SkyScraper | asynchronous web scraper / web crawler using async | Crawler library
kandi X-RAY | SkyScraper Summary
kandi X-RAY | SkyScraper Summary
An asynchronous web scraper / web crawler using async / await and Reactive Extensions. Usage - var httpClient = new HttpClient {UserAgentName = "mybot"}; //optional UserAgentName var scraper = new Scraper(httpClient, new ScrapedUrisDictionary()); //use built in IHttpClient and IScrapedUris implementations var io = new ImageScraperObserver(httpClient, new FileWriter(new DirectoryInfo("c:\\temp"))); scraper.Subscribe(io); //use built in image scraper scraper.Subscribe(new ConsoleWriterObserver()); //use built in console writer scraper.Subscribe(x ⇒ Console.WriteLine(x.Uri)); //implement your own subscriber scraper.MaxDepth = 2; //optional scraper.TimeOut = TimeSpan.FromMinutes(5); //optional scraper.IgnoreLinks = new Regex("spam"); //optional - ignore links in page scraper.IncludeLinks = new Regex("stuff"); //optional - scrape links in page scraper.ObserverLinkFilter = new Regex("things"); //optional - trigger observers when link matches scraper.DisableRobotsProtocol = true; //optional scraper.Scrape(new Uri("
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Trending Discussions on SkyScraper
QUESTION
I want to be able to create N skyscrapers. Using an inputdata string, I would like to give them coordinate values of their X and Y positions. My main function I used "i" to demonstrate that I am trying to create as many skyscrapers as I can using the input data. Essentially, I would like to create N/3 skyscrapers and assign the input to coordinates for each.
...ANSWER
Answered 2022-Mar-18 at 06:12Jeff Atwood once said: use the best tools money can buy. And those aren't even expensive: Visual Studio community edition is free. Such a proper IDE will tell you that the skyscraper is unused except for the assignments.
Since you probably want to do something with those skyscrapers later, you should store them somewhere, e.g. in another vector.
QUESTION
So I'm trying to make function for preprocessing dataaset in semantic segmentation. but it tells me that my function is not define. Whereas is actually define on there. my code is like this
...ANSWER
Answered 2021-Dec-27 at 20:03I suppose you were copying the code from here and you failed to copy _get_ade20k_pairs
correctly.
You need it indented with 0 tabs.
QUESTION
I am attempting to position a card over a gradient background. Currently, I tried pushing the card down using margins but the card is being cut off once it gets to the end of the container. I would like to have the card sit on top of the end of the gradient background. I attempted to work around this issue using z-index on the card but it did not have an effect. I also tried using position: absolute
but the card is still getting cut off at the end. How can I have the card position over the background to show the full
Here is my code snippet:
...ANSWER
Answered 2021-Dec-09 at 17:51The reason that the card is cut off is because you have overflow
set to hidden
on .content-container-header
.
If you change this to:
QUESTION
I am trying to make a slideshow in NextJS but apparently the local images aren't loading in nextjs, no error as well. The images are been loaded when there is no slideshow used. I think the issue is with the JavaScript code, but I am unable find out the error.
Here is how the slideshow looks right now.
components/Slideshow.jsx
ANSWER
Answered 2021-Dec-07 at 06:10Try to import image first then add that image. And I can see you are using . Only
next/image
component read you image that keep in Assets
. If you are using . For showing images, you have to change some next config.
In your next.config.js file write it-
QUESTION
I have multiple python dictionaries in this format, where the top-level keys "3224987", "3590845" etc are not constant they vary per dictionary.
...ANSWER
Answered 2021-Nov-03 at 07:01If you have many keys and are not sure if they contain "data" and "studio" you could use try/except:
QUESTION
I´m a newbie in JS and i have written some code but it doesnt work.
I want to change the video in the background, when i click on a image.
Heres my code:
HTML:
...ANSWER
Answered 2021-Oct-16 at 05:42Don't set src to video tag directly.
Instead use a tag inside the video tag. HTML5 Video tag with no source?
- You forgot to close img tag but it's not a big problem, just don't forget it.
I used video.poster to display the proof.
QUESTION
im quite a bigginer in js and do not understand, why the following code isnt working.
JS - Code:
...ANSWER
Answered 2021-Oct-03 at 14:46QUESTION
I have this simple domino scene where you can click a domino and apply a force to knock it. At first I had this dominoes in a scale of (x=0.1), (y=0.6), (z=0.3) 1 is supposed to be 1 meter, they fell without a problem but too slow. According to unity documentation on Rigidbody this made total sense.
Use the right size. The size of the your GameObject’s mesh is much more important than the mass of the Rigidbody. If you find that your Rigidbody is not behaving exactly how you expect - it moves slowly, floats, or doesn’t collide correctly - consider adjusting the scale of your mesh asset. Unity’s default unit scale is 1 unit = 1 meter, so the scale of your imported mesh is maintained, and applied to physics calculations. For example, a crumbling skyscraper is going to fall apart very differently than a tower made of toy blocks, so objects of different sizes should be modeled to accurate scale.
So I just re sized the dominoes to (x=0.01), (y=0.06), (z=0.03), this time they fell to the desired speed but for some reason they stop falling and don't knock the next domino.
I don't know why this is happening but i can guess that this is because at the time of calculating physics the engine doesn't waste so much resources in calculating small objects that are probably not even going to be seen by the user.
Modifying mass doesn't seem to do anything, also draw and angular draw are both 0 and already tried every collision detection mode.
Is there any solution or workaround for this?
...ANSWER
Answered 2021-Sep-25 at 07:38In my experience, Unity physics doesn't like too small objects since it introduces rounding errors. A game simulation usually does not need the same accuracy as when you try to land on Mars. Therefore, I usually avoid scales less than 0.1f.
In your case, I would keep the scales at 1.0f and instead experiment with either increasing the world gravitation, changing it from the default -9.81f to -98.1f (Edit - Project Settings - Physics). Or changing the default Time Scale from 1f to 5f (Edit - Project Settings - Time).
Try not to make too big changes in the beginning since it might introduce strange effects on other parts of the gameplay.
QUESTION
I'm new to z3 and trying to use it to solve logic puzzles. The puzzle type I'm working on, Skyscrapers, includes given constraints on the number of times that a new maximum value is found while reading a series of integers.
For example, if the constraint given was 3, then the series [2,3,1,5,4] would satisfy the constraint as we'd detect the maximums '2', '3', '5'.
I've implemented a recursive solution, but the rule does not apply correctly and the resulting solutions are invalid.
...ANSWER
Answered 2021-Aug-03 at 18:06Stack-overflow works the best if you post entire code segments that can be independently run to debug. Unfortunately posting chosen parts makes it really difficult for people to understand what might be the problem.
Having said that, I wonder why you are coding this in C/C# to start with? Programming z3 using these lower level interfaces, while certainly possible, is a terrible idea unless you've some other integration requirement. For personal projects and learning purposes, it's much better to use a higher level API. The API you are using is extremely low-level and you end up dealing with API-centric issues instead of your original problem.
In PythonBased on this, I'd strongly recommend using a higher-level API, such as from Python or Haskell. (There are bindings available in many languages; but I think Python and Haskell ones are the easiest to use. But of course, this is my personal bias.)
The "skyscraper" constraint can easily be coded in the Python API as follows:
QUESTION
I've got an dataframe df
with 50k rows and 6 columns. Now I plotted all 6 columns in 6 subplots thanks to a solution I could find on here:
ANSWER
Answered 2021-May-28 at 10:50The code is working, but the histogram and density scales are different. I mean, the histogram works on your data scale, but the density works on probabilities. Therefore, you would need to use something like
geom_histogram(aes(y = ..density..))
.The use of different means and sds was a tricky one for me. I read this and came up with this idea (disclaimer: it takes a few seconds to run):
Edit. I forgot to include a name
column in the data frame used in my own geom, which is key on the facet part. Also, I use now your data and define the name column as factor, for proper ordering.
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