UniBuild | Command based scriptable build pipeline for Unity | Automation library

 by   UniGameTeam C# Version: 2020.1.3 License: Non-SPDX

kandi X-RAY | UniBuild Summary

kandi X-RAY | UniBuild Summary

UniBuild is a C# library typically used in Automation, Unity applications. UniBuild has no bugs, it has no vulnerabilities and it has low support. However UniBuild has a Non-SPDX License. You can download it from GitHub.

Command based scriptable build pipeline for Unity 3D.
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            kandi-support Support

              UniBuild has a low active ecosystem.
              It has 13 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              UniBuild has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UniBuild is 2020.1.3

            kandi-Quality Quality

              UniBuild has no bugs reported.

            kandi-Security Security

              UniBuild has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              UniBuild has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              UniBuild releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            UniBuild Key Features

            No Key Features are available at this moment for UniBuild.

            UniBuild Examples and Code Snippets

            UniBuild,How To Install,Unity Package Installation
            C#dot img1Lines of Code : 18dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            {
              "scopedRegistries": [
                {
                  "name": "Unity",
                  "url": "https://packages.unity.com",
                  "scopes": [
                    "com.unity"
                  ]
                },
                {
                  "name": "UniGame",
                  "url": "http://packages.unigame.pro:4873/",
                  "scopes": [
              

            Community Discussions

            QUESTION

            Meteor can't read entire resource file while building
            Asked 2019-Nov-06 at 22:51

            I have a Meteor app that's suddenly not building.

            Upon running 'meteor run'

            I now get the following log

            ...

            ANSWER

            Answered 2019-Nov-06 at 22:51

            Renistalling Meteor and Node alone didn't do the trick. Uninstalling Meteor didn't remove the .meteor folder. Completely removing that folder and then reinstalling made everything work again.

            Not sure what exactly cause the issue in the first place though, but a fresh restart did it.

            Source https://stackoverflow.com/questions/58735601

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UniBuild

            Add to your project manifiest by path [%UnityProject%]/Packages/manifiest.json these lines:. Open window Package Manager in Unity and install UniBuild.
            All Cloud methods auto-generated by your build configurations files.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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          • HTTPS

            https://github.com/UniGameTeam/UniBuild.git

          • CLI

            gh repo clone UniGameTeam/UniBuild

          • sshUrl

            git@github.com:UniGameTeam/UniBuild.git

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