SuperSocket | light weight , cross platform | Socket library
kandi X-RAY | SuperSocket Summary
kandi X-RAY | SuperSocket Summary
SuperSocket is a light weight extensible socket application framework. You can use it to build an always connected socket application easily without thinking about how to use socket, how to maintain the socket connections and how socket works. It is a pure C# project which is designed to be extended, so it is easy to be integrated to your existing systems as long as they are developed in .NET language. Nightly build packages:
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SuperSocket
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Trending Discussions on SuperSocket
QUESTION
I am trying to build a Networkscanner that scans my localnetwork. Here is how I would do it:
- Create an ARP Request.
- Create an Ethernet Frame.
- Place the ARP Request inside the Ethernet Frame.
- Send the combined frame and receive responses.
- Then parse the responses and print the results.
Here is my code so far:
...ANSWER
Answered 2021-Jan-30 at 14:27Make sure you're running your script as root.
The second issue isn't important, the main one being that Scapy can't open a /dev/bpf
handler.
QUESTION
I am really having a headache with this weird "issue" with websockets, I am returning to programming from a pause of 10 years and I am learning websockets for the first time, so I must be doing something wrong.
I made a simple code in C# to open a websocket connection and receive messages (Book order updates) from Binance Websocket API, I followed their guidelines like sending a subscribe message in JSON format to be able to receive the messages.
And it works... BUT only if I put a Console.Write("")
in the while loop below, if I don't it just stays in OPEN state and never exits the loop, standing there forever, the command Console.WriteLine("after loop")
is never printed. I put this loop to wait the websocket to connect to the server (State from Connecting to Open).
If you see the code below, With the Console.Write("")
commented the loop is never exited and the websocket messages are never received, uncomment it and everything will work fine.
I attached 2 images showing the output in Console, also tried to take out the "using" statement and put an infinite loop instead of Console.ReadKey();
. But nothing seems to work, only if I uncomment the write command inside the loop, what I think it's bizarre...
Why is this? What am I doing wrong?
...ANSWER
Answered 2020-May-03 at 09:15I was able to reproduce this behavior only in Release
mode and I would say that it seems to be compiler+JIT issue.
Here disassembly(can be viewed in VS Debug -> Windows -> Disassembly) code which is generated for non-loop:
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