NetCoreServer | Ultra fast and low latency asynchronous socket server | Websocket library
kandi X-RAY | NetCoreServer Summary
kandi X-RAY | NetCoreServer Summary
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, Unix Domain Socket, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution. Has integration with high-level message protocol based on Fast Binary Encoding.
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QUESTION
I'm connecting to an XMPP chat server using NetCoreServer. Everything is working as intended. Whenever the server sends a message I process it using a normal method processData(string data)
. The problem is that if the method takes longer than a specific amount of time, the server closes the connection.
I was thinking about executing the method asynchronously, but the problem is that messaging coming from the server could be split into parts. The method process data detects that, and if the message received is just one part of the entire message, it'll store it. Next time it's called appends the new message to the older one, checks if the new message completes it or if it needs to wait for the next message and so on, until it has a complete one. Then it'll continue with processing it, so if it's called asynchronously, the calls have to wait for previous ones before executing, without blocking the NetCoreServer's OnReceive.
I am thinking of adding a var task=new Task(() => { ProcessData(result); });
to a queue whenever new data from the server arrives, but I don't know how to chain their execution or how to proceed. Or I could store data in a queue as it arrives, and somehow trigger an event to call ProcessData
whenever a new message is added into the queue. But I'm having the same problem aside from not knowing how, that events triggered should wait for the previous ones completion.
ProcessData looks something like this:
...ANSWER
Answered 2022-Mar-02 at 07:19There are many tools that you could use for solving this problem. Here I'll show a TPL Dataflow solution. You will need two ActionBlock
s, one for joining the split parts of the messages, and one for processing the complete messages. I am writing them below in the reverse order, because the first block needs to know about the second block during its construction. This example assumes that the final part of each complete message ends with a dot character:
QUESTION
i want to send message to all connected connection, the code is:
using NetCoreServer
...ANSWER
Answered 2021-Feb-08 at 14:14Assuming there is some mechanism somewhere that prevents the app from exiting as soon as MulticastText is over and done, you just need to lift your server
to a scope where both methods can access it:
QUESTION
it's my first time questioning on this platform. Feel free to point out what I should do or avoid in order to get better, thanks.
I'm trying to sending a Struct object to MES(Manufacturing Execution System) for changing status of my work station. Here is the illustration of the data structure(2.2):
And the code below in C# is what I have done. I' m sure that I connected to the MES system but the Status just did't change, and I thought the reason might related to the format of the data I transfered.
...ANSWER
Answered 2020-Nov-02 at 02:20The marshalling method to get your byte array should work.
Now onto your data structure:
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