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A Go Bestiary - bugs, gotchas and guidelines for Go programmers
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QUESTION
My current code creates the separate Session
object for every request through the .get()
method:
content_getters.py
(the relevant part):
ANSWER
Answered 2021-May-28 at 08:43In short, Session
is not thread-safe, you can check the issue discussion on Github.
For your case, I would highly recommend to look toward the asyncio
and the aiohttp
module, where you will have freedom to pass around a session
since everything will be in one thread. It also won't induce as much overhead as the multithreading
. As they say:
Use asyncio when you can, use threads when you must
The documentation on aiohttp
.
QUESTION
I have an Object that i will later write to a JSON for storage. This particular project is for spawning enemies for an rpg-bot I'm making. I have a "bestiary" with the enemies stats, and I'm trying to spawn multiple enemies in order into an encounter.
Here's a code snippet as it is now:
...ANSWER
Answered 2020-Jul-04 at 05:45for (const item in EnemiesIndicies) {
// Copy the monster stats into one enemy in the encounter
InfoFile[user].CurrentEncounter.Enemies[item] = bestiary[EnemiesIndicies[item]];
// Add a Modifiers object to the enemy
InfoFile[user].CurrentEncounter.Enemies[item].Modifiers = {
StrMod: 0,
DefMod: 0,
AttackSpeedMod: 0,
ACMod: 0,
DmgMod: 0,
CritMod: 0
};
// push the name of the enemy to the list of all enemies that will spawn
encounterIntro.push(bestiary[EnemiesIndicies[item]].Name);
}
QUESTION
Import statement for multiple python scripts is not working as expected
I'm setting up a program to inventory the whole bestiary from a game into a python script. The problem here is, it's already printing the last file in line, which it shouldn't do. "bestiary.py" is asking which category you want to open and in it, it should ask you which beast you specifically want from this category. But it's already printing out the whole beast i have even before giving the input that should be necessary.
Here's my github repo for it: https://github.com/Fuutralala/witcher-bestiary-py
i don't actually know which part of the code is actually broken and i can't figure it out. Something seems to be wrong with the way i'm importing but i can't find out what.
Also if i give the script the prompted input it gives me this error:
...ANSWER
Answered 2019-Jun-26 at 21:25Try this one
QUESTION
I'd characterize myself as a moderately versed R user (who also tries to expand into Python). Sometimes I dabble in fun projects to expand my horizons, and I like RPGs. I'm trying to scrape some monster statblocks from the d220pfsrd.com page to use in our RPG games.
I hoped the page would be more structured, so I could use the rvest
package for everything, but now it seems I need to use a lot of regex
to do this.
ANSWER
Answered 2018-Nov-07 at 14:00With a little bit of XPath elbow grease, the underlying visual formatting can be used as structure (this is incomplete in that it doesn't parse the whole page but it should provide enough examples to get the rest…if not, just comment about anything specific you're stuck on):
QUESTION
I've ran into a little problem. I have an online auction site for a video game which uses javascript. Exactly, the data I'd like to scrape is in an x-template type of script block. I can't get the actual datas but only the script in the source.
Here's my code:
...ANSWER
Answered 2018-Apr-05 at 10:46Seems like I can't scrape it without an actual client. It worked fine with Selenium though.
QUESTION
Coding enthusiast/hobbyist here, new to C#, trying to wrap my head around the language and have been beating my head against a wall on this problem for a few days. Have tried searching on this site as well as reading the documentation on this error on msdn, as well as documentation on classes, field, intitialization, etc. Apologies if this is obvious to everyone else, but I've tied my brain in knots trying to understand this error.
I'm writing a basic MUD game (text-based RPG run in the command line) as my first C# program, and I'm running into an issue when I try to access monster stats (which I've put in a different namespace titled "Bestiary," which will contain the stats for all monsters as their own Class). I've tried several different methods but have been unable to get the program to compile without error.
...ANSWER
Answered 2017-Jul-06 at 01:38You should reference your slime's name like this:
QUESTION
So, I'm relatively new to HTML and CSS, and I have researched as to why my nav bar is not working plenty of times, but I can never seem to get it to work. Essentially, the items do not drop down when I hover over them, and if I change display: none; to display:block; they do not appear underneath the item either - they just drop down to the next line and display as inline. I would highly appreciate some constructive criticism so I can learn and continue to develop. Thank you ahead of time!
...ANSWER
Answered 2017-Jun-24 at 22:16.dropdown:hover .dropdown-content
won't work because .dropdown-content
isn't a child of .dropdown
. Doesn't need to be, either, because .dropdown
is an a
and the sub-menus have a
's, and you can't have an a
in an a
. Put it adjacent to .dropdown
and trigger :hover
on the parent li
.
And the reason the links are displaying inline is because you styled all li
as inline-block
. I updated that to be ul:not(.dropdown-content) li
.
And you probably want to use absolute
positioning on the sub-menu so it doesn't impact the parent element or overall header when it's displayed. That also requires adding position: relative
to the parent li
so it's positioned correctly.
QUESTION
I'm very new to python and playing with coding a simple game, and I'm just trying to find a way to count the number of iterations of a single word within a dictionary that contains other lists/dictionaries as well.
I've found lots of articles that come really -close- to explaining it (e.g. getting keys but not values), but I can't find quite what I'm looking for. I'm also dumb, so there's that.
I've also come across people who have explained this with a function that exists in Python 3 but nothing yet works for me in Python 2.
I'd like to count the number of times the word "mammal" appears in the largest dictionary (named grandbestiary).
...ANSWER
Answered 2017-May-24 at 01:25levelonebestiary = {}
levelonebestiary["Babychick"] = [1, 10, "bird"]
levelonebestiary["Squirrel"] = [2, 15, "mammal"]
levelonebestiary["Washcloth"] = [0, 1, "cloth"]
leveltwobestiary = {}
leveltwobestiary["Large Frog"] = [3, 20, "amphibian"]
leveltwobestiary["Raccoon"] = [5, 15, "mammal"]
leveltwobestiary["Pigeon"] = [4, 20, "bird"]
nightmarebestiary = {}
nightmarebestiary["pumanoceros"] = [25, 500]
grandbestiary = [levelonebestiary, leveltwobestiary, nightmarebestiary]
mammal_count = 0
# iterate through all bestiaries in your list
for bestiary in grandbestiary:
# iterate through all animals in your bestiary
for animal in bestiary:
# get the list (value) attached to each aniaml (key)
animal_description = bestiary[animal]
# check if "mammal" is in our array (value)
if "mammal" in animal_description:
mammal_count += 1
print (mammal_count)
QUESTION
I know it sounds basic but all answers around this question have been stupidly large and bulky code that does not allow the functionality i need. i need to parse this json array.
...ANSWER
Answered 2017-Jan-12 at 11:46Try my answer to this question :
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