valgrind | SVN repository at svn : | Version Control System library

 by   svn2github C Version: Current License: Non-SPDX

kandi X-RAY | valgrind Summary

kandi X-RAY | valgrind Summary

valgrind is a C library typically used in Devops, Version Control System applications. valgrind has no bugs and it has low support. However valgrind has 3 vulnerabilities and it has a Non-SPDX License. You can download it from GitHub.

Release notes for Valgrind.
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            kandi-support Support

              valgrind has a low active ecosystem.
              It has 211 star(s) with 73 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of valgrind is current.

            kandi-Quality Quality

              valgrind has 0 bugs and 0 code smells.

            kandi-Security Security

              valgrind has 3 vulnerability issues reported (0 critical, 2 high, 1 medium, 0 low).
              valgrind code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              valgrind has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              valgrind releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 22296 lines of code, 0 functions and 139 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            valgrind Key Features

            No Key Features are available at this moment for valgrind.

            valgrind Examples and Code Snippets

            No Code Snippets are available at this moment for valgrind.

            Community Discussions

            QUESTION

            Convolution Function Latency Bottleneck
            Asked 2022-Mar-10 at 13:57

            I have implemented a Convolutional Neural Network in C and have been studying what parts of it have the longest latency.

            Based on my research, the massive amounts of matricial multiplication required by CNNs makes running them on CPUs and even GPUs very inefficient. However, when I actually profiled my code (on an unoptimized build) I found out that something other than the multiplication itself was the bottleneck of the implementation.

            After turning on optimization (-O3 -march=native -ffast-math, gcc cross compiler), the Gprof result was the following:

            Clearly, the convolution2D function takes the largest amount of time to run, followed by the batch normalization and depthwise convolution functions.

            The convolution function in question looks like this:

            ...

            ANSWER

            Answered 2022-Mar-10 at 13:57

            Looking at the result of Cachegrind, it doesn't look like the memory is your bottleneck. The NN has to be stored in memory anyway, but if it's too large that your program's having a lot of L1 cache misses, then it's worth thinking to try to minimize L1 misses, but 1.7% of L1 (data) miss rate is not a problem.

            So you're trying to make this run fast anyway. Looking at your code, what's happening at the most inner loop is very simple (load-> multiply -> add -> store), and it doesn't have any side effect other than the final store. This kind of code is easily parallelizable, for example, by multithreading or vectorizing. I think you'll know how to make this run in multiple threads seeing that you can write code with some complexity, and you asked in comments how to manually vectorize the code.

            I will explain that part, but one thing to bear in mind is that once you choose to manually vectorize the code, it will often be tied to certain CPU architectures. Let's not consider non-AMD64 compatible CPUs like ARM. Still, you have the option of MMX, SSE, AVX, and AVX512 to choose as an extension for vectorized computation, and each extension has multiple versions. If you want maximum portability, SSE2 is a reasonable choice. SSE2 appeared with Pentium 4, and it supports 128-bit vectors. For this post I'll use AVX2, which supports 128-bit and 256-bit vectors. It runs fine on your CPU, and has reasonable portability these days, supported from Haswell (2013) and Excavator (2015).

            The pattern you're using in the inner loop is called FMA (fused multiply and add). AVX2 has an instruction for this. Have a look at this function and the compiled output.

            Source https://stackoverflow.com/questions/71401876

            QUESTION

            Can't figure out where I have memory leak
            Asked 2022-Feb-24 at 02:07

            I'm new to C and still don't really know how to work with valgrind. I'm doing a project where i need to create a function that returns a line of text from a file descriptor each time it's called using just one static variable.

            Repeated calls (e.g., using a loop) to your get_next_line() function should let you read the text file pointed to by the file descriptor, one line at a time.

            I have come up with this but I can't find where the memory leak is:

            ...

            ANSWER

            Answered 2022-Feb-24 at 02:07

            Well I ran your code like this

            Source https://stackoverflow.com/questions/71105363

            QUESTION

            no warning for missing ctor initializer list?
            Asked 2022-Feb-12 at 22:38

            This code is missing a constructor initializer list:

            ...

            ANSWER

            Answered 2022-Feb-10 at 13:48

            You could add -Weffc++ to catch it (inspired by Scott Meyers book "Effective C++"). Strangely enough it does not refer to any other -W option (and neither does clang++).

            The option is however considered, by some, a bit outdated by now, but in this case, it's finding a real problem.

            Source https://stackoverflow.com/questions/71065942

            QUESTION

            double free or corruption (out) in realloc
            Asked 2022-Feb-05 at 10:11

            I'm trying to fix a problem in my code since several days but I'm still stuck on it. I want to insert a value in a tab through a realloc but I have a memory leak (or something else) and I don't know why.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-05 at 09:26

            QUESTION

            Deallocating arrays defined from c_f_pointer
            Asked 2022-Feb-03 at 15:42

            The following code compiles in both GNU gfortran and Intel ifort. But only the gfortran compiled version will run successfully.

            ...

            ANSWER

            Answered 2022-Jan-31 at 17:50

            The error is issued, because the compiler claims that the pointer that is being allocated was not allocated by an allocate statement.

            The rules are (F2018):

            9.7.3.3 Deallocation of pointer targets

            1 If a pointer appears in a DEALLOCATE statement, its association status shall be defined. Deallocating a pointer that is disassociated or whose target was not created by an ALLOCATE statement causes an error condition in the DEALLOCATE statement. If a pointer is associated with an allocatable entity, the pointer shall not be deallocated. A pointer shall not be deallocated if its target or any subobject thereof is argument associated with a dummy argument or construct associated with an associate name.

            Your pointer b was associated using the c_f_pointer subroutine. The error condition mentioned is the

            Source https://stackoverflow.com/questions/70922893

            QUESTION

            memory leak and I don't know why
            Asked 2022-Jan-08 at 23:12

            My first question is that the object A(v) that added the the map, it should be deleted automatically when exit the scope?

            My second question is what would happen to the object added into the map, when program exits? I believe when I do a_[name] = A(v);, a copy is stored to the map. Also, do I need to provide a copy constructor?

            ...

            ANSWER

            Answered 2022-Jan-08 at 22:54

            "still reachable" does not strictly mean it is memory leak. I belive it is because you called exit(0) instead of just returning 0. The stack didn't get cleaned up because the program got terminated with signal.

            Source https://stackoverflow.com/questions/70637008

            QUESTION

            small object optimization useless in using std::function
            Asked 2022-Jan-05 at 10:06

            Many topics told us that use small object like lambda expression could avoid heap allocation when using std::function. But my study shows not that way.

            This is my experiment code, very simple

            ...

            ANSWER

            Answered 2022-Jan-05 at 09:28

            Older versions of libstdc++, like the one shipped by gcc 4.8.5, seem to only optimise function pointers to not allocate (as seen here).

            Since the std::function implementation does not have the small object optimisation that you want, you will have to use an alternative implementation. Either upgrade your compiler or use boost::function, which is essentially the same as std::function.

            Source https://stackoverflow.com/questions/70590194

            QUESTION

            Logical const in a container in C++
            Asked 2022-Jan-04 at 18:32

            Edited to include MWE (removing example-lite) and added details about compilation and Valgrind output.

            I am using the mutable keyword to achieve the result of lazy evaluation and caching a result. This works fine for a single object, but doesn't seem to work as expected for a collection.

            My case is more complex, but let's say I have a triangle class that can calculate the area of a triangle and cache the result. I use pointers in my case because the thing being lazily evaluated is a more complex class (it is actually another instance of the same class, but I'm trying to simplify this example).

            I have another class that is essentially a collection of triangles. It has a way to calculate the total area of all the contained triangles.

            Logically, tri::Area() is const -- and mesh::Area() is const. When implemented as above, Valgrind shows a memory leak (m_Area).

            I believe since I am using a const_iterator, the call to tri::Area() is acting on a copy of the triangle. Area() is called on that copy, which does the new, calculates the area, and returns the result. At that point, the copy is lost and the memory is leaked.

            In addition, I believe this means the area is not actually cached. The next time I call Area(), it leaks more memory and does the calculation again. Obviously, this is non-ideal.

            One solution would be to make mesh::Area() non-const. This isn't great because it needs to be called from other const methods.

            I think this might work (mark m_Triangles as mutable and use a regular iterator):

            However, I don't love marking m_Triangles as mutable -- I'd prefer to keep the compiler's ability to protect the constiness of m_Triangles in other un-related methods. So, I'm tempted to use const_cast to localize the ugly to just the method that needs it. Something like this (mistakes likely):

            Not sure how to implement with const_cast -- should I be casting m_Triangles or this? If I cast this, is m_Triangles visible (since it is private)?

            Is there some other way that I'm missing?

            The effect I want is to keep mesh::Area() marked const, but have calling it cause all the tris calculate and cache their m_Area. While we're at it -- no memory leaks and Valgrind is happy.

            I've found plenty of examples of using mutable in an object -- but nothing about using that object in a collection from another object. Links to a blog post or tutorial article on this would be great.

            Thanks for any help.

            Update

            From this MWE, it looks like I was wrong about the point of the leak.

            The code below is Valgrind-clean if the call to SplitIndx() is removed.

            In addition, I added a simple test to confirm that the cached value is getting stored and updated in the container-stored objects.

            It now appears that the call m_Triangles[indx] = t1; is where the leak occurs. How should I plug this leak?

            ...

            ANSWER

            Answered 2021-Dec-24 at 01:18

            One way to avoid making it mutable is to make it always point at the the data cache, which could be a std::optional.

            You'd then create and store a std::unique_ptr> that you keep for the tri object's lifetime.

            Example:

            Source https://stackoverflow.com/questions/70467583

            QUESTION

            std::allocator deallocate don't use size argument
            Asked 2021-Dec-29 at 11:01

            I'm learn about std::allocator. I try to allocate but use deallocate incorrectly I saw that it didn't use size argument, I confuse about the method could you please explain for me ? Thanks.

            1. testcase1 "test" : I didn't deallocate, valgrind detected (correct)
            2. testcase2 "test_deallocate" : I deallocate with size(0) less than actual size (400),valgrind or -fsanitize=address can't detect leak
            3. testcase3 "test_deallocate2": I deallocate with size(10000) greater than actual size (400) compiler didn't warning , g++ with -fsanitize=address also can't detect this.
            ...

            ANSWER

            Answered 2021-Dec-28 at 10:42
            1. testcase2 "test_deallocate" : I deallocate with size(0) less than actual size (400),valgrind or -fsanitize=address can't detect leak

            When you dellocate with wrong size, then the behaviour of the program is undefined. When the behaviour is undefined, there is no guarantee that memory would be leaked.

            1. testcase3 "test_deallocate2": I deallocate with size(10000) greater than actual size (400) compiler didn't warning , g++ with -fsanitize=address also can't detect this.

            Ditto.

            Source https://stackoverflow.com/questions/70505765

            QUESTION

            Why does the borrow checker raise an error when I keep a reference to an element in a vector that is appended to within a loop?
            Asked 2021-Dec-21 at 03:58

            I have two structs, Holder and Held. Holder holds a reference to Held. Held holds an i32:

            ...

            ANSWER

            Answered 2021-Dec-21 at 03:58

            Copying from my reply above:

            The basic thing here is that once you re-change heldvals then holders is completely invalidated. So if you populate heldvals completely, and then iterate through it to populate holders, then you're OK. But once you change heldvals again, holders is invalidated

            Source https://stackoverflow.com/questions/70174532

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install valgrind

            You can download it from GitHub.

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