hello-gl | Hello World '' in OpenGL | Media library

 by   jckarter C Version: Current License: No License

kandi X-RAY | hello-gl Summary

kandi X-RAY | hello-gl Summary

hello-gl is a C library typically used in Media applications. hello-gl has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is the source code for the "hello world" OpenGL application described in chapter 2 of Joe Groff's OpenGL tutorial:. You will need the GLUT and GLEW libraries to compile this program. It also requires OpenGL 2.0 or later. Do whatever you like with this source code.
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              hello-gl has a low active ecosystem.
              It has 110 star(s) with 41 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of hello-gl is current.

            kandi-Quality Quality

              hello-gl has no bugs reported.

            kandi-Security Security

              hello-gl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              hello-gl does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              hello-gl releases are not available. You will need to build from source code and install.

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            hello-gl Key Features

            No Key Features are available at this moment for hello-gl.

            hello-gl Examples and Code Snippets

            No Code Snippets are available at this moment for hello-gl.

            Community Discussions

            QUESTION

            NDK linking library with cmake
            Asked 2018-Sep-14 at 05:36

            I have a c++ library which does opengl (es 2.0) rendering and I want to use it on android. When linking the library with target_link_libraries(mylib log GLESv2) I receive the following error:

            ...

            ANSWER

            Answered 2018-Sep-14 at 05:36

            The cause for this was quite simple. I was overwriting the compiler flags in my cmake files:

            Source https://stackoverflow.com/questions/52046168

            QUESTION

            Drawing simple Triangle with OpenGLES in Android Studio using only C++ code and JNI
            Asked 2017-Feb-07 at 01:00

            I'm learning using OpenGL ES with the JNI (Java Native Interface). I'm currently trying to draw a simple Triangle with NDK installed in Android Studio through this example : https://github.com/googlesamples/android-ndk/tree/master/hello-gl2.

            I haven't learnt java before, so I want to write all the code in C++ and call it through the JNI. However, there's still some java code in the GL2JNIView.java of this example, which makes me confused. Could someone guide me how to draw this Triangle with only C++ code and call those functions through JNI please ?

            ...

            ANSWER

            Answered 2017-Feb-07 at 01:00

            In the sample, hello-gl2, there is no java code draws a triangle. The sample project is exactly what you are looking for. In the sample, Java only calls C++ code(which actually draws a triangle) through JNI.

            If you really don't like to use java at all, there is an option that you can use a native-activity. However, I recommend to mix Java & c++ since the android native environment is limited to use all android features that you might need. I, for example, use c++ most in android development although very barely, I need to use android api which is only supported in JAVA.

            If I used the native-activity, there wouldn't be no option to use them I needed

            Source https://stackoverflow.com/questions/42062023

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hello-gl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/jckarter/hello-gl.git

          • CLI

            gh repo clone jckarter/hello-gl

          • sshUrl

            git@github.com:jckarter/hello-gl.git

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