craftsman | NET 7 scaffolding tool to help you stop | Continuous Deployment library

 by   pdevito3 C# Version: v0.20.0 License: MIT

kandi X-RAY | craftsman Summary

kandi X-RAY | craftsman Summary

craftsman is a C# library typically used in Devops, Continuous Deployment, Framework applications. craftsman has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Craftsman is the workhorse behind the Wrapt framework and provides a suite of CLI commands for quickly scaffolding out new files and projects for your .NET Web APIs with simple CLI commands and configuration files.
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              craftsman has a medium active ecosystem.
              It has 924 star(s) with 60 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 61 have been closed. On average issues are closed in 69 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of craftsman is v0.20.0

            kandi-Quality Quality

              craftsman has 0 bugs and 0 code smells.

            kandi-Security Security

              craftsman has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              craftsman code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              craftsman is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              craftsman releases are available to install and integrate.

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            craftsman Key Features

            No Key Features are available at this moment for craftsman.

            craftsman Examples and Code Snippets

            No Code Snippets are available at this moment for craftsman.

            Community Discussions

            QUESTION

            How to delay the adoption of a particular dependency injection framework during the early development phase?
            Asked 2021-Dec-15 at 10:44

            Robert C. Martin in his book "Clean Architecture: A Craftsman's Guide to Software Structure and Design" mentions that a good architecture allows to delay decisions about details. One of those he mentions is:

            It is not necessary to adopt a dependency injection framework early in development, because the high-level policy should not care how dependencies are resolved

            What is a proper work methodology to achive that? How can you start developing in an efficient way without a particular dependency injection framework?

            ...

            ANSWER

            Answered 2021-Dec-15 at 10:44

            How can you start developing in an efficient way without a particular dependency injection framework?

            The short answer is:

            Just like you did before those DI frameworks exists!

            Even those frameworks have a lot of benefits it's a quite good idea to start without them to write your code in a framework independent way. This addresses the code smell immobility.

            Let's assume you want to setup a controller, a use case and repository.

            Source https://stackoverflow.com/questions/70353910

            QUESTION

            Single return type in Hibernate Search
            Asked 2021-Oct-28 at 08:25

            Let's say I have an app with many different entities, which do not have relations between each other.

            I would like to create a search that queries all of them, but returns a unified type, i.e:

            ...

            ANSWER

            Answered 2021-Oct-28 at 08:25

            Note that you don't need to assign each type to the same index; Hibernate Search is perfectly capable of searching through multiple indexes in a single query. And performance would likely be identical (Lucene indexes are often split into multiple segments under the hood anyway).

            That being said, here's how you could do it, assuming there's a constructor in SearchResult:

            Source https://stackoverflow.com/questions/69735853

            QUESTION

            Which Roblox/LUAU classes can have malware/scripts hidden inside?
            Asked 2021-Oct-07 at 23:48

            Which Roblox/LUAU classes can have malware/scripts hidden inside? Which classes will still be executed as a script? Which classes cannot contain a malicious script? Audio?

            Since the complaint has been made that it's not clear what I'm asking, I've added emphasis above and put the title in there, too.

            Ok, so I'm trying to learn how to detect and remove malware from things in the Roblox Studio Toolbox. That is a tall order, since I'm still learning LUAU and there are many ways to conceal malware, including obfuscation techniques (spacing, reversed strings, reversed ascii strings, getfenv(), hidden teleports, nested scripts, scripts that were reclassified to something else, like a weld, etc.).

            Reclassified malware is the thing I have the most trouble with, although long scripts and scripts split into different files can be a pain, too. I do things by trial and error, like in the case of the Sakura Tree model by TreelingDeveloper (rbxassetid://6787294322). I stripped it of everything except the Trunk and Mesh, Falling Leaves and Particle Emitter, and Leaves and Mesh, and it is still similar, despite removing a couple dozen pieces, including two scripts that were nested inside several welds and claimed to weld the bark on.

            Edit: I rechecked the Sakura tree after posting. Deleting all those parts reduced its visual appeal, although not completely. There were a lot of "Bark," "Other" and "Welds" that I deleted, and even the ThumbnailCamera. As it turns out, keeping all of the "Bark" and "Others" adds additional details to the trunk. I can't see a use for the ThumbnailCamera or the welds and "auto-weld" scripts.

            It's not terribly hard to use CTRL-SHIFT-F to search for words like "getfenv," "string.reverse," "require," "eriuqer," and "teleport" but it is beyond my level of ability to find everything.

            If you have any suggestions or tips on the question or the larger issues of malware in Roblox assets, I'd love to hear about it. Thanks!

            Antimalware Plug-ins

            Thus far, I have reviewed several (~10) plug-ins for detecting malware. None of them have seem to have behavioral or real-time detection. They all seem to use simplistic heuristic detection, often relying on common words and phrases associated with known malware, as well as certain LUAU commands and obfuscation techniques. Those that I thought were worth using, as inadequate as they were, are GameGuard, Guardian Angel Defender, Mirror Egg and Ro-Protect. Unfortunately, they get a fair number of false positives (Mirror Egg, for example, suggests that anything with the name "Fire," including fire effects I added, may be malware). GAD has the best UI and seems to find more than anything else, but it also finds a lot of "empty objects" that I'm not sure what to make of. None of them are real-time, and none are good enough on their own.

            Explanation

            I'm not artistic, so it really isn't possible for me to develop my own models, meshes and such, and I think people who say those who use the toolbox are lazy and get what they deserve are apparently unaware that not everyone is a master craftsman when it comes to CG.

            Roblox Studio's Toolbox is jam-packed with assets, which is great, except many of them contain malware.

            Beyond this point is mostly a rant. Feel free to ignore, unless you're going to tell me to contact Roblox Customer Service or go to the Roblox DevForum.

            You may ask why I don't post this on the DevForum. I've been there since April and, despite 7 hours of reading and over 1k likes, I still have not become a "regular". I asked customer service about this, but they gave me the run-around, referring me back to the rules to become a regular (which are deliberately vague) and generally being eager to get rid of me as fast as possible without actually helping.

            You may ask why I didn't ask Roblox for help. Having asked both the Appeals team (which had given me a 3-day IP ban and permanently suspended my unlisted, >private< game that is still in development because, they stated, I'd added an "inappropriate model" from the toolbox - a model that I didn't modify, and then rejected my appeal without any valid reason) and Customer Service, which gave me the run-around and did their very best not to help me, and to get rid of me as rapidly as possible, I'm trying to learn how to protect myself. In short, Roblox apparently refuses to take any real steps to deal with the plethora of malware, and help pages DO NOTHING to teach developers how to find malware. I've learned more on my own - which isn't nearly enough.

            If I sound irritated, it's because I am. They have some of the worst customer support I've ever encountered in the 36 years of my adult life, and I've got many years of experience in that field, including tech support.

            The Roblox tutorial pages have this to say when it introduces the toolbox:

            > Anyone can upload an item to the Toolbox, so make sure your game still works after adding an item before settling on it. To learn how to inspect a model before inserting it, see [Item Inspection][1].

            The linked page is woefully inadequate, and the page that Customer Support referred me to is, too. [What Is This Infected Model On My Place? help article.][2]

            [1]: https://developer.roblox.com/en-us/resources/studio/Toolbox#item-inspection [2]: https://en.help.roblox.com/hc/articles/203312920

            ...

            ANSWER

            Answered 2021-Oct-07 at 23:48

            When it comes to things that can execute code, the answer is Scripts and LocalScripts.

            Some things to know, Scripts are only active in a few locations. According to the docs :

            The instant that the following conditions are met, a Script’s Lua code is run in a new thread:

            Similarly for LocalScripts :

            A LocalScript will only run Lua code if it is a descendant of one of the following objects:

            This doesn't apply for Edit Mode, just when you are testing it in Play Mode.

            The thing is, a Script instance can be inserted into the hierarchy of anything. Audio, Meshes, Decals, etc. none of these things execute code on their own, but they are often Trojan Horses for delivering Scripts into the Workspace. And because the Toolbox inserts things into the Workspace by default, it creates the avenue for exploits that you're describing in your question.

            This is why I recommended the Venom plugin by pa00, because it allows you to strip out any and all Scripts that might come with an asset. It is an easy counter measure for when you are only looking for simple things. This suggestion falls apart once you start looking for more complicated assets like vehicles, Tools, and guns, where interactions have to be scripted, but it's a starting point.

            Source https://stackoverflow.com/questions/69474365

            QUESTION

            Scraping lowes.com using Selenium and BeautifulSoup Price Issue
            Asked 2021-May-05 at 17:35

            I'm trying to scrape lowes.com product details and here's the script I'm trying to run

            ...

            ANSWER

            Answered 2021-May-05 at 17:26

            The data you're looking for are embedded within the page in Json format:

            Source https://stackoverflow.com/questions/67405805

            QUESTION

            Filter results by user role
            Asked 2021-Feb-03 at 12:06

            I have a query that returns the total number of users per a specific meta value (gender), considering only users that are not blocked (user_blocked_access):

            ...

            ANSWER

            Answered 2021-Feb-03 at 12:06

            You can add an additional JOIN:

            Source https://stackoverflow.com/questions/66027012

            QUESTION

            Editing Row Data in the Dataframe Pandas
            Asked 2021-Jan-21 at 18:09

            There is a column (spot_categories_name) in the dataframe like the one below. My goal is to get rid of the 'name' at the beginning and the parenthesis (}]") at the end. Briefly, I want to edit the following

            Craftsman

            BBQ

            Theatre

            Coffee Shop

            ...

            ...

            ANSWER

            Answered 2021-Jan-21 at 18:07

            If you use pandas .str.split method it can split your string into arrays wherever it meets this character.

            You can then use .str[n] to get the nth entry in these arrays. In your case you can slit on :' and '} and then the last and first entries after split and it seems to match your test cases. Here is an example below.

            Source https://stackoverflow.com/questions/65833217

            QUESTION

            Dictionary returns undefined when searching by key
            Asked 2021-Jan-19 at 21:33

            I am currently making a small, test website, and I have a function that will add an image to the innerHTML based on the input:

            ...

            ANSWER

            Answered 2021-Jan-19 at 21:32

            I just found out by copying and pasting the console logs, there was an extra space in front of my input text. This drove me crazy. Sorry for posting, but I'll leave it up in case anyone runs into the same thing as me.

            Here's what the input was:

            Source https://stackoverflow.com/questions/65799715

            QUESTION

            Content outside the body - My body is out of control
            Asked 2020-Dec-19 at 01:24

            I hope you are fine.

            I am using MaterializeCss to create a

            to calculate craftsman invoice. The user should type a number or pick a item. So far, so good.

            I need to center it all, except the buttons, they need space between.

            As long as I use full screen - everythink works fine. Here is my issue, my body container is our of control. I dont know why the content doesn't center...

            MY CODE:

            ...

            ANSWER

            Answered 2020-Dec-19 at 01:24

            QUESTION

            Flutter & Firestore location-based queries & data structure
            Asked 2020-Mar-27 at 17:41

            I am currently working on an app that will connect clients and craftsmen. Right now I am structuring the database and thinking about possible queries. I noticed that it is not so easy to use the location-based aspect and I am right now struggling with this and my research didnt really help.
            I am using Flutter & Firestore.

            How I started to structure the data ...

            ANSWER

            Answered 2020-Mar-27 at 17:41

            In terms of the data structure you would need to add the geolocation components

            • Latitude
            • Longitude

            As this are the components that will be used for the geo queries once you are developing your app.

            As you are using fluttter here is a video for the whole process of using maps and geoqueries which can be useful for you once you start the implementation.

            Source https://stackoverflow.com/questions/60888955

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install craftsman

            You can download it from GitHub.

            Support

            For all the documentation on how to use Craftsman, visit wrapt.dev.
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            https://github.com/pdevito3/craftsman.git

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            gh repo clone pdevito3/craftsman

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            git@github.com:pdevito3/craftsman.git

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