Mercury | Ultimate Steam Tool based on the SteamKit2 library | Video Game library
kandi X-RAY | Mercury Summary
kandi X-RAY | Mercury Summary
Mercury is a Ultimate Steam Tool, written in C# for the purpose of interacting with general steam stuff.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mercury
Mercury Key Features
Mercury Examples and Code Snippets
def _load_and_remap_matrix_initializer(ckpt_path,
old_tensor_name,
new_row_vocab_size,
new_col_vocab_size,
Community Discussions
Trending Discussions on Mercury
QUESTION
I have a DataFrame with different columns. On some column, I have a function that given a value returns a boolean: True if the value is valid, False if not. I want to display in red cells with invalid values.
Here is a simple example:
...ANSWER
Answered 2022-Mar-14 at 13:41Possible solution is following:
QUESTION
I am trying to write some code, that displays data from a database in Laravel. But I have two table values linked to eachother with a foreign key, and when I try to show that on my page, it just shows the id and not the actual name. I saw in another stackoverflow question that you should define the table data values in ur Model, but that doesn't work or I did it wrong. Can someone be so kind to help me fix this please? :)
Model Planet.php:
...ANSWER
Answered 2022-Jan-26 at 12:43replace this line
QUESTION
I am building a simple Laravel routing to display an array when someone goes to http://127.0.0.1:8000/planets
But I need to make a filter to check the array on what request has been send on the URL. For example: http://127.0.0.1:8000/planets?planet=mars
I need to make sure that if a GET parameter is present, you filter the array based on whether the planet name is in it. This way we can filter the results of the page a little faster.
The code I currently have Web.php:
...ANSWER
Answered 2022-Jan-21 at 15:19Try this code:
QUESTION
I wish to access/query specific data from a CSV file in Jekyll (liquid). My CSV file has the name planets.csv
and it's like this:
ANSWER
Answered 2022-Jan-20 at 17:31{{ site.data.planets.Mercury.diameter }}
QUESTION
ANSWER
Answered 2022-Jan-14 at 17:56There are some ways to fix your problem, but the most simplest way is to put them in an array like this:
QUESTION
[Editing this question completely] Thank you , for those who helped in building the Periodic Table successfully . As I completed it , I tried to link it with another of my project E-Search
, which acts like Google and fetches answers , except that it will fetch me the data of the Periodic Table .
But , I got a problem - not with the searching but with the layout . I'm trying to layout the x-scrollbar in my canvas which will display results regarding the search . However , it is not properly done . Can anyone please help ?
Below here is my code :
...ANSWER
Answered 2021-Dec-29 at 20:33I rewrote your code with some better ways to create table. My idea was to pick out the buttons that fell onto a range of type and then loop through those buttons and change its color to those type.
QUESTION
I have the shiny app below in which I create a wordcloud. This wordcloud is based on the shiny widgets in the sidebar. The selectInput()
subsets it by label
, the Maximum Number of Words:
is supposed to show the maximum count of words that will be displayed in the wordcloud and the Minimun Frequency
the minimum frequency that a word needs to be displayed. Those widgets are reactive and are based on the df()
function which creates the dataframe needed for the wordcloud. The proble is that when I subset using input$freq
the dataframe has fewer rows than needed to subset with input$max
as well so nothing is displayed.
ANSWER
Answered 2022-Jan-10 at 08:54QUESTION
I created an array to hold my 3D Objects, but iterating through it to make changes is not working as expected. What is the difference between these two code blocks, and how can I change the for loop accordingly? objects
just holds the 3D objects that are stored with the variable names given in the second code block. I just don't understand how these two would be different.
ANSWER
Answered 2022-Jan-01 at 11:39I suspect you're wanting the assignment of objects[index] = obj.children[0]
to change what the variable for the first planet points to, but that's not how object references work. This diagram might help explain:
QUESTION
The following script displays exactly the same on each side of the screen. What I am trying to discover is how to group one set of dl/dt/dd definitions to be left side as normal with the dd below the dt as multiple lines but another group that will show the dt/dd on the same single lines.
I cannot figure out how to create two different dt/dd displays for the same page.
If you execute the script with the dl/dt/dd section commented out and then a second time with it in you will see the effects I'm trying to achieve, but both the multiple line and single line displays occurring on the same page as the same display. I'm thinking that there must be a way to define the CSS statements to act differently at different places on the same page. Obviously I would not do the displays in a real project, the side-by-side display is for question demonstration purposes only. Is there a way to do this?
I tried creating a class with the modified dl/dt/dd statements and then be referenced as a class. That approach does not seem to work.
...ANSWER
Answered 2021-Dec-31 at 03:43Maybe I'm missing something, but it seems like you just need to set the dt/dd's as child elements of dl with the '>' character. Here's an example showing the two different version views:
QUESTION
So basically im creating a space sandbox game on mobile where you can create your own universe. At the start of the game you can choose your rocket. Every rocket has its own Camera, Player and Spawner attached to it. Not the nicest solution but it works. After the player chooses his rocket, I destroy the spawners on the inactives ones, so they dont work. My problem is when exiting the scene and choosing a different rocket and repeating the process, the SpawningManager with all the references to all Spawners lost the references to them. Even though I reloaded the scene all references are still lost. Sorry if this was hard to follow but it was hard to explain.
Here is a part of the code that destroys the spawners(represented by colors)
...ANSWER
Answered 2021-Dec-05 at 14:08If I understood well, your SpawnerManager is in "don't destroy on load" and keep existing between scenes. When you start your game you have referenced manually the spawners to the manager and everything is fine then when you go to another scene and come back where the spawners should be, there is no more references into the manager ?
If so, this seams normal to me, the references between scenes are not supported and when a scene is unloaded, the references disappear.
If I misunderstood something I would be glad to dig for the solution a bit
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