page. Whilst the Youtube page does have a video playing on it, it is not a video file in itself
QUESTION
I'm trying to use VideoView from LibVLCSharp for Mac to create a custom renderer in Xamarin.Forms to play a video in Xamarin.Forms mac application. So far I only get audio but no video.
this is my VideoPlayerRenderer for mac implementation
...ANSWER
Answered 2021-Jan-24 at 18:30You don't have to create your own renderer since there is already one.
From the LibVLCSharp.Forms documentation :
This package also contains the views for the following platforms:
- Android
- iOS
- Mac
The UWP support for Xamarin.Forms currently has blockers that we expect to get solved by the LVS 4/ libvlc 4 release. See this issue for a detailed explanation.
QUESTION
All,
I'm building a media player using Amazon Corretto 11 library and OpenJFX. I have this issue that's keeping me on the struggle. Still a newbie in Java, it will be much appreciated if someone can help me out on this.
...ANSWER
Answered 2021-Jan-11 at 10:29Newbie mistake I guess. videoItem file should never contain javax.print.attribute.standard.Media but rather javafx.scene.media.Media.
QUESTION
I'm using audioplayers
library in flutter and I'm trying to save and restore the player position to except playing from the first position, like with caching player seek bar position, in this code, I tried to save and restore that with SharedPreference
but my implemented is unsuccessful
ANSWER
Answered 2020-Dec-06 at 21:22In the PreferenceBuilder widget, you should remove the first "Save Position" code, those 2 lines code before the scaffold return overrides the value of the saved audio position with a zero value when the widget builds for the first time, this is because the duration is null when the widget builds for the first time. A better place to save the audio position in sharedpreference is in the
_audioplayer.onAudioPositionChanged()
function in the
_initAudioPlayer()
function. You can check the snippet below to get an idea of what I am talking about
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install media_player
set up your environment for desktop build. see more ffplayer
for macOS, you need go to /ffplayer run ./macos-flutter-install.sh.
flutter run
flutter build apk
flutter pub get
cd ios && pod install && cd .. (to download ffmpeg-kit-ios)
cd ffplay && ./ios-flutter-install.sh && cd ..(to generate ios static libraries.)
flutter build ios
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page