UnityUtils | A library of C # utility classes for Unity | Learning library

 by   mortennobel C# Version: Current License: MIT

kandi X-RAY | UnityUtils Summary

kandi X-RAY | UnityUtils Summary

UnityUtils is a C# library typically used in Tutorial, Learning, Unity applications. UnityUtils has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A library of C# utility classes for Unity
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            kandi-support Support

              UnityUtils has a low active ecosystem.
              It has 83 star(s) with 22 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityUtils is current.

            kandi-Quality Quality

              UnityUtils has 0 bugs and 0 code smells.

            kandi-Security Security

              UnityUtils has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnityUtils code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnityUtils is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityUtils releases are not available. You will need to build from source code and install.

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            UnityUtils Key Features

            No Key Features are available at this moment for UnityUtils.

            UnityUtils Examples and Code Snippets

            No Code Snippets are available at this moment for UnityUtils.

            Community Discussions

            Trending Discussions on UnityUtils

            QUESTION

            Unity3D & OpenCV using a custom camera (AruCo)
            Asked 2020-Aug-11 at 22:27

            I have been trying to perform AruCo or Marker detection in unity using a customer camera that can provide a texture, this is not a regular camera so you cant use the regular webcamtexture that comes with the package, i have been trying everything that i can imagine but it just dont work for me. I have tested so many things so ill post my code for AruCo and maybe someone can help me fix this, the code dont show any errors but it also doesnt detect anything or at minimum i was expecting the rejected corners to be detected.

            ...

            ANSWER

            Answered 2020-Aug-11 at 22:27

            The problem with the code was that the images were coming as Alpha8 texture and OpenCV works with RGB texture, so when i was converting to RGB the A part was been strip from the image which was pretty much the only content in it.

            The solution was posted on this other thread: Solution to change format from Alpha8 to RGBA texture.

            Source https://stackoverflow.com/questions/63203658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityUtils

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/mortennobel/UnityUtils.git

          • CLI

            gh repo clone mortennobel/UnityUtils

          • sshUrl

            git@github.com:mortennobel/UnityUtils.git

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