Tiled2Unity | Export Tiled Map Editor files into Unity | Editor library

 by   Seanba C# Version: Current License: Non-SPDX

kandi X-RAY | Tiled2Unity Summary

kandi X-RAY | Tiled2Unity Summary

Tiled2Unity is a C# library typically used in Editor, Unity applications. Tiled2Unity has no bugs, it has no vulnerabilities and it has low support. However Tiled2Unity has a Non-SPDX License. You can download it from GitHub.

Tiled2Unity is made up of two parts:. See documenation on the Tiled2Unity ReadTheDocs page. Tiled2Unity is distributed with the MIT License.
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            kandi-support Support

              Tiled2Unity has a low active ecosystem.
              It has 482 star(s) with 119 fork(s). There are 58 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 41 open issues and 130 have been closed. On average issues are closed in 68 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tiled2Unity is current.

            kandi-Quality Quality

              Tiled2Unity has 0 bugs and 0 code smells.

            kandi-Security Security

              Tiled2Unity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tiled2Unity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tiled2Unity has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Tiled2Unity releases are not available. You will need to build from source code and install.
              Tiled2Unity saves you 22 person hours of effort in developing the same functionality from scratch.
              It has 62 lines of code, 1 functions and 132 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Tiled2Unity Key Features

            No Key Features are available at this moment for Tiled2Unity.

            Tiled2Unity Examples and Code Snippets

            No Code Snippets are available at this moment for Tiled2Unity.

            Community Discussions

            QUESTION

            Error when Building Project: Error building Player because scripts have compile errors in the editor
            Asked 2018-Oct-31 at 05:38

            I have the Tiled2Unity plugin. When I begin to build a version of my game in Unity, be it standalone version or anything else,i get the following error, "Error building Player because scripts have compile errors in the editor"

            Then it points me to this class

            ...

            ANSWER

            Answered 2018-Oct-31 at 05:38

            You cannot build any your script that contains using UnityEditor; or class/API from the UnityEditor namespace. This is why you should put any script that contains any of these in a folder called Editor.

            When Unity is building your project, it ignores any script placed in this folder since it considers them as an Editor script or plugin.

            You have three choices:

            1.Remove using UnityEditor; from your script.

            2.Place your script in a folder called Editor.

            3.Use Unity's preprocessor directive to determie when not to compile with using UnityEditor;

            You can do that by replacing:

            Source https://stackoverflow.com/questions/42588709

            QUESTION

            Vertical gaps present on iOS app but not on Unity editor
            Asked 2018-Sep-20 at 21:35

            Using Unity2D 2017.1.1f1, Tiled and Tiled2Unity, I exported a tiled map in Unity and there are no problems in the editor. I also tried it played maximised and there are no gaps present.

            The problem shows up when the game is ran in iOS specifically iPhone 6s. There are noticeable gaps showing up.

            Also, I also got the settings like this:

            Any suggestions? Thanks..

            ...

            ANSWER

            Answered 2018-Sep-20 at 21:35

            (I'm the Tiled2Unity author)

            Those gaps you are seeing are seams and they're common in Unity development when using tile or sprite sheets that "touch" each other. There are a number of ways that you can fix them described here.

            However, these seams are fixed automatically with SuperTiled2Unity which is still free (or name your price) and is currently under soft release. Just be aware that all your Tiled files (TMX, TSX, textures) will need to be in Unity now (that's a good thing). Dragging in all your files (with relative paths intact) to Unity should take care of the importing process for you.

            Source https://stackoverflow.com/questions/51568575

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Tiled2Unity

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Seanba/Tiled2Unity.git

          • CLI

            gh repo clone Seanba/Tiled2Unity

          • sshUrl

            git@github.com:Seanba/Tiled2Unity.git

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