Depressurizer | Depressurizer is a program that helps you categorize | Video Game library

 by   Theo47 C# Version: v0.7.4.2 License: GPL-3.0

kandi X-RAY | Depressurizer Summary

kandi X-RAY | Depressurizer Summary

Depressurizer is a C# library typically used in Gaming, Video Game, Unity applications. Depressurizer has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Depressurizer is a program aimed at making it a bit easier to manage large Steam game libraries. It can auto-categorize your games for you. Currently, it does so based on data from that games' Steam store pages. It can use genres, Steam flags (like "Single-Player" and "Steam Cloud"), Steam tags, Developer & Publisher info, How Long to Beat times, year, and/or Steam review user scores. Auto-categorizing can be done manually or automatically via shortcut. In addition to providing a way to quickly and easily modify games' assigned categories, it also lets you mark them as Favorites or as Hidden. It also saves your configuration information independently of Steam, providing an automatic backup in the event that Steam loses your configuration.
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            kandi-support Support

              Depressurizer has a low active ecosystem.
              It has 608 star(s) with 41 fork(s). There are 68 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 37 open issues and 94 have been closed. On average issues are closed in 123 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Depressurizer is v0.7.4.2

            kandi-Quality Quality

              Depressurizer has 0 bugs and 0 code smells.

            kandi-Security Security

              Depressurizer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Depressurizer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Depressurizer is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Depressurizer releases are available to install and integrate.
              Depressurizer saves you 1 person hours of effort in developing the same functionality from scratch.
              It has 4 lines of code, 0 functions and 113 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Depressurizer Key Features

            No Key Features are available at this moment for Depressurizer.

            Depressurizer Examples and Code Snippets

            No Code Snippets are available at this moment for Depressurizer.

            Community Discussions

            QUESTION

            Python: implement a "software-wide" setting that does not change often without running an if statement in every loop
            Asked 2022-Apr-07 at 16:09

            I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

            I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

            Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

            Then in my drawing function that outputs the graphics I have:

            ...

            ANSWER

            Answered 2022-Apr-07 at 15:38

            not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

            You could use Environment variables to store value but that would end up using still "if" in the code.

            Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

            system-wide-settings will in the end be used with if's

            You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

            Sorry if this is not the answer you were looking for.

            Source https://stackoverflow.com/questions/71784920

            QUESTION

            Is there a better way to write this incredibly long regex, or perform this error check?
            Asked 2022-Mar-19 at 14:12

            I was trying to find a way to error/style correct a non-standard custom menu file from a decade old video game that I was working on in Notepad++ and this was the best I could come up with.

            The below returns any curly brackets that aren't followed by an EOL character or are preceded by anything other than line start and 1-4 tabs, it works fine but seems like it could be a lot more elegant. Any returned brackets are incorrect unless they're the first or last in the file. More tabs are technically okay highly unlikely.

            ...

            ANSWER

            Answered 2022-Mar-18 at 16:55

            I want to start by saying that regex is 100% the wrong tool for this, you want a custom parser to handle both validating your file and parsing it into a model you can then use.

            However, with the limitations imposed by your question, the following should do it:

            Source https://stackoverflow.com/questions/71529024

            QUESTION

            Showing highlighted silhouette of mesh ONLY when it is occluded
            Asked 2022-Feb-22 at 09:36

            so I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below).

            Example of Effect

            Thus far, based on some googling and forum browsing (Babylonjs outline through walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures.

            Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!

            ...

            ANSWER

            Answered 2022-Feb-22 at 09:36

            So I asked the same question on the babylon forums which helped me to find a solution. All credit goes to the guy's that helped me out over there but just in case someone else comes across this question seeking an answer, here is a link to that forum question https://forum.babylonjs.com/t/showing-highlighted-silhouette-of-mesh-only-when-it-is-occluded/27783/7

            Edit: Ok thought i'd include the two possible solutions here properly as well as their babylon playgrounds. All credit goes to roland & evgeni_popov who came up with these solutions on the forum linked above.

            The first solution is easier to implement but slightly less performant than the second solution.

            Clone Solution: https://playground.babylonjs.com/#JXYGLT%235

            Source https://stackoverflow.com/questions/71170670

            QUESTION

            Extract story plots from Wikipedia
            Asked 2022-Feb-18 at 21:32
            Goal

            I want to extract story plots from the English Wikipedia. I'm only looking for a few (~100) and the source of the plots doesn't matter, e.g. novels, video games, etc.

            I briefly tried a few things that didn't work, and need some clarification on what I'm missing and where to direct my efforts. It would be nice if I could avoid manual parsing and could get just issue a single query.

            Things I tried 1. markriedl/WikiPlots

            This repo downloads the pages-articles dump, expands it using wikiextractor, then scans each article and saves the contents of each section whose title contains "plot". This is a heavy-handed method of achieving what I want, but I gave it a try and failed. I had to run wikiextractor inside Docker because there are known issues with Windows, and then wikiextractor failed because there is a problem with the --html flag.

            I could probably get this working but it would take a lot of effort and there seemed like better ways.

            2. Wikidata

            I used the Wikidata SPARQL service and was able to get some queries working, but it seems like Wikidata only deals with metadata and relationships. Specifically, I was able to get novel titles but unable to get novel summaries.

            3. DBpedia

            In theory, DBpedia should be exactly what I want because it's "Wikipedia but structured", but they don't have nice tutorials and examples like Wikidata so I couldn't figure out how to use their SPARQL endpoint. Google wasn't much help either and seemed to imply that it's common to setup your own graph DB to query, which is beyond my scope.

            4. Quarry

            This is a new query service that lets you query several Wikimedia databases. Sounds promising but I was again unable to grab content.

            5. PetScan & title download

            This SO answer says I can query PetScan to get Wikipedia titles, download HTML from Wikipedia.org, then parse that HTML. This sounds like it would work, but PetScan looks intimidating and this involves HTML parsing that I want to avoid if possible.

            ...

            ANSWER

            Answered 2022-Feb-18 at 21:32

            There's no straightforward way to do this as Wikipedia content isn't structured as you would like it to be. I'd use petscan to get a list of articles based on the category, feed them in to e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=sections iterate through the sections and if the 'line' attribute == 'Plot' then call e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=text&section=2 where 'section' = 'number' of the section titled plot. That gives you html and I can't figure out how to just get the plain text, but you might be able to make sense of https://www.mediawiki.org/w/api.php?action=help&modules=parse

            Source https://stackoverflow.com/questions/71175922

            QUESTION

            How to return an object property from an array of objects in react
            Asked 2022-Feb-18 at 14:46

            I have an array of object and I need to get a single property, but it's returning undefined and have no idea why. Does anyone know how to solve?

            ...

            ANSWER

            Answered 2022-Feb-18 at 14:41

            You need to initialize the questions state to an empty array.

            Source https://stackoverflow.com/questions/71175231

            QUESTION

            How can you create an empty circle using exclusively CSS?
            Asked 2022-Feb-16 at 12:49

            I would like to create an empty half circle in CSS/SASS, here's my code snippet for the half circle, here's the output:

            ...

            ANSWER

            Answered 2022-Feb-16 at 12:19
             .half-circle {
                    width: 60px;
                    height: 120px;
                    border-top-left-radius: 110px;
                    border-bottom-left-radius: 110px;
                    border: 10px solid gray;
                    border-right: 0;
                }
            

            Source https://stackoverflow.com/questions/71141547

            QUESTION

            My images are not being displayed in a row
            Asked 2022-Feb-04 at 08:32

            In a section of my code I made a row-grid for a part that displays images but when I went to insert and look at the website its not displaying in a row format but in a column and im not sure why. I thought the problem came from it being col-sm-6 but i changed it to col-sm-12 and its still not displaying it. Any reasons why?

            ...

            ANSWER

            Answered 2022-Feb-04 at 08:32

            Changing the class row-grid to row makes it work. I don't think Bootstrap has a class called row-grid.

            If you are trying to fit all the div elements into one row, just replace the col-lg-4 col-md-6 col-sm-6 and the col-lg-4 col-md-6 col-sm-12 with col

            Source https://stackoverflow.com/questions/70964239

            QUESTION

            Deny movement in pygame when player would collide with a wall
            Asked 2022-Jan-09 at 19:46

            I've been having trouble with collisions in pygame. Specifically, I have a player and a list of walls, and if they collide, I'm supposed to prevent any more movement in that direction.

            I've tried many guides but I can't seem to get this to work myself.

            ...

            ANSWER

            Answered 2022-Jan-09 at 19:46

            Create the objects once before the application loop. You don't need the variables playerX and playerY at all. Use player.rect.x and player.rect.y instead.

            Store the position of the player before moving it. If a collision is detected, restore player position:

            Source https://stackoverflow.com/questions/70611040

            QUESTION

            How to calculate rotation needed to face an object
            Asked 2021-Dec-28 at 20:35

            In case of duplicate - i already readed other posts from stackoverflow. Most of them are asociated with Unity3D, and a lot of them are using keywords like theta/omega .. ect. I can't understand any of that stuff. Also, i have 0 knowledge of those formula symbols so i understand 0% of what i readed.

            I experiment making a bot for a video game, the only thing im stuck with is how to get the needed rotation degree till i face the given cordinate. Here i made quick example of my question in programming.

            Things that i know in the situation:

            1. Player1 position
            2. Player1 rotation
            3. Player2 position (i need to face this player)

            2D map of the situation. Click here

            And here is how it looks in c#

            ...

            ANSWER

            Answered 2021-Dec-28 at 20:35

            QUESTION

            Updating A Json in a more efficient way
            Asked 2021-Dec-25 at 19:23
            [
            {"923390702359048212": 5},
            {"462291477964259329": 1},
            {"803390252265242634": 3},
            {"824114065445486592": 2},
            {"832041337968263178": 4}
            ]
            
            ...

            ANSWER

            Answered 2021-Dec-25 at 19:23

            Not sure why you couldn't get it work earlier, but storing it as dict would be much, much easier.

            Source https://stackoverflow.com/questions/70482003

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Depressurizer

            You can download it from GitHub.

            Support

            No. The only things that Depressurizer does is to write to your configuration files, and it doesn't do anything that you couldn't do using the client itself. If you are using the local update option in the profile settings, it does not. If you are only using the web update, the program needs your profile to be public in order to access your game list. It is difficult to precisely determine the exact set of games that show up in the Steam client. The program does the best job I've been able to get it to do so far. If a game is (for some reason) in your game list without your account having a relevant license assigned to it, the local update will not pick it up. If the game does not show up on your community profile page, the web update will not pick it up. If a game is marked as DLC (or anything non-game-like) in the database, it will not get picked up by either of these methods. To get unlisted games to show up in the program, you can add them manually by clicking the "Add Game" button. You can also add them to any category within Steam, then close Steam, then do an Import in Depressurizer. Depending on the problem, this may only work if the "Bypass auto-ignore..." option in the profile options screen is enabled. The program relies on its database to filter out non-game entries. If that database is wrong, extra items might show up. You might also have "Don't ignore unknown apps" in the profile settings "Ignored Games" tab checked, which can let in a lot of extra stuff. The program trusts that any game that it finds in your Steam config file should be there, so if something gets in there (this can easily happen with games that are only in your library temporarily for any reason) it will show up in Depressurizer after an import. To remove a specific item, just select it and click "Delete Game". This will remove it from your list and (by default) ignore it going forward. The program database might be out of date. Also, the program relies on the Steam Store data for autocategorization info. Sometimes, a game that is on your account might not HAVE a Store page any more, so the database won't have any data on it. Click on Tools > Database Editor. Click "Update App Info" to pull the latest information from the local Steam cache file (by default this is done on program start anyway). Click "Fetch List" to get a list of all Steam apps. Then, click "Scrape Unscraped". This might take some time. If you click Stop (NOT CANCEL) it will save what you've gotten so far and you can come back later. Click File > Save to save your changes. Okay. The tag scanner runs through all of your games, and for each game it runs through all of your tags. As it goes, it makes a list of the tags it finds, and for each one, it keeps track of its "popularity score." Each time it sees a tag, it adds a value to its popularity score. If the weighting factor is set to 1.0, this value is always 1, so the score is just the number of times the scan encountered that tag. However, the first tags assigned to a game are the more popular ones, so you might want to give them more weight by increasing the weighting factor. The first tag for each game will always add the weighting factor to that tag's popularity score, and the last tag will always add 1. The tags in the middle add scores that linearly decrease before those values. For example, if a game has five tags (A, B, C, D, E), and the weight factor is set to 3, the scores added to each of those five tags will be: 3.0, 2.5, 2.0, 1.5, 1.0.
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