A-Star-Pathfinding | source code for demonstrating the A-Star Pathfinding | Learning library

 by   ArztSamuel C# Version: Current License: No License

kandi X-RAY | A-Star-Pathfinding Summary

kandi X-RAY | A-Star-Pathfinding Summary

A-Star-Pathfinding is a C# library typically used in Tutorial, Learning, Example Codes, LeetCode applications. A-Star-Pathfinding has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Programs and source code for demonstrating the A-Star Pathfinding Algorithm
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              A-Star-Pathfinding has a low active ecosystem.
              It has 24 star(s) with 7 fork(s). There are 4 watchers for this library.
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              It had no major release in the last 6 months.
              A-Star-Pathfinding has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of A-Star-Pathfinding is current.

            kandi-Quality Quality

              A-Star-Pathfinding has no bugs reported.

            kandi-Security Security

              A-Star-Pathfinding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              A-Star-Pathfinding does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              A-Star-Pathfinding releases are not available. You will need to build from source code and install.

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            A-Star-Pathfinding Key Features

            No Key Features are available at this moment for A-Star-Pathfinding.

            A-Star-Pathfinding Examples and Code Snippets

            No Code Snippets are available at this moment for A-Star-Pathfinding.

            Community Discussions

            QUESTION

            Why is my path moving in the opposite direction of the heuristic functions in A Star Algorithm?
            Asked 2021-Jan-11 at 17:27
            Background

            I want to implement an A-Star Algorithm with a GUI for user input to set the start and end node, and draw obstacles. However, I have spent a great deal of time pondering why the Algorithm isn't working.

            Issue

            The path goes in the opposite direction of the end node and to the corner of the matrix. For example, if start: 2,2 and end: 8,8 the path will map to the origin: 0,0 and vice versa.

            Troubleshooting

            I have already checked all the areas that I could possibly think is going wrong and even referring to source code from a medium article: A-Star Algorithm by Nicholas Swift

            • Euclidean distance is not negative
            • Adjacent nodes are not out of bounds
            • Other smaller troubleshoot

            The obstacles on the graph have not yet been implemented because I was trying to get the path to map correctly before adding additional complexity to the motivating problem.

            I simply cannot see where I am going wrong. I come from a Java background so there could be some basic Python syntax that is escaping me and making everything break. Any suggestions will be appreciated.

            Source code:

            ...

            ANSWER

            Answered 2021-Jan-11 at 17:27

            As pointed out by user @Ghoti the issue was a simple comparison error in the algorithm. With the current comparison statement in the code above the first node in the adjNode list is always selected.

            Source https://stackoverflow.com/questions/65634821

            QUESTION

            Can someone unpack this very terse Java function into a more verbose example?
            Asked 2020-Mar-14 at 18:37

            I'm trying to port this Java tutorial to Xojo. I'm struggling to unpack the Set function below because, whilst short and elegant, it crams a lot of conversions into a small space and I'm not sure if I'm understanding it correctly. It's difficult as Java is not my primary language and Xojo lacks support for generics:

            ...

            ANSWER

            Answered 2020-Mar-14 at 18:33

            it means map the id to a Node and put (collect) it into a set

            this::getNode translates to: from this class, use getNode on the id which is just syntactic sugar for .map(id -> getNode(id)).collect(Collectors.toSet())

            Source https://stackoverflow.com/questions/60685923

            QUESTION

            python 3d A* pathfinging infinite loop
            Asked 2020-Jan-20 at 23:16

            I am trying to adapt an application I found here, I imagined that I just had to add an axis. The problem is that the script seems like it is stuck. Can someone tell me what I did wrong and how I can use A* with a 3d matrix (i j k)?

            this is the portion of the A* function I changed

            ...

            ANSWER

            Answered 2020-Jan-20 at 23:16

            A* can work with any number of dimensions; it's a graph traversal algorithm, and no matter how many dimensions your problem space has, connecting one position to another still produces a graph.

            You have two problems with generating new nodes, however.

            • You included (0, 0, 0) in the list, so no change. You keep putting the current position back into the queue for consideration. That’s just busy work, because the current position is already in the closed list.

            • You never subtract from any of your coordinates, you only add. So your x, y and z values can only ever go up. If reaching your goal requires a path around an obstacle, then you have a problem here because all your version can ever do is move in one direction along any given axis.

            In a 3 by 3 by 3 3D matrix, with the current position in the middle, there are 3 times 3 times 3 minus 1 == 26 positions you can reach with a single step. Your code reaches just 7 of those, plus one that stays put.

            If you extract your tuples in the for new_position in [...] list into a separate variable and add some newlines, and re-arrange them a bit to group them by how many 1s you have in the tuple, you get the following definition. I renamed this to deltas, because it's not a new position, it's the change relative to the old position, or delta. I re-arranged your tuples to make it easier to group them logically:

            Source https://stackoverflow.com/questions/59822593

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            Vulnerabilities

            No vulnerabilities reported

            Install A-Star-Pathfinding

            You can download it from GitHub.

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