CppSharp | glue C/C++ APIs to high-level languages
kandi X-RAY | CppSharp Summary
kandi X-RAY | CppSharp Summary
CppSharp is a tool and set of libraries which facilitates the usage of native C/C++ code with the .NET ecosystem. It consumes C/C++ header and library files and generates the necessary glue code to surface the native API as a managed API. Such an API can be used to consume an existing native library in your managed code or add managed scripting support to a native codebase. The supported target languages at present are C# and C++/CLI. It can also be used as a library to parse native code into a syntax tree with a rich declaration and type information model.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CppSharp
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QUESTION
I'm trying to start my first project with Cppsharp using Visual Studio 2015, following the getting started guide.
The steps I followed were to:
- Create new C# console project
- Install Cppsharp using Nuget
- Add references to Dlls into the project
- Create C# source file based on the example in this old post
Whilst the example in the post is old, it still seems to be consistent with the getting started guide. The full program is listed below.
...ANSWER
Answered 2021-May-14 at 15:01Posted the same question on the Github page and was recommended to upgrade from VS2015
Installing VS2019 removed this error
QUESTION
I have a runtime written in C++ (with Mono embedded) which calls functions in a dll written in C# using mono_jit_exec
and mono_runtime_invoke
. The glue code is generated with CppSharp - which I don't think is relevant here, but just to mention.
So far all good, I can communicate in both directions.
What I want now is to debug the C# code only, using Visual Studio (I'm using the version 2019 on macOS). So in my C# project, I went to Run Configuration and selected the Start external program option pointing to my C++ assembly. After that, I've set some breakpoints, but when I run the C# project in Debug mode, they're never triggered.
Why is not working - is there something else that needs to be done? Is it because Mono is involved?
...ANSWER
Answered 2020-Aug-12 at 03:33Ok, so the answer is that is currently not supported.
A workaround would be to do remote debugging using a plugin for Visual Studio or Visual Studio Code, as Unity does.
One available extension is VS Code Mono Debug, which is based on the SDB: Mono Soft Debugger Client.
QUESTION
I have the following C-calls to libACL:
...ANSWER
Answered 2020-Jul-14 at 09:00From looking here, those ACL types are defined as:
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