UnityWebSocketDemo | Web Socket demos for Unity | Socket library

 by   Unity3dAzure C# Version: Current License: MIT

kandi X-RAY | UnityWebSocketDemo Summary

kandi X-RAY | UnityWebSocketDemo Summary

UnityWebSocketDemo is a C# library typically used in Networking, Socket, Unity applications. UnityWebSocketDemo has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Web Socket demos for Unity
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              UnityWebSocketDemo has a low active ecosystem.
              It has 15 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              UnityWebSocketDemo has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityWebSocketDemo is current.

            kandi-Quality Quality

              UnityWebSocketDemo has no bugs reported.

            kandi-Security Security

              UnityWebSocketDemo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              UnityWebSocketDemo is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityWebSocketDemo releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            UnityWebSocketDemo Key Features

            No Key Features are available at this moment for UnityWebSocketDemo.

            UnityWebSocketDemo Examples and Code Snippets

            No Code Snippets are available at this moment for UnityWebSocketDemo.

            Community Discussions

            Trending Discussions on UnityWebSocketDemo

            QUESTION

            Hololens No Capture Device Found Error
            Asked 2018-Aug-13 at 17:33

            I am trying to capture a photo from the hololens using this Unity tutorial. When I run the code on the emulator, no error is thrown and an image is captured. When running on the actual hololens I get a "Access violation reading location 0x00000030." error. Here is the code I am running

            ...

            ANSWER

            Answered 2018-Aug-13 at 17:33

            So I found out what I did wrong.

            1. Make sure in the build settings to set Target Device to HoloLens
            2. Make sure to enable Virtual Reality Support under the XR Settings in the Player Settings

            I still think the returned error is odd since the user is still prompted to give the program access to the webcam and that the errors in the emulator do not match up with the errors in the actual HoloLens

            Source https://stackoverflow.com/questions/51711837

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityWebSocketDemo

            This project contains git submodule dependencies so use: git clone --recursive https://github.com/Unity3dAzure/UnityWebSocketDemo.git. Or if you've already done a git clone then use: git submodule update --init --recursive.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Unity3dAzure/UnityWebSocketDemo.git

          • CLI

            gh repo clone Unity3dAzure/UnityWebSocketDemo

          • sshUrl

            git@github.com:Unity3dAzure/UnityWebSocketDemo.git

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