C-Structure | Course labs for Introduction to structured programming | Learning library
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kandi X-RAY | C-Structure Summary
Course labs for Introduction to structured programming with C
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QUESTION
Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.
...ANSWER
Answered 2021-May-05 at 12:40You're using dev.onyxstudios.cca
, whatever that might be, and it is using reflection to get at a field named type
of some unspecified class.
It is either trying to get at the field named type
of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.
Or, it is trying to get to a field named type
in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.
QUESTION
I'm currently exploring modding using Fabric. About a month ago, I made a mod that worked just fine, both when run from the debugger in VSCode and when compiled and run on a real Minecraft installation. I have added a few things since I compiled it, but now the newly compiled version crashes the game upon loading. However, strangely, there is no crash when run from the debugger in VSCode.
Here is ExampleMod.Java:
...ANSWER
Answered 2020-Oct-03 at 01:14Someone on the Fabric Discord server was able to help me. It seems like the problem was one of two things (or both):
There may have been a corrupted Minecraft in the gradle cache. I used
./gradlew clean build
to help with that.I think I was running the dev jar as opposed to the normal jar. The dev jar isn't supposed to actually be run.
QUESTION
I have a c-structure that I want to return from a c-function to c# and that structure contains an array of int and a length. So basically
...ANSWER
Answered 2020-Sep-19 at 16:08You can't. You should allocate and free memory by same runtime library.
QUESTION
The C99 standard tells us:
There may be unnamed padding within a structure object, but not at its beginning.
and
There may be unnamed padding at the end of a structure or union.
I am assuming this applies to any of the C++ standards too, but I have not checked them.
Let's assume a C/C++ application (i.e. both languages are used in the application) running on an ARM Cortex-M would store some persistent data on a local medium (a serial NOR-flash chip for instance), and read it back after power cycling, possibly after an upgrade of the application itself in the future. The upgraded application may have been compiled with an upgraded compiler (we assume gcc).
Let's further assume that the developer is lazy (that's not me, of course), and directly streams some plain C or C++ struct
s to flash, instead of first serializing them as any paranoid experienced developer would do.
In fact, the developer in question is lazy, but not totally ignorant, since he has read the AAPCS (Procedure Call Standard for the Arm Architecture).
His rationale, besides laziness, is the following:
- He does not want to pack the
struct
s to avoid misalignment problems in the rest of the application. - The AAPCS specifies a fixed alignment for every single fundamental data type.
- The only rational motivation for padding is to achieve proper alignment.
- Therefore, he thinks, padding (and therefore member
offsetof
and totalsizeof
) is fully determined for any C or C++struct
by the AAPCS. - Therefore, he further reasons, there is no way my application would not be able to interpret some read back data that an earlier version of the same application would have written (assuming, of course, that the offset of the data in flash memory has not changed between writing and reading).
However, the developer has a conscience and he is a little worried:
- The C standard does not mention any reason for padding. Achieving proper alignment may be the only rational reason for padding, but compilers are free to pad as much as they want, according to the standard.
- How can he be sure that his compiler really follows the AAPCS?
- Could his assumptions suddenly be broken by some apparently unrelated compiler flag that he would start using, or by a compiler upgrade?
My question is: how dangerously does that lazy developer live? In other words, how stable is padding in C/C++ struct
s under the assumptions above?
Two weeks after this question was asked, the only answer that has been received does not really answer the asked question. I have also asked the exact same question on an ARM community forum, but got no answer at all.
I however choose to accept 3246135 as the answer because:
I take the absence of proper answer as very relevant information for this case. The correctness of solutions to software problems should be obvious. The assumptions made in my question may be true, but I cannot easily prove it. Additionally, if the assumptions are incorrect, the consequences, in the general case, could be catastrophic.
Compared to the risk, the burden on the developer when using the strategy exposed in the answer seems very reasonable. Assuming a constant endianness (which is quite easy to enforce), it is a hundred percent-safe (any deviation will generate an error at compile-time) and it is much lighter than a full-blown serialization. Basically, the strategy exposed in the answer is a mandatory minimum price to pay in order to make one's C/C++
struct
s persistent independently of any ABI.
If you are a developer asking yourself the question above, please do not be lazy, and use instead the strategy exposed in the accepted answer, or an alternative strategy that guarantees a constant padding across software releases.
...ANSWER
Answered 2020-Jun-16 at 13:55You can never by 100% sure that the compiler won't introduce padding in some capacity. However, you can mitigate the risks by following a few rules:
- Use fixed size types for all members, i.e.
uint32_t
,int64_t
, etc. - Start each member at an offset that is a multiple of the member's size (or if the member is an array / struct, the size of the largest member).
- Avoid bitfields
Note that doing this will likely introduce some explicit padding fields to satisfy alignment.
For example:
QUESTION
I am getting a C-structure from C-client to python server over UDP socket. I am trying to read the message from it. I am having hard time figuring out the format for unpacking and also, printing the message. Can someone please help.
This is python server which receives the message form C client.
...ANSWER
Answered 2020-Apr-27 at 20:57To unpack a char[]
into a string, you need to use the s
format specifier, not c
(which will give you the individual char
values as you have seen).
More specifically, s
will give you a bytes
object, which you can convert to a string with the decode
method, optionally specifying the encoding being used.
The correct format string in your case would be '50s50s100si'
.
QUESTION
I'd like to edit public function generate_product_data from woocommerce/includes/class-wc-structured-data.php
Inside this function:
...ANSWER
Answered 2019-Dec-12 at 04:24You are almost there, you need to change it a bit. The filter gives you two variables to work with, although you need to return only one. This is why I added the priority (50) and the number 2, to accept two variables.
I also recommend to give a more meaningful name to your function. Try this:
QUESTION
ANSWER
Answered 2019-Jun-30 at 08:30IMHO, the OP is not yet aware about scopes of variables:
QUESTION
My c++ code has to work with an underlying c-library. I have a c++ object that looks somewhat like this:
...ANSWER
Answered 2018-Aug-01 at 20:18Instead of using Wrapper
, use a base class, if that's an option.
QUESTION
I'm trying to interact with an old C terminal app/library from Swift. I've successfully integrated the source code and bridged the headers from C to Swift. The code compiles and runs, I can access all functions from C - library into swift.
There is a structure in C - library which I need to initialize[Function already exists which takes pointer] and assign values to structure variables[Manually].
C-structure:
...ANSWER
Answered 2018-Jun-05 at 02:17This is quite a broad question, so here are some references and observations with a few examples. Hopefully these are helpful.
Please see Apple's documentation for UnsafeMutablePointer
struct and also String
and NSString
:
https://developer.apple.com/documentation/swift/unsafemutablepointer
https://developer.apple.com/documentation/swift/string
https://developer.apple.com/documentation/foundation/nsstring
Another useful reading is Apple's docs about C and Swift interop: https://developer.apple.com/documentation/swift/imported_c_and_objective_c_apis
In this answer I'm also leaving out a lot of memory management aspects as well as things such as keeping track of the size of var1
and var2
arrays, since I don't know the specifics of your library.
Regarding the snippet for initializing the structure, you can't use the type name as the variable name and init
will confuse the Swift compiler because it's reserved for naming class initializers. Let's name the variable myArgs
instead of args
and assume the C library initialization function is named initialize
; if it's indeed init
, one can easily write a wrapper named differently. Another problem with the snippet is that myArgs
will remain unchanged after initialization, Ptr
will actually get initialized, so you would have to use Ptr
to access the initialized args
structure. Thus we can omit Ptr
and use implicit bridging to pass myArgs
to the initialization function. The snippet becomes
QUESTION
I ran the sample code on TutorialsPoint under the title of "C-Structure" and did some experiment. I tried to print the address of the pointer to a struct and addresses of some components in the struct, here is the struct:
...ANSWER
Answered 2018-Feb-23 at 19:36Value of ptr
must be the same as address of first byte of var.title
. And from this test it seems exactly as expected (first two lines 0xffdb19d4
):
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