force-directed | Efficient 3D force-directed graph demonstration | Genomics library
kandi X-RAY | force-directed Summary
kandi X-RAY | force-directed Summary
This is a demonstration of an efficient 3D force-directed graph written in C#. Repulsion between nodes is calculated using a multithreaded implementation of the Barnes-Hut algorithm. I took advantage of my Lattice library to do the 3D drawing.
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QUESTION
I'm working on a d3-force visualisation, which requires data in a specific shape. I've got an array of objects, each with an array of tags.
...ANSWER
Answered 2022-Mar-10 at 11:14You can use hash grouping approach. First make an object where keys are hashes of the links, and then use only the values as the result.
QUESTION
I have a an adjacency_list graph with randomly connected nodes using Erdos-Renyi edge generation.
The graph uses bundled properties by defining data structures both for the vertices (Graph_Node
) and edges (Graph_Edge
), which is used to assign the position of the nodes and the weights of the edges.
I'm trying to use force-directed graph drawing to assign good positions for the nodes, using kamada_kawai_spring_layout
.
ANSWER
Answered 2022-Feb-23 at 02:22The return value of the algorithm:
Returns: true if layout was successful or false if a negative weight cycle was detected or the graph is disconnected.
When you print it, you'll see that it is false. So, your graph doesn't satisfy the requirements.
Raising the edge probability makes for connected graphs:
QUESTION
I'm trying the force-directed example in d3.js(v7). In this sample, when I drag a node, the links and other nodes move in tandem. I want all nodes to move randomly at all times, and I want other links and nodes to move in tandem with them, just as if I were dragging them. The code is below. The json file is the same as the sample. When I run this code, the nodes move, but the links don't follow the movement and remain stationary.
...ANSWER
Answered 2021-Dec-10 at 10:57In your function random()
, you don't change the underlying data, you only change how it is represented. Each circle
holds a reference to an element in the nodes
array, but you set cx
and cy
within random()
, you don't update the underlying data d.x
and d.y
. And even then, the values the circle has for cx
and cy
are not reactive. That is, they are not re-evaluated when d.x
or d.y
changes.
So I would split your code. Have a function random()
that is called every 800ms and shuffles the nodes around a bit by changing d.x
and d.y
. And then the simulation
is in charge of actually drawing the circles and the links - the way it already seems to be doing.
QUESTION
I'm new to d3 and want to connect nodes using elbows. Searching online I found one solution similar to what is required Similar solution however this solution does not work for d3 v4+.
Additionally, I have found a viable approach from d3 named d3.line().curve(d3.curveStepAfter) (I'm not sure if this is the correct use) an example can be seen here. However I can not find a way to implement this for my current set-up which uses x1, y1, and x2, y2.
Data ...ANSWER
Answered 2021-Aug-06 at 00:13Here's a complete example.
QUESTION
I'm creating a graph with a fisheye effect, where the user has a permanent zoom under his cursor, and can move the graph nodes around.
Here's what I have: (ObservableHQ)
And in snippet form:
...ANSWER
Answered 2021-Jul-14 at 20:24The key challenge is that you have two sources of positioning working at the same time to move the nodes: a mouse move function that sets positions to achieve a fisheye effect and a tick function that sets positions to reflect an udpated force layout. Since the tick function is triggered constantly, this likely explains your comment that the fisheye effect only works when the force cools down: the tick function is no longer called and there is no conflict between the two positioning methods.
To remove competing positioning methods it is probably best to use the tick function during the force cool down, and after the force has cooled down, to use the mouse event itself to position: as the mouse won't always be moving during the simulation, and the ticks certainly won't be firing after.
Another challenge is that if the mouse stops moving the fisheye effect doesn't update despite motion of the force layout: we need to update the fisheye effect every tick to reflect what nodes are affected as the nodes drift in and out of the focus area. This update needs to occur regardless of whether the mouse moves or not.
As noted, using a force to create a fisheye is not great: the cursor forces the nodes to change x/y properties instead of merely distorting their appearance: the fisheye effect should not interfere with the force layout's forces/positional data.
Given these restrictions, a quick solution that perhaps could be cleaned up into something more elegant with time would be to:
- Track last mouse move position or if mouse has exited the SVG:
QUESTION
I am trying to make a graph which is sort of similar to a map. Here, I use a force-directed graph in which the nodes are locations and the edges are the paths between locations. However, I can't seem to find any documentation on how to render an edge any different than a line with color attributes. (which I am doing now but looks kind of bland)
Is there some kind of way to have the edges custom rendered, for example, a repeated image of some sorts? Or even more specific, in my case for example, as a dirt path or similar?
Thanks in advance!
...ANSWER
Answered 2021-May-11 at 08:33You can use :
QUESTION
How can I display a vega spec (such as this force directed layout) in Jupyter Lab/JupyterLab?
...ANSWER
Answered 2021-Apr-14 at 08:02If you don't mind installing altair, you can do this:
QUESTION
I am trying to implement a dark theme in ngx-charts
. I am quite new in using less
. Below is the code
My IDE is complaining Cannot find variable 'color-bg-darker'
and compilation fails
ANSWER
Answered 2021-Mar-17 at 20:18Change $
sign into @
like in docs.
QUESTION
https://observablehq.com/@d3/force-directed-lattice?collection=@d3/d3-drag
there is a line
invalidation.then(() => simulation.stop());
what is this invalidation? by the console.log, it is a promise, but I don't see it defined anywhere.
...ANSWER
Answered 2021-Mar-16 at 22:30Observablehq loads the standard library, which provides the invalidation
method. According to the documentation, invalidation
is...
A promise that resolves when the current cell is re-evaluated: when the cell’s code changes, when it is run using Shift-Enter, or when a referenced input changes.
This notebook explains it in details: https://observablehq.com/@observablehq/invalidation
QUESTION
I am trying to use localStorage with my force-directed graph.
I am saving the graph
variable every each simulation.on("end", function())
and this works correctly.
However, when I reload the page, use localStorage.getItem
and drag node, then links are not connected with nodes anymore.
Could you help me with fixing this strange behavior?
Please check the screenshot and code below: localStorage-update-screenshot
...ANSWER
Answered 2021-Feb-13 at 23:09D3-force replaces the source and target properties in your links from some identifier for a given node to the node's object reference itself. Consequently, all links consist of source and target object references, the node object references themselves.
Using JSON.parse and JSON.stringify to store/re-create the data doesn't result in an object where links and nodes share object references: node and link contain object references to different objects (even if they look identical):
Below sees if a link source is the same as a node, which it is after the force is initialized, but isn't after parsed and stringified.
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