Tiled2Unity | Export Tiled Map Editor files into Unity | Editor library
kandi X-RAY | Tiled2Unity Summary
kandi X-RAY | Tiled2Unity Summary
Tiled2Unity is made up of two parts:. See documenation on the Tiled2Unity ReadTheDocs page. Tiled2Unity is distributed with the MIT License.
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QUESTION
I have the Tiled2Unity plugin. When I begin to build a version of my game in Unity, be it standalone version or anything else,i get the following error, "Error building Player because scripts have compile errors in the editor"
Then it points me to this class
...ANSWER
Answered 2018-Oct-31 at 05:38You cannot build any your script that contains using UnityEditor;
or class/API from the UnityEditor
namespace. This is why you should put any script that contains any of these in a folder called Editor.
When Unity is building your project, it ignores any script placed in this folder since it considers them as an Editor script or plugin.
You have three choices:
1.Remove using UnityEditor;
from your script.
2.Place your script in a folder called Editor.
3.Use Unity's preprocessor directive to determie when not to compile with using UnityEditor;
You can do that by replacing:
QUESTION
Using Unity2D 2017.1.1f1, Tiled and Tiled2Unity, I exported a tiled map in Unity and there are no problems in the editor. I also tried it played maximised and there are no gaps present.
The problem shows up when the game is ran in iOS specifically iPhone 6s. There are noticeable gaps showing up.
Also, I also got the settings like this:
Any suggestions? Thanks..
...ANSWER
Answered 2018-Sep-20 at 21:35(I'm the Tiled2Unity author)
Those gaps you are seeing are seams and they're common in Unity development when using tile or sprite sheets that "touch" each other. There are a number of ways that you can fix them described here.
However, these seams are fixed automatically with SuperTiled2Unity which is still free (or name your price) and is currently under soft release. Just be aware that all your Tiled files (TMX, TSX, textures) will need to be in Unity now (that's a good thing). Dragging in all your files (with relative paths intact) to Unity should take care of the importing process for you.
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