Dirt | Experimental sample playback | iOS library
kandi X-RAY | Dirt Summary
kandi X-RAY | Dirt Summary
First of all, start the "jack" audio layer. The easier way to do this is with the "qjackctl" app, which you should find in your program menus under "Sound & Video" or similar. If you have trouble with qjackctl, you can also try starting jack directly from the commandline:.
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QUESTION
I have a list of "Tile" objects with attributes defined as such:
...ANSWER
Answered 2022-Apr-17 at 03:29Add up the waters:
QUESTION
So I'm making a basic 2D platformer game with the pygame module in python. Recently I've been trying to implement infinite world generation, but have been having some problems. The generation works fine, however, at the player's spawn, a bunch of random tiles spawn, obstructing the whole spawn area. I can't seem to find what's causing this. Here's everything you need to replicate my situation:
map generation:
...ANSWER
Answered 2022-Mar-13 at 22:56After 2 weeks of debugging and further looking into the chunk generating code, I couldn't find out anything. However, I did figure out that the issue only happened in a small area, at the 0 x value. So what I did was I made the player spawn very far away from this, and made a boundary so that it couldn't walk far enough to see the issue. Not really fixing the issue, but at least it works now.
QUESTION
I have a code that tells the player that if not touching ground, change y by 1. This is suppose to be check every second(for debugging issues) but it doesn't change the player y by 1, but by 700. Also, even when it is touching the ground, it still moves. Could you help me? my code:
Player code:
...ANSWER
Answered 2022-Mar-10 at 02:11To answer your main question, the reason your player is falling so much is because you are checking every single block object and if he isn't on top of that specific block then he is going to fall 1 pixel! This is not what you want in my case it loads 78 blocks, and thus he falls 78 pixels, in yours it falls more... You should set the height and width of the canvas that way you know what size you are dealing with...
To be clear the answer to your question on why the player is not falling 1 pixel is because your logic checks every single block and says to fall if the player is not on that block. I will share some example code with you that will have the player fall if it isn't on any block. Here is some example code, please see the gravity function for how I check if any block is under the player:
This code isn't that great, but it will give you an idea of why the player is falling through the block. Also it has some code to ensure the player doesn't fall partially through a block when using a fall distance greater than that of 1 pixel.
QUESTION
I'm converting an antiquated Matplotlib script that's written for Python 2.7
and Matplotlib 1.3.1
(legacy MacOS Python implementation) to Python 3
and Matplotlib 3.5.1
. Unfortunately, I can't provide a reproducible example as the code is proprietary (I've tried to reproduce the error from scratch, but haven't been able to.) so apologies for the lack on an MVCE.
I'm getting the following error when I send the plot to savefig
on an area chart:
ANSWER
Answered 2022-Feb-24 at 23:29Turns out the source of the error is a style sheet entry. matplotlib expects lists to be passed without [
or ]
(and be comma separated). When matplotlib encounters []
it doesn't interpret it as a list. An empty list would be represented as:
QUESTION
i have one problem which i can't understand and please help me(sorry for big code), but you should be able to see whole picture
...ANSWER
Answered 2022-Feb-08 at 22:27The button is drawn at the location stored in the `rect attribute:
QUESTION
I'm making a tile based game and the tiles are rectangles appended to the tile list like so:
...ANSWER
Answered 2022-Jan-22 at 16:26You obviously have some problems in this part of the code:
pygame.Rect.collidelist(cell_rects)
But you didn't include that part of the code in the condition.
QUESTION
I am currently making a save/load state of my game. I am using dictionaries and .json to save my data to a file. I am trying to add coins to the overall player statistics. Whenever the player collects the coins, they need to be saved to the player stats file. However, once I reload the game, the stats are back to their base ones. I have tried saving and loading back the data, but it doesn't seem to work. Any help is appreciated.
...ANSWER
Answered 2022-Jan-16 at 22:14Replace the a+
with w
in the with open(filename, "a+")
part. a+
instructs python to append to an existing file, which results in an invalid json file after saving twice.
QUESTION
I'm "fighting" with a problem since some years and I haven't find an "elegant solution" to remove the space created by the sticky header.
Usually is not a problem, so you don't have "the problem" but unsolved problem one day or another will come.
Why the problem happen? Having hero section with images I would like to give a transparency to the header, and this will give to me a with area between the top of the page and the content.
The only one trick I found is give a negative margin of the same heigth of the header bar, and this "solve the problem" but is just like hide dirt under the carpet.
Sincerely I don't understand why this happend, If the z-index is a layout system I don't understand why the header space is reflected to the main page.
I've tried to give the z-index 0 to the body, but this don't helped me.
Any solution different from mine one??
...ANSWER
Answered 2022-Jan-08 at 18:30If you want your header to be fixed at the top of the page, you can consider fixed
instead of sticky
.
Check this.
QUESTION
I want to write a piece of code to create a list of random potions for D&D 5e from a few given parameter lists. And I was almost done, every bit of code working properly apart from a single line of code.
I expect an output of this sort: "The liquid is: Yellow with flecks of colour.". Instead, I get this: " with flecks of colour.". Basically, the entire part with: "The liquid is: " gets omitted. Weirdly enough it works fine in one single case, when the colour is "Dark Red".
Here is the minimal working example:
...ANSWER
Answered 2022-Jan-03 at 02:18That could be the problem with line endings. If you created the file in Windows (thus you have "\r\n"
line endings) and use this file in Linux, the getline
would work differently. It will use '\n'
as a delimiter, but will treat '\r'
as a separate string. As the result you may get some appearences equal to "\r"
. At the end of the day you could output that:
QUESTION
I can't find a way to get it back, I even made it super big but it still wasn't there, none of the image loading or drawing on to screen was touched when coding the collision so I'm just really confused. Can someone please have a look and tell me what's happening?
full code here:
...ANSWER
Answered 2021-Dec-27 at 01:36(The first part of this answer was already given in the comments of this other question.)
It doesn't quite disappear: it spawns within the wall and shoots upwards.
A potential fix would be to make your player smaller and move it a bit so that it doesn't spawn within the wall, and also to fix your collision detection section as I've suggested in your other question.
To summarise:
Edit your collision detection into this:
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