Poke | A very simple Pokemon Battle Simulator | Video Game library

 by   MathewSachin C# Version: v1.0 License: Non-SPDX

kandi X-RAY | Poke Summary

kandi X-RAY | Poke Summary

Poke is a C# library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Video Game, Unity applications. Poke has no bugs, it has no vulnerabilities and it has low support. However Poke has a Non-SPDX License. You can download it from GitHub.

A very simple Pokemon Battle Simulator. Note: A proper internet connection is required for the emulator since the sprites are loaded from Bulbapedia.
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            kandi-support Support

              Poke has a low active ecosystem.
              It has 12 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Poke is v1.0

            kandi-Quality Quality

              Poke has 0 bugs and 0 code smells.

            kandi-Security Security

              Poke has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Poke code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Poke has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Poke releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Poke
            Get all kandi verified functions for this library.

            Poke Key Features

            No Key Features are available at this moment for Poke.

            Poke Examples and Code Snippets

            No Code Snippets are available at this moment for Poke.

            Community Discussions

            QUESTION

            how can I build a lazy sequence with some prefetch, in F#?
            Asked 2022-Apr-09 at 15:44

            I have an app that needs to ingest a lot of data (roughly 25gb).

            The data used to be small during testing and was all loaded in ram but now I have to change this into a stream.

            It is segmented into blocks of a few mb each and the blocks are loaded through an async function that can pull blocks from the disk or a db depending on a few factors.

            One approach would be to serve blocks like this:

            ...

            ANSWER

            Answered 2022-Apr-09 at 15:44

            You can use recursion to avoid the while loop:

            Source https://stackoverflow.com/questions/71797947

            QUESTION

            Can't use GitHttpClient from Powershell, Newtonsoft.Json version conflict
            Asked 2022-Apr-01 at 14:35

            I'm trying to consume Azure DevOps .NET API, specifically the Git client, from Powershell 5.1. There is a copy of all client libraries under C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer.

            So first I tried that in a C# program:

            ...

            ANSWER

            Answered 2022-Apr-01 at 14:35

            Preamble: the dependency resolution in the C# program was not picking up v12 where v9/6 was requested automagically; it was only doing so because the config file of the compiled program was telling it so, and that only happened once and because Newtonsoft v12 was being referenced in the project. Thanks to @n0rd for pointing that out. Resolving strongly named dependent assemblies to a higher major version is not a default behavior in .NET 4.5-8.

            Modifying the config of Powershell to achieve the same might be possible, but I didn't go there. The original piece that needed this logic will be eventually running on servers that I don't control, so the less administrative overhead, the better. Now, for the working answer.

            You can provide a resolve handler in Powershell 5 after all, telling .NET to use the loaded version of Newtonsoft in lieu of any other one. It goes like this:

            Source https://stackoverflow.com/questions/71356583

            QUESTION

            Cannot load inline font in Electron-Forge/Webpack
            Asked 2022-Mar-29 at 03:04

            When import 'semantic-ui-css/semantic.min.css' into a brand new Electron-Forge/Webpack5 project, I get the following:

            ...

            ANSWER

            Answered 2021-Jul-26 at 17:05

            Finally fixed it...

            Electron-Forge installs a recent version of CSS-Loader, whereas the website still has quite an old version. Downgrading fixed the issue.

            Source https://stackoverflow.com/questions/68532968

            QUESTION

            Convert Number to DayOfWeek List
            Asked 2022-Mar-23 at 20:14

            I've got an odd issue I'm running into and hoping someone here can help. I'm querying against a Scheduled Task on a Windows computer and getting the days when it is slated to execute. However, where I want to see something like "Sunday, Monday, Wednesday, Friday", I get "43".

            ...

            ANSWER

            Answered 2022-Mar-23 at 19:58

            DaysOfTheWeek is a bitwise mask, with enumeration shown in it's document page here: https://docs.microsoft.com/en-us/windows/win32/taskschd/weeklytrigger-daysofweek

            Seeing that we can enumerate those in a hashtable, then use it to determine what days your task triggers on.

            Source https://stackoverflow.com/questions/71592271

            QUESTION

            discord.py error handling for every command in a cog
            Asked 2022-Mar-14 at 20:51

            I would like to add some error handling to my cog, as all the commands require an argument of a user. However, the only way I have found to do this would require each command to have its own error handle, which is very time consuming as I have 50+ commands all with this format.

            If possible, I would like to be able to create an error handler, that only works for the commands in that one cog. How would I go about this?

            Example commands:

            ...

            ANSWER

            Answered 2022-Mar-14 at 20:51

            Cog-specific error handling can be done by overriding cog_command_error in the cog class:

            Source https://stackoverflow.com/questions/71473890

            QUESTION

            Perl numeric comparison of numeric strings understanding and debugging
            Asked 2022-Jan-28 at 14:47

            I have 2 variables, x, y with "numeric" data. Note, both of these come from different sources (mysql data and parsed file data), so I am assuming firstly that they have ended up as strings.

            ...

            ANSWER

            Answered 2022-Jan-28 at 10:54
            my $x = 14.000000000000001;
            my $y = 14;
            

            Source https://stackoverflow.com/questions/70892478

            QUESTION

            Chisel queue module test results don't match what i expected
            Asked 2022-Jan-14 at 08:40

            I was trying to use queue class in chisel3.util.

            I tested my source with chisel tester.

            However, the results on the terminal don't match what i exepcted

            My source code looks like below.

            ...

            ANSWER

            Answered 2022-Jan-14 at 08:40

            You should poke(false.B) the c.io.Ready signal before the last step.

            Source https://stackoverflow.com/questions/70707704

            QUESTION

            In chisel 3, how to initialize memory test code with text file
            Asked 2022-Jan-11 at 08:32

            I wanted to initialize memory test code in chisel 3.

            I referred the code from this website (https://www.chisel-lang.org/chisel3/docs/appendix/experimental-features#loading-memories)

            ...

            ANSWER

            Answered 2022-Jan-11 at 08:32

            It's seem to be a path problem. Give the path of your memory content file in tester code when you instantiate module :

            Source https://stackoverflow.com/questions/70649473

            QUESTION

            Bootstrap 5 Offcanvas - Detect if offcanvas item is displaing on load
            Asked 2021-Dec-17 at 12:20

            I have a search-filter div offcanvas, like the location, property type etc on this page: https://finder.createx.studio/real-estate-catalog-rent.html

            On desktop devices (=>lg) , it displays the "offcanvas" permanently, on mobile (

            When the page loads, IF the offcanvas element is actually offcanvas (ie

            How can I do that?

            Something like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 11:31

            You can monitor media change using Window.matchMedia() :

            Source https://stackoverflow.com/questions/70354359

            QUESTION

            Chisel persist value in module until new write
            Asked 2021-Dec-02 at 04:17

            I have created a basic module that is meant to represent a unit of memory in Chisel3:

            ...

            ANSWER

            Answered 2021-Dec-02 at 04:17

            Drakinite's comment is correct. You need to make sure to step the clock in order to see the register latch the value. I tweaked your test to include a couple of steps and it works as expected:

            Source https://stackoverflow.com/questions/70193723

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Poke

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone MathewSachin/Poke

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            git@github.com:MathewSachin/Poke.git

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