kandi background
Explore Kits

SteamDesktopAuthenticator | Desktop implementation of Steam's mobile authenticator app | Video Game library

 by   Jessecar96 C# Version: 1.0.10 License: MIT

 by   Jessecar96 C# Version: 1.0.10 License: MIT

Download this library from

kandi X-RAY | SteamDesktopAuthenticator Summary

SteamDesktopAuthenticator is a C# library typically used in Gaming, Video Game, Electron applications. SteamDesktopAuthenticator has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.
Desktop implementation of Steam's mobile authenticator app
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • SteamDesktopAuthenticator has a medium active ecosystem.
  • It has 1648 star(s) with 399 fork(s). There are 135 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 105 open issues and 532 have been closed. On average issues are closed in 137 days. There are 14 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of SteamDesktopAuthenticator is 1.0.10
This Library - Support
Best in #Video Game
Average in #Video Game
This Library - Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • SteamDesktopAuthenticator has 0 bugs and 0 code smells.
This Library - Quality
Best in #Video Game
Average in #Video Game
This Library - Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • SteamDesktopAuthenticator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • SteamDesktopAuthenticator code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
This Library - Security
Best in #Video Game
Average in #Video Game
This Library - Security
Best in #Video Game
Average in #Video Game

license License

  • SteamDesktopAuthenticator is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
This Library - License
Best in #Video Game
Average in #Video Game
This Library - License
Best in #Video Game
Average in #Video Game

buildReuse

  • SteamDesktopAuthenticator releases are available to install and integrate.
  • Installation instructions, examples and code snippets are available.
This Library - Reuse
Best in #Video Game
Average in #Video Game
This Library - Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

Coming Soon for all Libraries!

Currently covering the most popular Java, JavaScript and Python libraries. See a SAMPLE HERE.
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.

SteamDesktopAuthenticator Key Features

Desktop implementation of Steam's mobile authenticator app

Community Discussions

Trending Discussions on Video Game
  • Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
  • Is there a better way to write this incredibly long regex, or perform this error check?
  • Showing highlighted silhouette of mesh ONLY when it is occluded
  • Extract story plots from Wikipedia
  • How to return an object property from an array of objects in react
  • How can you create an empty circle using exclusively CSS?
  • My images are not being displayed in a row
  • Deny movement in pygame when player would collide with a wall
  • How to calculate rotation needed to face an object
  • Updating A Json in a more efficient way
Trending Discussions on Video Game

QUESTION

Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

Asked 2022-Apr-07 at 16:09

I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

Then in my drawing function that outputs the graphics I have:

def draw():
    #code that draws the graphics on screen
    if showplayernames:
        #code that draws the name of players on screen

I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

def draw_with_names():
    #code that draws the graphics on screen
    #code that draws the name of players on screen

def draw_without_names():
    #code that draws the graphics on screen

Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

So how do software and game designers implement these kind of "software-wide" settings efficiently?

ANSWER

Answered 2022-Apr-07 at 15:38

not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

You could use Environment variables to store value but that would end up using still "if" in the code.

Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

system-wide-settings will in the end be used with if's

You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

Sorry if this is not the answer you were looking for.

Source https://stackoverflow.com/questions/71784920

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install SteamDesktopAuthenticator

Note: you still need a mobile phone that can receive SMS.
Download & Install .NET Framework 4.6.2 if you're using Windows 7. Windows 8 and above should do this automatically for you.
Visit the releases page and download the latest .zip (not the source code one).
Extract the files somewhere very safe on your computer. If you lose the files you can lose access to your Steam account.
Run Steam Desktop Authenticator.exe and click the button to set up a new account.
Login to Steam and follow the instructions to set it up. Note: you still need a mobile phone that can receive SMS.
You may be asked to set up encryption, this is to make sure if someone gains access to your computer they can't steal your Steam account from this program. This is optional but highly recommended.
Select your account from the list to view the current login code, and click Trade Confirmations to see pending trade confirmations.
For your safety, remember to get Steam Guard backup codes! Follow this link and click "Get Backup Codes," then print out that page and save it in a safe place. You can use these codes if you lose access to your authenticator.

Support

Trade confirmation list is just white or a blank screen. If your problem doesn't appear on the list or none of the solutions worked, submit an issue on the issue tracker. When posting logs in an issue, please upload it to some site like Pastebin.

DOWNLOAD this Library from

Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
over 430 million Knowledge Items
Find more libraries
Reuse Solution Kits and Libraries Curated by Popular Use Cases

Save this library and start creating your kit

Explore Related Topics

Share this Page

share link
Reuse Pre-built Kits with SteamDesktopAuthenticator
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
over 430 million Knowledge Items
Find more libraries
Reuse Solution Kits and Libraries Curated by Popular Use Cases

Save this library and start creating your kit

  • © 2022 Open Weaver Inc.