NBTExplorer | A graphical NBT editor for all Minecraft NBT data sources | Video Game library

 by   jaquadro C# Version: v2.8.0-win License: MIT

kandi X-RAY | NBTExplorer Summary

kandi X-RAY | NBTExplorer Summary

NBTExplorer is a C# library typically used in Gaming, Video Game, Minecraft applications. NBTExplorer has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

NBTExplorer is an open-source NBT editor for all common sources of NBT data. It's mainly intended for editing Minecraft game data.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              NBTExplorer has a medium active ecosystem.
              It has 1841 star(s) with 253 fork(s). There are 72 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 83 open issues and 34 have been closed. On average issues are closed in 176 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of NBTExplorer is v2.8.0-win

            kandi-Quality Quality

              NBTExplorer has 0 bugs and 0 code smells.

            kandi-Security Security

              NBTExplorer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              NBTExplorer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              NBTExplorer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NBTExplorer releases are available to install and integrate.
              NBTExplorer saves you 701 person hours of effort in developing the same functionality from scratch.
              It has 1622 lines of code, 0 functions and 146 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of NBTExplorer
            Get all kandi verified functions for this library.

            NBTExplorer Key Features

            No Key Features are available at this moment for NBTExplorer.

            NBTExplorer Examples and Code Snippets

            No Code Snippets are available at this moment for NBTExplorer.

            Community Discussions

            QUESTION

            Minecraft Shared Inventory Between Players in a LAN World
            Asked 2020-Jan-20 at 19:41

            The problem I am trying to solve is allowing all players to share the same inventory in a Minecraft LAN world. This means that if someone chops down a tree and gets wood, everyone will get that wood. If someone drops an item, the item will be removed from everyone's inventory. If someone is mining with a pick that's in slot 1 on the hotbar, it should be losing durability for everyone else. If someone rearranges items in the inventory, it should be rearranged for everyone else. Basically, I'm wondering if there is a way to set everyone's inventory to the same object so that any modifications to the inventory is the same for everyone.

            I have tried using NBTExplorer to copy inventories but that doesn't sync between players in realtime. I am also aware that there are server plugins that can have inventories synced to a database like MySQL, but I am almost certain there is an easier way to do this other than hosting a server and trying to set up a plugin and DB for this.

            Is there a value I can modify that will cause all inventories to have the same seed? Can I use some command to generate a world with all player inventories pointing to one location?

            ...

            ANSWER

            Answered 2020-Jan-17 at 23:32

            It's not as simple as just generating a seed or anything like that. You need to persist and transmit each and every inventory change, per player, to all players. And find a way to keep that in sync.

            You'd probably be best off using a server side plugin, since this cannot be achieved on client-side only. Listen to any inventory events using a plugin listener, and then iterate over all players except the one who triggered the event, to perform the same operations on their inventory to keep all players in sync.

            Source https://stackoverflow.com/questions/59796037

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NBTExplorer

            You can download it from GitHub.

            Support

            NBTExplorer supports reading and writing the following formats:.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Video Game Libraries

            Proton

            by ValveSoftware

            ArchiSteamFarm

            by JustArchiNET

            MinecraftForge

            by MinecraftForge

            byte-buddy

            by raphw

            nes

            by fogleman

            Try Top Libraries by jaquadro

            StorageDrawers

            by jaquadroJava

            LilyPath

            by jaquadroC#

            VideoTXL

            by jaquadroC#

            GardenCollection

            by jaquadroJava