Tetris- | packing algorithm to fit Tetris pieces | Learning library

 by   emilwallner C Version: Current License: No License

kandi X-RAY | Tetris- Summary

kandi X-RAY | Tetris- Summary

Tetris- is a C library typically used in Tutorial, Learning, Example Codes applications. Tetris- has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A bin-packing algorithm to fit Tetris pieces into a box, using recursive backtracking.
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              Tetris- has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Tetris- has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tetris- is current.

            kandi-Quality Quality

              Tetris- has 0 bugs and 0 code smells.

            kandi-Security Security

              Tetris- has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tetris- code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tetris- does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Tetris- releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Tetris- Key Features

            No Key Features are available at this moment for Tetris-.

            Tetris- Examples and Code Snippets

            No Code Snippets are available at this moment for Tetris-.

            Community Discussions

            QUESTION

            Structuring memory allocation and pointers to game objects in C++
            Asked 2021-May-03 at 13:33

            I'm writing a small game in C++. I'm relatively new to the language and I'm struggling with how best to store all the game objects in memory and how to refer to them during runtime.

            It's a puzzle game where you push 'shapes' which consists of 'blocks' like tetris-pieces:

            ...

            ANSWER

            Answered 2021-May-03 at 13:29

            Memory allocation strategies in game engines, especially custom game engines, are typically designed to address the specific needs and challenges that are unique to the game that you are building.

            There are a myriad of different strategies that can be employed, and each of them are suitable for different scenarios, with various advantages and drawbacks.

            Because of this, I think you should wait until you know what the specific issues your game is going to be struggling with before comiting to an approach, lest you have to go through the whole process again once you understand your situation better.

            In the meantime, what you should do is use bog-standard memory allocation. This will have a few advantages.

            • It'll let you focus on actually developing the game instead (aka avoid bikeshedding).
            • It'll force you to think about what "owns" the blocks, which is something your posted code severely lacks, and WILL come and haunt you in the future.
            • It'll set you up to switch to a different memory allocator later.
            • Maybe that'll be plenty for what you need, so you won't have "wasted" time building a system you never needed in the first place.

            Basically, start with the following, and take it from there:

            Source https://stackoverflow.com/questions/67369145

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Tetris-

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/emilwallner/Tetris-.git

          • CLI

            gh repo clone emilwallner/Tetris-

          • sshUrl

            git@github.com:emilwallner/Tetris-.git

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