SuperSocket.ClientEngine | NET library which can make your socket client | Socket library

 by   kerryjiang C# Version: Current License: No License

kandi X-RAY | SuperSocket.ClientEngine Summary

kandi X-RAY | SuperSocket.ClientEngine Summary

SuperSocket.ClientEngine is a C# library typically used in Networking, Socket, Unity applications. SuperSocket.ClientEngine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

SuperSocket.ClientEngine is a .NET library for socket client rapid development. It provides easy to use and efficient APIs to simplify your socket development work about asynchronous connecting, data sending, data receiving, network protocol analysising and transfer layer encryption.
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              SuperSocket.ClientEngine has a low active ecosystem.
              It has 338 star(s) with 188 fork(s). There are 55 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 41 open issues and 42 have been closed. On average issues are closed in 68 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperSocket.ClientEngine is current.

            kandi-Quality Quality

              SuperSocket.ClientEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              SuperSocket.ClientEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SuperSocket.ClientEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SuperSocket.ClientEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              SuperSocket.ClientEngine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              SuperSocket.ClientEngine saves you 1 person hours of effort in developing the same functionality from scratch.
              It has 5 lines of code, 0 functions and 116 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            SuperSocket.ClientEngine Key Features

            No Key Features are available at this moment for SuperSocket.ClientEngine.

            SuperSocket.ClientEngine Examples and Code Snippets

            No Code Snippets are available at this moment for SuperSocket.ClientEngine.

            Community Discussions

            QUESTION

            Websocket only receives messages if Console.Write() is present, why is this?
            Asked 2020-May-03 at 09:15

            I am really having a headache with this weird "issue" with websockets, I am returning to programming from a pause of 10 years and I am learning websockets for the first time, so I must be doing something wrong.

            I made a simple code in C# to open a websocket connection and receive messages (Book order updates) from Binance Websocket API, I followed their guidelines like sending a subscribe message in JSON format to be able to receive the messages.

            And it works... BUT only if I put a Console.Write("") in the while loop below, if I don't it just stays in OPEN state and never exits the loop, standing there forever, the command Console.WriteLine("after loop") is never printed. I put this loop to wait the websocket to connect to the server (State from Connecting to Open).

            If you see the code below, With the Console.Write("") commented the loop is never exited and the websocket messages are never received, uncomment it and everything will work fine.

            I attached 2 images showing the output in Console, also tried to take out the "using" statement and put an infinite loop instead of Console.ReadKey();. But nothing seems to work, only if I uncomment the write command inside the loop, what I think it's bizarre...

            Why is this? What am I doing wrong?

            ...

            ANSWER

            Answered 2020-May-03 at 09:15

            I was able to reproduce this behavior only in Release mode and I would say that it seems to be compiler+JIT issue.

            Here disassembly(can be viewed in VS Debug -> Windows -> Disassembly) code which is generated for non-loop:

            Source https://stackoverflow.com/questions/61567091

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperSocket.ClientEngine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/kerryjiang/SuperSocket.ClientEngine.git

          • CLI

            gh repo clone kerryjiang/SuperSocket.ClientEngine

          • sshUrl

            git@github.com:kerryjiang/SuperSocket.ClientEngine.git

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