monkey | lightweight web server | HTTP library

 by   monkey C Version: v1.5.5 License: Apache-2.0

kandi X-RAY | monkey Summary

kandi X-RAY | monkey Summary

monkey is a C library typically used in Networking, HTTP applications. monkey has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Monkey is a fast and lightweight Web Server for Linux. It has been designed to be very scalable with low memory and CPU consumption, the perfect solution for Embedded Linux and high end production environments. Besides the common features as HTTP server, it expose a flexible C API which aims to behave as a fully HTTP development framework, so it can be extended as desired through the plugins interface. For more details please refer to the official documentation.
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            kandi-support Support

              monkey has a low active ecosystem.
              It has 599 star(s) with 171 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 68 open issues and 177 have been closed. On average issues are closed in 152 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of monkey is v1.5.5

            kandi-Quality Quality

              monkey has 0 bugs and 0 code smells.

            kandi-Security Security

              monkey has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              monkey code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              monkey is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              monkey releases are available to install and integrate.
              It has 212 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of monkey
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            monkey Key Features

            No Key Features are available at this moment for monkey.

            monkey Examples and Code Snippets

            Execute an op .
            pythondot img1Lines of Code : 7dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def execute_with_callbacks(op_name, num_outputs, inputs, attrs, ctx, name=None):
              """Monkey-patch to execute to enable execution callbacks."""
              tensors = quick_execute(op_name, num_outputs, inputs, attrs, ctx, name)
              for callback in ctx.op_callbac  

            Community Discussions

            QUESTION

            Monkeypatching a Python class
            Asked 2022-Feb-21 at 17:49

            I would like to understand how Python classes and objects work. In Perl it is pretty simple, each sub definied in a package can be called as static, class or object method (CLASS::func, CLASS->func or $obj->func). For the first glance, a Python class looks like a Perl class with a bless-ed HASH (The __dict__ attribute in Python class). But in Python I'm a little bit confused. So, to understand better, I have tried to monkey-patch an empty class, adding 3 attributes which behave exactly like a static, class and object method, but I could not get it.

            At first I have created the normal class to get the base result:

            ...

            ANSWER

            Answered 2022-Feb-20 at 20:33

            You can monkey-patch methods onto a class, but it’s done like this:

            Source https://stackoverflow.com/questions/71197957

            QUESTION

            elegant way to loop through columns in r
            Asked 2022-Feb-17 at 01:38

            Say I have a dataframe:

            ...

            ANSWER

            Answered 2022-Feb-16 at 23:51

            QUESTION

            How do I get mobile status for discord bot by directly modifying IDENTIFY packet?
            Asked 2022-Feb-09 at 15:05

            Apparently, discord bots can have mobile status as opposed to the desktop (online) status that one gets by default.

            After a bit of digging I found out that such a status is achieved by modifying the IDENTIFY packet in discord.gateway.DiscordWebSocket.identify modifying the value of $browser to Discord Android or Discord iOS should theoretically get us the mobile status.

            After modifying code snippets I found online which does this, I end up with this :

            ...

            ANSWER

            Answered 2022-Feb-07 at 23:03

            The following works by subclassing the relevant class, and duplicating code with the relevant changes. We also have to subclass the Client class, to overwrite the place where the gateway/websocket class is used. This results in a lot of duplicated code, however it does work, and requires neither dirty monkey-patching nor editing the library source code.

            However, it does come with many of the same problems as editing the library source code - mainly that as the library is updated, this code will become out of date (if you're using the archived and obsolete version of the library, you have bigger problems instead).

            Source https://stackoverflow.com/questions/70903401

            QUESTION

            pandas -- multiple rows per observation with repeated and non-repeated values
            Asked 2022-Jan-23 at 16:22

            I have data where each observation has a unique id and month, but multiple observations have the same id or month.

            Currently the data has more than one observation per row because the each observation gets an additional row for every continent the observation has. Instead of the continents being grouped together in a list or exploded into multiple columns, all the values for the observation are repeated over multiple rows except for the continent column, which will have a unique value for each row in an observation.

            ...

            ANSWER

            Answered 2022-Jan-23 at 16:22

            If I understand you correctly you want the result under continent to be a list and the results under species and colour to be strings:

            Source https://stackoverflow.com/questions/70818453

            QUESTION

            Is there a reason why Ruby's prepend behaves differently when used with modules versus classes?
            Asked 2022-Jan-21 at 07:05

            While monkey-patching a module from a Rails engine, we found that if you prepend a module B to another module A, the prepended module B won't be added to the ancestors of classes that have already included module A prior to the prepend. To illustrate:

            ...

            ANSWER

            Answered 2022-Jan-21 at 07:05

            https://bugs.ruby-lang.org/issues/9573 shows a similar behavior concerning classes and modules. The bug report was posted on 2014 and was only closed 2020. Based on that report, I've manually confirmed that

            • This behavior still appears in ruby 2.7.2p137 (2020-10-01 revision 5445e04352) [x86_64-linux], but
            • This behavior no longer appears in ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x86_64-linux]

            Source https://stackoverflow.com/questions/70709163

            QUESTION

            Phaser: How to fix the delay of the restart function, i am using window.setTimeout
            Asked 2022-Jan-11 at 18:37
            var config = {
              type: Phaser.AUTO,
              width: 1900,
              height: 1000,
              physics: {
                default: 'arcade',
                arcade: {
                  gravity: { y: 300 },
                  debug: false
                }
              },
              scene: {
                preload: preload,
                create: create,
                update: update
              }
            };
            var main = document.getElementById("startBtn")
            var gameOver
            score = 0;
            function start() {
              game = new Phaser.Game(config);
              main.innerHTML = ''
              score = 0;
            }
            
            function preload() {
              this.load.image('Background', 'assets/Background.jpg');
              this.load.image('ground', 'assets/platform.png');
              this.load.image('coin', 'assets/coin.png');
              this.load.image('redCoin', 'assets/redCoin.png');
              this.load.spritesheet('monkey',
                'assets/monkey.png',
                { frameWidth: 600, frameHeight: 720 }
              );
            }
            
            var platforms;
            var score = 0;
            var scoreText;
            
            function create() {
              this.add.image(500, 275, 'Background').setScale(3);
              this.w = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W)
              this.a = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A)
              this.s = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S)
              this.d = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D)
              platforms = this.physics.add.staticGroup();
            
              platforms.create(200, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(600, 400, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(750, 100, 'ground').setScale(0.15).refreshBody();
              platforms.create(850, 750, 'ground').setScale(0.15).refreshBody();
              platforms.create(100, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(400, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(700, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1300, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1900, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1800, 800, 'ground').setScale(0.15).refreshBody();
              platforms.create(250, 250, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 500, 'ground').setScale(0.15).refreshBody();
              platforms.create(1150, 220, 'ground').setScale(0.15).refreshBody();
            
              player = this.physics.add.sprite(100, 450, 'monkey').setScale(0.075);
              this.physics.add.collider(player, platforms);
              player.setBounce(0.2);
              player.setCollideWorldBounds(true);
            
              this.anims.create({
                key: 'left',
                frames: this.anims.generateFrameNumbers('monkey', { start: 0, end: 3 }),
                frameRate: 10,
                repeat: -1
              });
              this.anims.create({
                key: 'turn',
                frames: [{ key: 'monkey', frame: 4 }],
                frameRate: 20
              });
              this.anims.create({
                key: 'right',
                frames: this.anims.generateFrameNumbers('monkey', { start: 5, end: 8 }),
                frameRate: 10,
                repeat: -1
              });
              coins = this.physics.add.group({
                key: 'coin',
                repeat: 10,
                setXY: { x: 12, y: 0, stepX: 150 }
              });
              coins.children.iterate(function (child) {
                child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
                child.setScale(0.05)
              });
              this.physics.add.collider(coins, platforms);
              this.physics.add.overlap(player, coins, collectCoin, null, this);
              redCoins = this.physics.add.group();
              this.physics.add.collider(redCoins, platforms);
              this.physics.add.collider(player, redCoins, hitredCoin, null, this);
            
              scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '64px', fill: 'rgb(85, 1, 1)' });
            }
            
            function update() {
              cursors = this.input.keyboard.createCursorKeys();
            
              if (cursors.left.isDown) {
                player.setVelocityX(-160);
                player.anims.play('left', true);
              }
              else if (cursors.right.isDown) {
                player.setVelocityX(160);
                player.anims.play('right', true);
              }
              else {
                player.setVelocityX(0);
                player.anims.play('turn');
              }
            
              if (cursors.up.isDown && player.body.touching.down) {
                player.setVelocityY(-330);
              }
            }
            function collectCoin(player, coin) {
              coin.disableBody(true, true);
              score += 1;
              scoreText.setText('Score: ' + score);
              if (coins.countActive(true) === 0) {
                coins.children.iterate(function (child) {
            
                  child.enableBody(true, child.x, 0, true, true);
            
                });
            
                var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
            
                var redCoin = redCoins.create(x, 16, 'redCoin').setScale(0.05);
                redCoin.setBounce(1);
                redCoin.setCollideWorldBounds(true);
                redCoin.setVelocity(Phaser.Math.Between(-200, 200), 20);
            
              }
            }
            
            function hitredCoin(player, redCoin) {
              this.physics.pause();
              player.setTint(0xff0000);
              player.anims.play('turn');
              gameOver = true;
              window.setTimeout(restart, 3000);
            }
            function restart () {
              this.scene.stop();
              this.scene.start();
            }
            
            ...

            ANSWER

            Answered 2022-Jan-11 at 18:37

            The problem is that the this context is not set. you can do this simply with the bind function. Here is the link to the documentation (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind)

            Just change the line to this:

            Source https://stackoverflow.com/questions/70490426

            QUESTION

            Creating A Bullet Sprite At Players Sprite Location In Phaser But The Sprite Wont Be Created / Added To The Game
            Asked 2022-Jan-04 at 20:45

            This is a game where the monkey moves around the platforms collecting coins. I want to have the monkey shoot a banana when the down arrow and left arrow are pressed.

            How would I create the bullet?

            I have the keypress for the shooting and it calls shootR or shootL depending on which arrow is pressed. What I need is to create the projectile and have it move to the right or left(not affected by gravity). Can I get some help creating this projectile as var proj = projs.create(x, y, 'proj'); is not working. I am good at coding with js and phaser is new to me so help would be greatly appreciated.

            ...

            ANSWER

            Answered 2022-Jan-04 at 20:45

            There are somethings to unpack here,

            Btw.: usually on stackoverflow you should only post the essential code: https://stackoverflow.com/help/minimal-reproducible-example this makes helping easy

            But back to your question:

            • First of all, the functions shootR and shootL don't work because, they are defined with parameters, but they are not passed. So the player parameter is overloading the global player variable (btw. the global player variable is never declared with var, let or const)

            function definitions:

            Source https://stackoverflow.com/questions/70583479

            QUESTION

            `dplyr::select` without reordering columns
            Asked 2021-Dec-27 at 14:16

            I am looking for an easy, concise way to use dplyr::select without rearranging columns.

            Consider this dataset:

            ...

            ANSWER

            Answered 2021-Dec-22 at 21:28

            We could use match with sort

            Source https://stackoverflow.com/questions/70454916

            QUESTION

            how to edit/update initialState in slice redux
            Asked 2021-Dec-05 at 19:19

            Hello I am working on a announcements app, and i need to update or edit one of announcements. I am stuck at this point and don't know how to solve it.

            ...

            ANSWER

            Answered 2021-Dec-03 at 20:20

            It would be easier and more efficient if your structure your data differently

            Source https://stackoverflow.com/questions/70156900

            QUESTION

            How to connect box plot medians with multicategory x axis in plotly python
            Asked 2021-Nov-14 at 03:48

            I'm trying to plot this but could not find any examples in stackoverflow or in plotly forum. I put the plotly js example here to reproduce the code better.But the real solution that I need in plotly python.

            Thanks in advance for proving a guide or solution to this problem.

            Some research but I have multi categorical x axis !!

            Shiny: How to add a median line on a box plot using Plotly?

            Plotly: How to add a median line on a box plot

            Here is the code I've used. Ofcourse modified little bit to represent the actual plot that I want to have. https://plotly.com/javascript/axes/

            ...

            ANSWER

            Answered 2021-Nov-14 at 03:48

            As @r-beginners commented, Plotly doesn't have the ability to extract boxplot statistics (such as the median or quartiles). Therefore, you will need to manually calculate the median of each box, and draw lines between the boxes as traces.

            Here is a solution in Plotly.js where we create arrays for each individual boxplot, find their medians using the median function written by @JBallin, and connect them using additional traces. I've restructured your data a bit, and used a loop to connect the boxes within each category. You can find the codepen here.

            Source https://stackoverflow.com/questions/69958925

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install monkey

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/monkey/monkey.git

          • CLI

            gh repo clone monkey/monkey

          • sshUrl

            git@github.com:monkey/monkey.git

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