NonBlocking | Implementation of a lock-free dictionary on Net | Dictionary library

 by   VSadov C# Version: v2.1.1 License: MIT

kandi X-RAY | NonBlocking Summary

kandi X-RAY | NonBlocking Summary

NonBlocking is a C# library typically used in Utilities, Dictionary applications. NonBlocking has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Implementation of a lock-free dictionary on .Net.
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              NonBlocking has a low active ecosystem.
              It has 393 star(s) with 31 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 7 have been closed. On average issues are closed in 369 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NonBlocking is v2.1.1

            kandi-Quality Quality

              NonBlocking has 0 bugs and 0 code smells.

            kandi-Security Security

              NonBlocking has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              NonBlocking code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              NonBlocking is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NonBlocking releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            NonBlocking Key Features

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            NonBlocking Examples and Code Snippets

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            Community Discussions

            QUESTION

            Machine state does not change output
            Asked 2022-Apr-04 at 09:41

            As you can see in the code below, I have a machine state with a state called start. This state should take the value of coord_x_reg , increment it by one and assign it to the output port using the assign instruction at the end. The problems are:

            1. The output coord_x does not change in the simulation as you can see in the photo
              I imagine that the problem is that I cannot write and read from the register at the same time. How can I achieve the effect I want then? (I also tried using coord_x_reg as a integer variable)

            2. When using reset, I have to comment some signals, other way I get Illegal left hand side of nonblocking assignment error.

            ...

            ANSWER

            Answered 2022-Apr-04 at 09:41

            By investigating, I came to the conclusion that the sensibility list was giving problems. I modified the code so the machine state is inside the always @(posedge CLK, posedge RST). Now works as expected. The new code:

            Source https://stackoverflow.com/questions/71712606

            QUESTION

            Best way to optionally register inputs
            Asked 2022-Mar-30 at 18:59

            I have a systemverilog module with a LOT of input signals of varying sizes. I want to optionally register them before use. Here is my desired criteria for the code that does this optional registering:

            1. I should only need to write out the assignments once (no duplicate code)
            2. I should not need to use any macros (I don't want scoping issues)

            Here's a minimal reproducible example of my current solution:

            ...

            ANSWER

            Answered 2022-Mar-30 at 18:59

            This is SystemVerilog code, you should be using the IEEE 1800-2017 LRM.

            Nonblocking assignments are allowed inside function as long as LHS target is not a variable with an automatic lifetime. Do not use NBA to assign to argument outputs or the return value of a function with a static lifetime because their current values get copied out before the NBA updates happens.

            You should declare your function with no return value.

            Source https://stackoverflow.com/questions/71682039

            QUESTION

            How to program non-blocking socket on connect and select?
            Asked 2022-Feb-27 at 23:23

            I am trying to write a C code that connects using non-blocking TCP socket along with select(). When I read the man page about EINPROGRESS, I feel a little bit confused.

            EINPROGRESS

            The socket is nonblocking and the connection cannot be completed immediately. It is possible to select(2) or poll(2) for completion by selecting the socket for writing. After select(2) indicates writability, use getsockopt(2) to read the SO_ERROR option at level SOL_SOCKET to determine whether connect() completed successfully (SO_ERROR is zero) or unsuccessfully (SO_ERROR is one of the usual error codes listed here, explaining the reason for the failure).

            Is there any sample code I can refer to? Although it is a pretty old question, I don't see anyone post a complete working code. Some suggest to use connect twice but I don't know exactly how.

            ...

            ANSWER

            Answered 2022-Feb-27 at 23:23

            Sure, below is a little C program that uses a non-blocking TCP connect to connect to www.google.com's port 80, send it a nonsense string, and print out the response it gets back:

            Source https://stackoverflow.com/questions/71282114

            QUESTION

            How to build a async rest endpoint that calls blocking action in worker thread and replies instantly (Quarkus)
            Asked 2022-Feb-23 at 07:23

            I checked the docs and stackoverflow but didn't find exactly a suiting approach. E.g. this post seems very close: Dispatch a blocking service in a Reactive REST GET endpoint with Quarkus/Mutiny However, I don't want so much unneccessary boilerplate code in my service, at best, no service code change at all.

            I generally just want to call a service method which uses entity manager and thus is a blocking action, however, want to return a string to the caller immidiately like "query started" or something. I don't need a callback object, it's just a fire and forget approach.

            I tried something like this

            ...

            ANSWER

            Answered 2022-Feb-22 at 21:54

            Use the EventBus for that https://quarkus.io/guides/reactive-event-bus

            Send and forget is the way to go.

            Source https://stackoverflow.com/questions/71219758

            QUESTION

            FPGA LUTs for combinational logic
            Asked 2022-Jan-13 at 15:01

            I'm having trouble finding direct answers to how FPGA-level LUTs are accessed/implemented in simple modules (I'll provide an example below). Referring to the top answer on this post, https://electronics.stackexchange.com/questions/163961/creating-a-verilog-code-for-4-bit-multiplier-using-lookup-table, the type of LUT I'm trying to understand is the first one listed (FPGA-level).

            For example, let's say I had the following module:

            ...

            ANSWER

            Answered 2022-Jan-13 at 15:01

            After fixing syntax errors, Vivado produces these results for utilization and implementation.

            N inputs would use N flops in your design.

            Vendor datasheets can help understand look up tables, CLBs, slices etc.
            Example here:
            https://www.xilinx.com/support/documentation/user_guides/ug474_7Series_CLB.pdf

            Source https://stackoverflow.com/questions/70691466

            QUESTION

            calling GetAsync multiple times only executes one time
            Asked 2022-Jan-08 at 13:15

            I'am trying to call GetAsync multiple times in a nonblocking async function. To my surprise only the fist call gets executed. All requests are to the same domain so I figured it makes sense to reuse HttpClient. Why is only the first request executed and how should I rewrite the code?

            ...

            ANSWER

            Answered 2022-Jan-08 at 13:15

            No, all three calls to NonblockingGet are executed. But on the second call, you are trying to modify the client (ie set the Timeout) after there was already a request started. That's not allowed and it throws a System.InvalidOperationException exception (which is silently ignored)

            This instance has already started one or more requests. Properties can only be modified before sending the first request.

            Thus, of course, the second and the third client.GetAsync() are not executed.

            Move the client.Timeout = TimeSpan.FromSeconds(10); to be the first statement in CallMultipleTimes() (or somewhere else where it's only executed once before the very first request) and everything will work as expected (at least for this usecase).

            Source https://stackoverflow.com/questions/70632311

            QUESTION

            C socket server and Python socket client "Resource temporarily unavailable"
            Asked 2021-Nov-23 at 09:24

            I am creating a C server and Python client for UNIX domain datagram sockets (UDS) IPC on Ubuntu 18.04. My scenario is: Python runs as a child process created with fork-execv where C is the parent process. The Python client blocks on socket.recvfrom until data is sent by the C server. When the C server sends data to the Python client then C will block on recvfrom until Python sends data to C with sendto.

            I have used UDS for a C client and a C server with no problems, but the C-Python setup is causing some problems. For this Python version I worked from an example at https://lloydrochester.com/post/c/unix-domain-socket-datagram.

            I create a server socket in C and bind to it; it returns file descriptor 5:

            ...

            ANSWER

            Answered 2021-Nov-23 at 09:24
            Explanation

            why does Python block both processes ?

            When your client is waiting for your server's response with recvfrom, you server just did nothing, thus server blocks at its recvfrom as well.

            why do I get that error message in nonblocking mode ?

            Your server/client might not be as robust as the one you quoted (i.e. from lloydrochester.com). Serveral parts broke and result in breaking the whole thing. Some of them are just about C Lang, such as Variable Declarations, Function Returning, etc. Others are about network programming, such as Buffer Sizing, Socket Internals, etc. It's not realistic to list them all and analyse one by one. Better read through K&R and BSD socket to fix them thoroughly.

            However, here is an relatively simple implementation for you case, based on your codes, shown below. In addition, you might want to change the reply message to Code_99 in the 48th line of server_alice.c.

            Environment

            Source https://stackoverflow.com/questions/70073112

            QUESTION

            Define Source port of tcp socket SOCK_STREAM
            Asked 2021-Sep-22 at 21:00

            i want to define the sourceport(localport) of this socket connection -- some help plox xD

            ...

            ANSWER

            Answered 2021-Sep-22 at 21:00
            struct sockaddr_in address;
            address.sin_family = AF_INET;
            address.sin_addr.s_addr = INADDR_ANY;
            // Hard code src port address
            address.sin_port=htons(9999);
            // Bind to port - warning check return code for failure
            bind(fd,(struct sockaddr *)&address,sizeof(address));
            // Connect         
            connect(fd, (struct sockaddr *)&addr, sizeof (struct sockaddr_in));
            

            Source https://stackoverflow.com/questions/69290158

            QUESTION

            Perl - multithreading / fork / synchronize problem:
            Asked 2021-Aug-20 at 04:37

            I'm trying to work as an example for the following code:

            ...

            ANSWER

            Answered 2021-Aug-19 at 11:35

            You need some memory that is shared between your threads/processes. The easiest is probably to use interpreter-based threads and threads::shared. For instance:

            Source https://stackoverflow.com/questions/68845224

            QUESTION

            Is fireUserEventTriggered correct way to "glue" non-netty callback-providing services with netty pipline?
            Asked 2021-Jul-29 at 15:53

            Good day!

            Wondering if using fireUserEventTriggered/userEventTriggered is netty way to collaborate with callback-oriented external services while processing message in channel handlers?

            I mean, if there is some "alien" service with nonblocking(callback mechanic) methods, is this is right way to call ChannelHandlerContext#fireUserEventTriggered(passing some params from callback closure) and then handle it within overloaded ChannelInboundHandler#userEventTriggered for continue communication within original channel where it all started.

            Example for illustration

            ...

            ANSWER

            Answered 2021-Jul-29 at 06:47

            It's definitely something you could used for that. That said you can also just do the write directly from your callback.

            Source https://stackoverflow.com/questions/68567822

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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