optimization | Routing optimization module module for Itinero | Router library

 by   itinero C# Version: Current License: Apache-2.0

kandi X-RAY | optimization Summary

kandi X-RAY | optimization Summary

optimization is a C# library typically used in Networking, Router applications. optimization has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A module for solving optimization routing problems with Itinero as a routing solution.
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              optimization has a low active ecosystem.
              It has 43 star(s) with 14 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 20 open issues and 17 have been closed. On average issues are closed in 59 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of optimization is current.

            kandi-Quality Quality

              optimization has 0 bugs and 0 code smells.

            kandi-Security Security

              optimization has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              optimization code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              optimization is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              optimization releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            optimization Key Features

            No Key Features are available at this moment for optimization.

            optimization Examples and Code Snippets

            No Code Snippets are available at this moment for optimization.

            Community Discussions

            QUESTION

            Why does the implementation of std::any use a function pointer + function op codes, instead of a pointer to a virtual table + virtual calls?
            Asked 2022-Apr-08 at 15:31

            Both the GCC and LLVM implementations of std::any store a function pointer in the any object and call that function with an Op/Action argument to perform different operations. Here is an example of that function from LLVM:

            ...

            ANSWER

            Answered 2022-Apr-08 at 15:31

            Consider a typical use case of a std::any: You pass it around in your code, move it dozens of times, store it in a data structure and fetch it again later. In particular, you'll likely return it from functions a lot.

            As it is now, the pointer to the single "do everything" function is stored right next to the data in the any. Given that it's a fairly small type (16 bytes on GCC x86-64), any fits into a pair of registers. Now, if you return an any from a function, the pointer to the "do everything" function of the any is already in a register or on the stack! You can just jump directly to it without having to fetch anything from memory. Most likely, you didn't even have to touch memory at all: You know what type is in the any at the point you construct it, so the function pointer value is just a constant that's loaded into the appropriate register. Later, you use the value of that register as your jump target. This means there's no chance for misprediction of the jump because there is nothing to predict, the value is right there for the CPU to consume.

            In other words: The reason that you get the jump target for free with this implementation is that the CPU must have already touched the any in some way to obtain it in the first place, meaning that it already knows the jump target and can jump to it with no additional delay.

            That means there really is no indirection to speak of with the current implementation if the any is already "hot", which it will be most of the time, especially if it's used as a return value.

            On the other hand, if you use a table of function pointers somewhere in a read-only section (and let the any instance point to that instead), you'll have to go to memory (or cache) every single time you want to move or access it. The size of an any is still 16 bytes in this case but fetching values from memory is much, much slower than accessing a value in a register, especially if it's not in a cache. In a lot of cases, moving an any is as simple as copying its 16 bytes from one location to another, followed by zeroing out the original instance. This is pretty much free on any modern CPU. However, if you go the pointer table route, you'll have to fetch from memory every time, wait for the reads to complete, and then do the indirect call. Now consider that you'll often have to do a sequence of calls on the any (i.e. move, then destruct) and this will quickly add up. The problem is that you don't just get the address of the function you want to jump to for free every time you touch the any, the CPU has to fetch it explicitly. Indirect jumps to a value read from memory are quite expensive since the CPU can only retire the jump operation once the entire memory operation has finished. That doesn't just include fetching a value (which is potentially quite fast because of caches) but also address generation, store forwarding buffer lookup, TLB lookup, access validation, and potentially even page table walks. So even if the jump address is computed quickly, the jump won't retire for quite a long while. In general, "indirect-jump-to-address-from-memory" operations are among the worst things that can happen to a CPU's pipeline.

            TL;DR: As it is now, returning an any doesn't stall the CPU's pipeline (the jump target is already available in a register so the jump can retire pretty much immediately). With a table-based solution, returning an any will stall the pipeline twice: Once to fetch the address of the move function, then another time to fetch the destructor. This delays retirement of the jump quite a bit since it'll have to wait not only for the memory value but also for the TLB and access permission checks.

            Code memory accesses, on the other hand, aren't affected by this since the code is kept in microcode form anyway (in the µOp cache). Fetching and executing a few conditional branches in that switch statement is therefore quite fast (and even more so when the branch predictor gets things right, which it almost always does).

            Source https://stackoverflow.com/questions/71797625

            QUESTION

            Why is `forever` in Haskell implemented this way?
            Asked 2022-Feb-05 at 20:34

            Haskell provides a convenient function forever that repeats a monadic effect indefinitely. It can be defined as follows:

            ...

            ANSWER

            Answered 2022-Feb-05 at 20:34

            The execution engine starts off with a pointer to your loop, and lazily expands it as it needs to find out what IO action to execute next. With your definition of forever, here's what a few iterations of the loop like like in terms of "objects stored in memory":

            Source https://stackoverflow.com/questions/70990108

            QUESTION

            My project doesn't compile with optimization parameters after upgrading from angular 11 to angular 12
            Asked 2022-Jan-31 at 19:50

            I just upgraded an environment with nrwl from angular version 11 to 12 with two angular applications and several libraries. After update when I try to compile using optimization settings:

            angular.json

            ...

            ANSWER

            Answered 2022-Jan-31 at 19:50

            Reason of the issue

            It is expected browserslist to return an entry for each version ("safari 15.2", "safari 15.3") instead of a range ("safari 15.2-15.3"). So, this is just a bug in the parsing logic of Safari browser versions which needs to be corrected and will be done soon in fixed versions of Angular 12/Angular 13. Link to details is here.

            IMPORTANT UPDATE:

            This is fixed in v12.2.16 and v13.2.1, please update if you are experiencing this issue. Users on v11 shouldn't be affected. Link to details is here. If you can not/do not want to update for any reason, then one of the workarounds below can be used.

            Workarounds:

            Modify .browserslistrc

            Add to .browserslistrc such lines:

            Source https://stackoverflow.com/questions/70910612

            QUESTION

            Missing bounds checking elimination in String constructor?
            Asked 2022-Jan-30 at 21:18

            Looking into UTF8 decoding performance, I noticed the performance of protobuf's UnsafeProcessor::decodeUtf8 is better than String(byte[] bytes, int offset, int length, Charset charset) for the following non ascii string: "Quizdeltagerne spiste jordbær med flØde, mens cirkusklovnen".

            I tried to figure out why, so I copied the relevant code in String and replaced the array accesses with unsafe array accesses, same as UnsafeProcessor::decodeUtf8. Here are the JMH benchmark results:

            ...

            ANSWER

            Answered 2022-Jan-12 at 09:52

            To measure the branch you are interested in and particularly the scenario when while loop becomes hot, I've used the following benchmark:

            Source https://stackoverflow.com/questions/70272651

            QUESTION

            Data path "" must NOT have additional properties(extractCss) in Angular 13 while upgrading project
            Asked 2022-Jan-27 at 14:41

            I am facing an issue while upgrading my project from angular 8.2.1 to angular 13 version.

            After a successful upgrade while preparing a build it is giving me the following error.

            ...

            ANSWER

            Answered 2021-Dec-14 at 12:45

            Just remove the "extractCss": true from your production environment, it will resolve the problem.

            The reason about it is extractCss is deprecated, and it's value is true by default. See more here: Extracting CSS into JS with Angular 11 (deprecated extractCss)

            Source https://stackoverflow.com/questions/70344098

            QUESTION

            What are "extern char condition tricks"?
            Asked 2022-Jan-23 at 04:53

            I was reading the GCC documentation on C and C++ function attributes. In the description of the error and warning attributes, the documentation casually mentions the following "trick":

            error ("message")
            warning ("message")

            If the error or warning attribute is used on a function declaration and a call to such a function is not eliminated through dead code elimination or other optimizations, an error or warning (respectively) that includes message is diagnosed. This is useful for compile-time checking, especially together with __builtin_constant_p and inline functions where checking the inline function arguments is not possible through extern char [(condition) ? 1 : -1]; tricks.

            While it is possible to leave the function undefined and thus invoke a link failure (to define the function with a message in .gnu.warning* section), when using these attributes the problem is diagnosed earlier and with exact location of the call even in presence of inline functions or when not emitting debugging information.

            There's no further explanation. Perhaps it's obvious to programmers immersed in the environment, but it's not at all obvious to me, and I could not find any explanation online. What is this technique and when might I use it?

            ...

            ANSWER

            Answered 2022-Jan-23 at 04:53

            I believe the premise is to have a compile time assert functionality. Suppose that you wrote

            Source https://stackoverflow.com/questions/70818988

            QUESTION

            Clang generates strange output when dividing two integers
            Asked 2021-Dec-07 at 09:57

            I have written the following very simple code which I am experimenting with in godbolt's compiler explorer:

            ...

            ANSWER

            Answered 2021-Dec-07 at 09:52

            The assembly seems to be checking if either num or den is larger than 2**32 by shifting right by 32 bits and then checking whether the resulting number is 0. Depending on the decision, a 64-bit division (div rsi) or 32-bit division (div esi) is performed.

            Presumably this code is generated because the compiler writer thinks the additional checks and potential branch outweigh the costs of doing an unnecessary 64-bit division.

            Source https://stackoverflow.com/questions/70257914

            QUESTION

            Inlining of function parameters in GHC
            Asked 2021-Nov-25 at 10:34

            I was trying to find the source for a certain kind of inlining that happens in GHC, where a function that is passed as an argument to another function is inlined. For example, I may write a definition like the following (using my own List type to avoid rewrite rules):

            ...

            ANSWER

            Answered 2021-Nov-25 at 10:34

            The optimization is called "call-pattern specialization" (a.k.a. SpecConstr) this specializes functions according to which arguments they are applied to. The optimization is described in the paper "Call-pattern specialisation for Haskell programs" by Simon Peyton Jones. The current implementation in GHC is different from what is described in that paper in two highly relevant ways:

            1. SpecConstr can apply to any call in the same module, not just recursive calls inside a single definition.
            2. SpecConstr can apply to functions as arguments, not just constructors. However, it doesn't work for lambdas, unless they have been floated out by full laziness.

            Here is the relevant part of the core that is produced without this optimization, using -fno-spec-constr, and with the -dsuppress-all -dsuppress-uniques -dno-typeable-binds flags:

            Source https://stackoverflow.com/questions/70060230

            QUESTION

            How is the s=s+c string concat optimization decided?
            Asked 2021-Sep-08 at 00:15

            Short version: If s is a string, then s = s + 'c' might modify the string in place, while t = s + 'c' can't. But how does the operation s + 'c' know which scenario it's in?

            Long version:

            t = s + 'c' needs to create a separate string because the program afterwards wants both the old string as s and the new string as t.

            s = s + 'c' can modify the string in place if s is the only reference, as the program only wants s to be the extended string. CPython actually does this optimization, if there's space at the end for the extra character.

            Consider these functions, which repeatedly add a character:

            ...

            ANSWER

            Answered 2021-Sep-08 at 00:15

            Here's the code in question, from the Python 3.10 branch (in ceval.c, and called from the same file's implementation of the BINARY_ADD opcode). As @jasonharper noted in a comment, it peeks ahead to see whether the result of the BINARY_ADD will next be bound to the same name from which the left-hand addend came. In fast(), it is (operand came from s and result stored into s), but in slow() it isn't (operand came from s but stored into t).

            There's no guarantee this optimization will persist, though. For example, I noticed that your fast() is no faster than your slow() on the current development CPython main branch (which is the current work-in-progress toward an eventual 3.11 release).

            Should people rely on this?

            As noted, there's no guarantee this optimization will persist. "Serious" Python programmers should know better than to rely on dodgy CPython-specific tricks, and, indeed, PEP 8 explicitly warns against relying on this specific one:

            Code should be written in a way that does not disadvantage other implementations of Python (PyPy, Jython, IronPython, Cython, Psyco, and such).

            For example, do not rely on CPython's efficient implementation of in-place string concatenation for statements in the form a += b or a = a + b ...

            Source https://stackoverflow.com/questions/69079181

            QUESTION

            Is it possible for other x86-64 emulators on M1 to leverage the same optimizations used by Rosetta 2?
            Asked 2021-Sep-04 at 20:10

            I am curious about the vastly different performance characteristics of running x86-64 binaries on the Apple M1 platform using Rosetta 2 vs. emulation, for example what Docker Desktop currently does using QEMU.

            I understand why emulation is so slow, but an explanation for why Rosetta 2 is so fast has been detailed in this Twitter thread: https://twitter.com/ErrataRob/status/1331735383193903104

            The gist of that explanation is that under usual circumstances, arm and x86 have opposite (and incompatible) memory addressing schemes which require significant emulation overhead, but the M1 chip addresses this with a hardware optimization that allows it to access memory using both addressing schemes. Effectively, when Rosetta 2-emulated instructions are being run, a flag is set to let the processor know to use the x86-style addressing scheme.

            Assuming this explanation is reasonable (and if anyone has better-sourced reporting than the above Twitter thread I would appreciate it in the comments for inclusion), is it technically plausible that this optimization could be leveraged for full hardware emulation, for example running x86-64 Linux Docker containers, or running a full x86-64 Windows desktop virtual machine a la VMware Fusion/VirtualBox? Or, does the separate operating system layer in those scenarios preclude being able to leverage the memory ordering optimization?

            Separately, is this processor mode (flags or instructions) documented and published for 3rd-party use, or is it private to Apple only?

            ...

            ANSWER

            Answered 2021-Sep-04 at 20:09

            Not memory addressing, memory ordering. i.e. for lock-free atomics used for inter-thread synchronization - in x86, every asm load/store is acquire/release respectively. (With real x86 CPUs doing speculative early loads so performance doesn't suffer under normal conditions when a single thread is operating on memory that other threads aren't writing.)

            M1 has hardware support for a mode like that, as well as a weakly-ordered mode to run native AArch64 code most efficiently. See

            And yes, https://github.com/saagarjha/TSOEnabler is open-source software to toggle that support. But it's a kernel extension, and code signing makes it tricky to get MacOS to allow it, and you have to sign it or disable signature verification or something:

            Supposedly, you should be able to use this if you build and sign the kernel extension (disabling SIP if you aren't using a KEXT signing certificate) and drag it into /Library/Extensions. A dialog should come up to prompt you to enable the extension in the Security & Privacy preferences pane, you allow it from there and restart, and it will be installed. (If you're not seeing it, the permissions on the extension might be wrong: try a chown -R root:wheel.) In practice this can go wrong in many ways, and I have had luck by "resetting everything" and trying to install after doing the following:

            [...] see the link for the list of steps

            So yes, it's plausible that QEMU's x86 emulation could use the same hardware support that Rosetta-2's x86 emulation does. They're both x86 emulators.

            And as you say, the main issue is Apple providing public APIs for enabling the HW mode so people don't have to install this kernel module manually; I'm sure most people wouldn't want to do that. I don't know much about the software situation, I was more interested in the CPU-architecture details.

            Source https://stackoverflow.com/questions/69056518

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