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PlayCustomSounds | standalone FiveM Resource written in C# allowing external sounds | Video Game library

 by   LondonStudios C# Version: Current License: GPL-3.0

 by   LondonStudios C# Version: Current License: GPL-3.0

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kandi X-RAY | PlayCustomSounds Summary

PlayCustomSounds is a C# library typically used in Gaming, Video Game, Minecraft applications. PlayCustomSounds has no vulnerabilities, it has a Strong Copyleft License and it has low support. However PlayCustomSounds has 3 bugs. You can download it from GitHub.
A standalone FiveM Resource written in C# allowing external sounds to be played to players, coordinates and more, reducing in volume the further away from a source.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • PlayCustomSounds has a low active ecosystem.
  • It has 5 star(s) with 5 fork(s). There are 3 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of PlayCustomSounds is current.
PlayCustomSounds Support
Best in #Video Game
Average in #Video Game
PlayCustomSounds Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • PlayCustomSounds has 3 bugs (0 blocker, 0 critical, 3 major, 0 minor) and 0 code smells.
PlayCustomSounds Quality
Best in #Video Game
Average in #Video Game
PlayCustomSounds Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • PlayCustomSounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • PlayCustomSounds code analysis shows 0 unresolved vulnerabilities.
  • There are 1 security hotspots that need review.
PlayCustomSounds Security
Best in #Video Game
Average in #Video Game
PlayCustomSounds Security
Best in #Video Game
Average in #Video Game

license License

  • PlayCustomSounds is licensed under the GPL-3.0 License. This license is Strong Copyleft.
  • Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
PlayCustomSounds License
Best in #Video Game
Average in #Video Game
PlayCustomSounds License
Best in #Video Game
Average in #Video Game

buildReuse

  • PlayCustomSounds releases are not available. You will need to build from source code and install.
  • Installation instructions, examples and code snippets are available.
  • It has 19 lines of code, 0 functions and 3 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
PlayCustomSounds Reuse
Best in #Video Game
Average in #Video Game
PlayCustomSounds Reuse
Best in #Video Game
Average in #Video Game
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PlayCustomSounds Key Features

A standalone FiveM Resource written in C# allowing external sounds to be played to players, coordinates and more, reducing in volume the further away from a source.

PlayCustomSounds Examples and Code Snippets

Community Discussions

Vulnerabilities

No vulnerabilities reported

Install PlayCustomSounds

Any external resources triggering ServerEvents handled by this resource (playCustomSounds) will require the server to have this installed. The installation comes with a FiveM-Ready “fxmanifest.lua” file. This should be placed in the server resources file, and ensure you start “playcustomsounds” in server.cfg. IMPORTANT: The resource name must remain lowercase, this is due to an interaction with the FiveM NUI function requiring this for DNS purposes.

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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