bestiary | Go Bestiary - bugs , gotchas and guidelines for Go | Learning library

 by   kennygrant CSS Version: Current License: No License

kandi X-RAY | bestiary Summary

kandi X-RAY | bestiary Summary

bestiary is a CSS library typically used in Tutorial, Learning applications. bestiary has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Go Bestiary - bugs, gotchas and guidelines for Go programmers
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            kandi-support Support

              bestiary has a low active ecosystem.
              It has 24 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              bestiary has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bestiary is current.

            kandi-Quality Quality

              bestiary has no bugs reported.

            kandi-Security Security

              bestiary has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bestiary does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bestiary releases are not available. You will need to build from source code and install.

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            bestiary Key Features

            No Key Features are available at this moment for bestiary.

            bestiary Examples and Code Snippets

            No Code Snippets are available at this moment for bestiary.

            Community Discussions

            QUESTION

            Requests Session asynchronous usage?
            Asked 2021-May-28 at 08:43

            My current code creates the separate Session object for every request through the .get() method:

            content_getters.py (the relevant part):

            ...

            ANSWER

            Answered 2021-May-28 at 08:43

            In short, Session is not thread-safe, you can check the issue discussion on Github.

            For your case, I would highly recommend to look toward the asyncio and the aiohttp module, where you will have freedom to pass around a session since everything will be in one thread. It also won't induce as much overhead as the multithreading. As they say:

            Use asyncio when you can, use threads when you must

            The documentation on aiohttp.

            Source https://stackoverflow.com/questions/67735500

            QUESTION

            How to dynamically name & create sub-object properties?
            Asked 2020-Aug-13 at 21:16

            I have an Object that i will later write to a JSON for storage. This particular project is for spawning enemies for an rpg-bot I'm making. I have a "bestiary" with the enemies stats, and I'm trying to spawn multiple enemies in order into an encounter.

            Here's a code snippet as it is now:

            ...

            ANSWER

            Answered 2020-Jul-04 at 05:45
            for (const item in EnemiesIndicies) {
                // Copy the monster stats into one enemy in the encounter
                InfoFile[user].CurrentEncounter.Enemies[item] = bestiary[EnemiesIndicies[item]];
            
                // Add a Modifiers object to the enemy
                InfoFile[user].CurrentEncounter.Enemies[item].Modifiers = {
                    StrMod: 0,
                    DefMod: 0,
                    AttackSpeedMod: 0,
                    ACMod: 0,
                    DmgMod: 0,
                    CritMod: 0
                };
              
                // push the name of the enemy to the list of all enemies that will spawn
                encounterIntro.push(bestiary[EnemiesIndicies[item]].Name);
            }
            

            Source https://stackoverflow.com/questions/62725323

            QUESTION

            python 3 import is importing too much
            Asked 2019-Jun-26 at 21:36

            Import statement for multiple python scripts is not working as expected

            I'm setting up a program to inventory the whole bestiary from a game into a python script. The problem here is, it's already printing the last file in line, which it shouldn't do. "bestiary.py" is asking which category you want to open and in it, it should ask you which beast you specifically want from this category. But it's already printing out the whole beast i have even before giving the input that should be necessary.

            Here's my github repo for it: https://github.com/Fuutralala/witcher-bestiary-py

            i don't actually know which part of the code is actually broken and i can't figure it out. Something seems to be wrong with the way i'm importing but i can't find out what.

            Also if i give the script the prompted input it gives me this error:

            ...

            ANSWER

            Answered 2019-Jun-26 at 21:25

            QUESTION

            Reading Roleplaying games statblocks using R
            Asked 2018-Nov-07 at 14:00

            I'd characterize myself as a moderately versed R user (who also tries to expand into Python). Sometimes I dabble in fun projects to expand my horizons, and I like RPGs. I'm trying to scrape some monster statblocks from the d220pfsrd.com page to use in our RPG games.

            I hoped the page would be more structured, so I could use the rvest package for everything, but now it seems I need to use a lot of regex to do this.

            ...

            ANSWER

            Answered 2018-Nov-07 at 14:00

            With a little bit of XPath elbow grease, the underlying visual formatting can be used as structure (this is incomplete in that it doesn't parse the whole page but it should provide enough examples to get the rest…if not, just comment about anything specific you're stuck on):

            Source https://stackoverflow.com/questions/53189629

            QUESTION

            Scraping Dynamic Javascript with Qt5
            Asked 2018-Apr-05 at 10:46

            I've ran into a little problem. I have an online auction site for a video game which uses javascript. Exactly, the data I'd like to scrape is in an x-template type of script block. I can't get the actual datas but only the script in the source.

            Here's my code:

            ...

            ANSWER

            Answered 2018-Apr-05 at 10:46

            Seems like I can't scrape it without an actual client. It worked fine with Selenium though.

            Source https://stackoverflow.com/questions/49460713

            QUESTION

            A field initializer cannot reference the nonstatic field, method, or property, setting a variable
            Asked 2017-Jul-06 at 01:38

            Coding enthusiast/hobbyist here, new to C#, trying to wrap my head around the language and have been beating my head against a wall on this problem for a few days. Have tried searching on this site as well as reading the documentation on this error on msdn, as well as documentation on classes, field, intitialization, etc. Apologies if this is obvious to everyone else, but I've tied my brain in knots trying to understand this error.

            I'm writing a basic MUD game (text-based RPG run in the command line) as my first C# program, and I'm running into an issue when I try to access monster stats (which I've put in a different namespace titled "Bestiary," which will contain the stats for all monsters as their own Class). I've tried several different methods but have been unable to get the program to compile without error.

            ...

            ANSWER

            Answered 2017-Jul-06 at 01:38

            You should reference your slime's name like this:

            Source https://stackoverflow.com/questions/44938353

            QUESTION

            Why isn't my nav bar working?
            Asked 2017-Jun-24 at 22:16

            So, I'm relatively new to HTML and CSS, and I have researched as to why my nav bar is not working plenty of times, but I can never seem to get it to work. Essentially, the items do not drop down when I hover over them, and if I change display: none; to display:block; they do not appear underneath the item either - they just drop down to the next line and display as inline. I would highly appreciate some constructive criticism so I can learn and continue to develop. Thank you ahead of time!

            ...

            ANSWER

            Answered 2017-Jun-24 at 22:16

            .dropdown:hover .dropdown-content won't work because .dropdown-content isn't a child of .dropdown. Doesn't need to be, either, because .dropdown is an a and the sub-menus have a's, and you can't have an a in an a. Put it adjacent to .dropdown and trigger :hover on the parent li.

            And the reason the links are displaying inline is because you styled all li as inline-block. I updated that to be ul:not(.dropdown-content) li.

            And you probably want to use absolute positioning on the sub-menu so it doesn't impact the parent element or overall header when it's displayed. That also requires adding position: relative to the parent li so it's positioned correctly.

            Source https://stackoverflow.com/questions/44741280

            QUESTION

            Counting the number of iterations of a string in a dictionary with lists nested within
            Asked 2017-May-24 at 02:18

            I'm very new to python and playing with coding a simple game, and I'm just trying to find a way to count the number of iterations of a single word within a dictionary that contains other lists/dictionaries as well.

            I've found lots of articles that come really -close- to explaining it (e.g. getting keys but not values), but I can't find quite what I'm looking for. I'm also dumb, so there's that.

            I've also come across people who have explained this with a function that exists in Python 3 but nothing yet works for me in Python 2.

            I'd like to count the number of times the word "mammal" appears in the largest dictionary (named grandbestiary).

            ...

            ANSWER

            Answered 2017-May-24 at 01:25
            levelonebestiary = {}
            levelonebestiary["Babychick"] = [1, 10, "bird"]
            levelonebestiary["Squirrel"] = [2, 15, "mammal"]
            levelonebestiary["Washcloth"] = [0, 1, "cloth"]
            
            
            leveltwobestiary = {}
            leveltwobestiary["Large Frog"] = [3, 20, "amphibian"]
            leveltwobestiary["Raccoon"] = [5, 15, "mammal"]
            leveltwobestiary["Pigeon"] = [4, 20, "bird"]
            
            nightmarebestiary = {}
            nightmarebestiary["pumanoceros"] = [25, 500]
            
            grandbestiary = [levelonebestiary, leveltwobestiary, nightmarebestiary]
            
            mammal_count = 0
            # iterate through all bestiaries in your list
            for bestiary in grandbestiary:
                # iterate through all animals in your bestiary
                for animal in bestiary:
                    # get the list (value) attached to each aniaml (key)
                    animal_description = bestiary[animal]
                    # check if "mammal" is in our array (value)
                    if "mammal" in animal_description:
                        mammal_count += 1
            
            print (mammal_count)
            

            Source https://stackoverflow.com/questions/44147403

            QUESTION

            How to parse a json array json.net
            Asked 2017-Jan-12 at 12:03

            I know it sounds basic but all answers around this question have been stupidly large and bulky code that does not allow the functionality i need. i need to parse this json array.

            ...

            ANSWER

            Answered 2017-Jan-12 at 11:46

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bestiary

            You can download it from GitHub.

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