glb | Galera Load Balancer - a simple TCP connection proxy | Proxy library
kandi X-RAY | glb Summary
kandi X-RAY | glb Summary
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, to the extent permitted by law; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See COPYING for license details.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of glb
glb Key Features
glb Examples and Code Snippets
Community Discussions
Trending Discussions on glb
QUESTION
I am creating a scene in three js with two models in .glb format; I am following a pre-recorded class and I have followed exactly all the steps. We create a class for the models in model.js and in index.js we define them. Everything was working fine until from model.js we created a material for the models and it only loads in one of them. I have checked everything, searched for similar answers here and I can't find the error because everything seems to be fine.
This is model.js (the class)
...ANSWER
Answered 2022-Apr-04 at 16:22I'm also a Three.js novice, but it looks like DracoLoader loads a geometry
not a mesh so the way you're crafting your model might be causing the issue. Does instantiating a new THREE.Mesh with the downloaded geometry and material fix the issue:
QUESTION
Basically, I want to access my 3D model element as well as want to control the camera and other things like mesh, animation etc from another component. I'm using pure threeJs and react for this. I've added pure threejs code in the componentDidMount part of the react App class and I want to control suppose the camera part from componentDidMount from another component named CollapseButton. How can I access those camera,scene,materials from CollapseButton? Also when I click a button from CollapseButton I want to do a specific task with the threeJs part declared in the componentDidMount.
In short: From CollapseButton I want to click a button and do a specific task on the pure threeJs part declared in ComponentDidMount. Click a button defined in CollapseButton> Call a function or do something on componentDidmount/threejs part
Here is my App.js:
...ANSWER
Answered 2022-Apr-04 at 07:34You can store a reference to your threeJS component in a React ref and expose it to your collapse button as a prop (or by a React context if you plan to use it in more than one component)
As a prop:
QUESTION
I think I'm following the react-three docs and many other examples, but cannot get drei useGLTF to work as others have.
I have a simple, from-scratch, Next|React|react-three/fiber project. I'm simply trying to load the example astronaut and display it.
I believe the following code actually worked perfectly for a while. After some minor changes and undo's I think I arrived back at the same code, which now doesn't work. (I've tried with and without Suspense.)
...ANSWER
Answered 2022-Mar-29 at 21:09mine is quite similar but I rather use Suspense
differently
QUESTION
Hi i am loading a GLTF model in my scene. But the model looks too yellow i assume this has to do with the material. But i have no clue what is causing it, it is not the model itself since if i check it on donmccurdy's gltf viewer it looks perfect.
See a reference below:
GLTF Viewer:
And this is how the same model looks in my scene:
I have added an environment map to the scene this fixed may things but not the yellowness.. See current code below:
...ANSWER
Answered 2022-Mar-24 at 09:22Using GLTFLoader
requires a sRGB workflow which is not configured in your app. Add the following line and see if it fixes the color issue:
QUESTION
I'm trying to load a model into my scene. Unfortunately so far without success. I see an empty scene, not a model. When I insert a boxgeometry it can also be seen, so three.js works without any problems. I try to load a model from the example files "Stork.glb". I've reduced everything to the bare minimum. I can not see what it could be now. Do I have to integrate the GLTFLoader differently?
index.js
...ANSWER
Answered 2021-Dec-31 at 02:47Just a guess, but since you're within a class and using an es5 anonymous function, your this keyword may not be what you think it is. Maybe using the lexical nature of an arrow function will solve your problem?
QUESTION
the title make it looks easy but I'm struggling to get this pie chart shader on my 3d model. For this I'm using three js. here is my code till now:
index.html:
...ANSWER
Answered 2022-Feb-28 at 22:16QUESTION
I am managing the creation of a 3D Asset library, with a delivery expectation of 5,000 models per pass, with several passes each from multiple model creation vendors. The works in progress are all in FBX format, with final delivery in binary gltf (glb) format.
I've been reading the gltf/glb format and I do not see any field where "user data" can be placed. I want to place a string in each glb model identifying the model in such a manner that the model's location in the storage file system and information placement in a database can be validated.
So far, I see everything we need for the 3D assets in the gltf format, but is there any field for user string information? I can easily imagine, of the tens of thousands of models in the final library, some being accidently placed in wrong directories by humans, and/or fat finger typing errors while entering a model's database information, and/or fat finger errors simply entering a filename.
I want a user data field for an identification string so the handling of model storage in the file system and info placement in a database can be automated using software operating off that user data field. Likewise, a user data field can be used to validate a model received is the model requested while developing, and can be used when walking every file of the storage directory hierarchy to validate the presence of every file in that hierarchy using something other than the filename.
...ANSWER
Answered 2022-Feb-27 at 15:58Each object in a glTF or GLB file has a .extras
property that can store arbitrary JSON content. For example, scene.extras
or asset.extras
would probably be natural places for the data you're describing.
3D libraries and game engines should then read that data and make it available to user applications. For example, the 3D library https://threejs.org/ puts the .extras
fields from the glTF file into its Object3D.userData
values.
QUESTION
I'm trying to load a remote asset (.glb or .gltf) into the ModelViewer
in filament. The Google Filament sample-gltf-viewer shows a RemoteServer
object but I'm not seeing how I can load a remote asset from a URL (e.g. https://github.com/kelvinwatson/glb-files/raw/main/DamagedHelmet.glb)
I've tried the below but I get "Unable to parse glb file".
The code for RemoteServer doesn't indicate where we can pass a URL.
...ANSWER
Answered 2022-Feb-24 at 20:21Issue has been resolved. The issue was that I wasn't fully downloading the file, and that the modelViewer.loadModelGlb
needed to be called on the main thread.
Here is the working code:
QUESTION
Structure of my project 66% threejs model, 44% html (side control) using Bootstrap. I’m trying to make mouse picker, when pointing at an object so that it is shown on which object it is pointed. As I understand it, he sees the coordination of the mouse badly. Please help me figure out and set up the correct coordination mouse with Canvas.
Code:
...ANSWER
Answered 2022-Feb-22 at 09:34I suggest you use pointermove
instead of mousemove
and also use getBoundingClientRect()
in your event listener:
QUESTION
How do I make an animation progress bar in three.js? I've been stuck on this problem for quite some time. I tried to use the html5 video player progress bar approach. But It seems it doesn't work for 3d animations.
...ANSWER
Answered 2022-Feb-16 at 20:09Maybe you'd want to create a progress bar in HTML instead, and then display it on top of that scene.
HTML:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install glb
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page