basic-computer-games | updated version of the classic `` Basic Computer Games | Learning library

 by   coding-horror C# Version: Current License: Unlicense

kandi X-RAY | basic-computer-games Summary

kandi X-RAY | basic-computer-games Summary

basic-computer-games is a C# library typically used in Tutorial, Learning applications. basic-computer-games has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common programming languages
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            kandi-support Support

              basic-computer-games has a medium active ecosystem.
              It has 9435 star(s) with 1226 fork(s). There are 149 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 55 have been closed. On average issues are closed in 47 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of basic-computer-games is current.

            kandi-Quality Quality

              basic-computer-games has 0 bugs and 0 code smells.

            kandi-Security Security

              basic-computer-games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              basic-computer-games code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              basic-computer-games is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              basic-computer-games releases are not available. You will need to build from source code and install.
              It has 39599 lines of code, 2434 functions and 889 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed basic-computer-games and discovered the below as its top functions. This is intended to give you an instant insight into basic-computer-games implemented functionality, and help decide if they suit your requirements.
            • Main function
            • Recursively diffs child nodes
            • step 2 . diff
            • Convert the given type to an ASCII string
            • helper function to handle the help .
            • Play player player .
            • Play board .
            • Add DOM nodes to dom node
            • Apply a patch node to the DOM .
            • random initial time
            Get all kandi verified functions for this library.

            basic-computer-games Key Features

            No Key Features are available at this moment for basic-computer-games.

            basic-computer-games Examples and Code Snippets

            No Code Snippets are available at this moment for basic-computer-games.

            Community Discussions

            QUESTION

            What does C(C) do in BASIC?
            Asked 2022-Mar-06 at 17:18

            I'm currently trying to understand this BASIC program. I especially have issues with this part:

            ...

            ANSWER

            Answered 2022-Mar-06 at 17:18

            In the original BASIC program, there is a GOTO 1500 on line 90, which comes before lines 16-19, that you’ve reproduced here. Line 1500 is the start of the program’s main loop. This particular programmer uses the (not uncommon) pattern of placing subroutines at the beginning of their BASIC program, using a GOTO to jump to the main code.

            The code you’ve reproduced from the Creative Computing program you’ve linked is a subroutine to “get a card”, as indicated by the comment above that section of code:

            Source https://stackoverflow.com/questions/71369309

            QUESTION

            Is there a way to call a function without adding to the call stack?
            Asked 2022-Jan-05 at 19:42

            I've some goto-laden C++ code that looks like

            ...

            ANSWER

            Answered 2022-Jan-05 at 15:20

            It sounds like you want to ensure tail call optimization. At present there's no standard way to do this, but if you're using Clang you can use the clang::musttail attribute.

            Source https://stackoverflow.com/questions/70595133

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install basic-computer-games

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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