MeshCreator | Unity3d scripts to enable simple mesh creation | Editor library

 by   uclagamelab C# Version: Current License: BSD-2-Clause

kandi X-RAY | MeshCreator Summary

kandi X-RAY | MeshCreator Summary

MeshCreator is a C# library typically used in Editor, Unity applications. MeshCreator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A set of Unity3d scripts to enable simple mesh creation from 2d textures in the editor.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              MeshCreator has a low active ecosystem.
              It has 106 star(s) with 24 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 838 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MeshCreator is current.

            kandi-Quality Quality

              MeshCreator has 0 bugs and 0 code smells.

            kandi-Security Security

              MeshCreator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MeshCreator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MeshCreator is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MeshCreator releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MeshCreator
            Get all kandi verified functions for this library.

            MeshCreator Key Features

            No Key Features are available at this moment for MeshCreator.

            MeshCreator Examples and Code Snippets

            No Code Snippets are available at this moment for MeshCreator.

            Community Discussions

            QUESTION

            How to include a few User controls in window WPF?
            Asked 2019-Dec-23 at 15:58

            I have created two user controls. As far as I understand in order to use your user control you need set(kind of import) here

            ...

            ANSWER

            Answered 2019-Dec-23 at 15:38

            "xmlns" means xml-namespace. if both UserControl are in "MeshCreator.UserControls" namespace, then add it once, and then add UserControl themselves:

            Source https://stackoverflow.com/questions/59457838

            QUESTION

            To find objects of the same value using Queue.contains() in C#, Unity
            Asked 2019-Mar-11 at 05:15

            I try to find coordinate values with the same values. And I'm going to link three coordinate values.

            I am doing this to make mesh at Unity.

            I first found the same coordinates by bfs method.

            And there is a problem trying to connect the three adjacent coordinates.

            I did the following to find out if there are any adjacent points in eight directions.

            ...

            ANSWER

            Answered 2019-Mar-11 at 05:15

            classes are reference types. That means your SegNode queue doesn't actually contain values but references to instances of Node.

            As you said already your Contains check doesn't work like that since you are checking if the same reference to the excatly same instance of Node exists in the queue.

            You could simply make your Node a value type instead by changing it from a class to a struct

            Source https://stackoverflow.com/questions/55095183

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MeshCreator

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/uclagamelab/MeshCreator.git

          • CLI

            gh repo clone uclagamelab/MeshCreator

          • sshUrl

            git@github.com:uclagamelab/MeshCreator.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link