starboard | Moved to https : //github.com/aquasecurity/trivy-operator | Continuous Deployment library
kandi X-RAY | starboard Summary
kandi X-RAY | starboard Summary
There are lots of security tools in the cloud native world, created by Aqua and by others, for identifying and informing users about security issues in Kubernetes workloads and infrastructure components. However powerful and useful they might be, they tend to sit alongside Kubernetes, with each new product requiring users to learn a separate set of commands and installation steps in order to operate them and find critical security information. Starboard attempts to integrate heterogeneous security tools by incorporating their outputs into Kubernetes CRDs (Custom Resource Definitions) and from there, making security reports accessible through the Kubernetes API. This way users can find and view the risks that relate to different resources in what we call a Kubernetes-native way.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of starboard
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Community Discussions
Trending Discussions on starboard
QUESTION
I am attempting to make a simple starboard system on discord.js, and the deleting a message part is stumping me. Currently, if a message gets a star, an embed is created in a starboard channel, and, critically, the footer is the original message's id. I want to make the inverse function (when the star is removed, the embed is deleted) work by finding the embed with that footer and then deleting that embed, but it's not working for some reason. The error I keep getting is "UnhandledPromiseRejectionWarning: TypeError: Cannot read property 'cache' of undefined." How do I property define this variable?
...ANSWER
Answered 2022-Jan-13 at 03:48You have to find the embed from the starboard channel, not from the entire guild.
You can use Channel.messages.fetch
and Channel.messages.cache.find
to find a specific message. Try this:
QUESTION
I have this script and I would like to print a single title before executing the conditional if
My code
...ANSWER
Answered 2021-Dec-27 at 16:05Since there was no input example, I used your "Output I have" as input.
I also checked if the whole line contains the word terror or bird, but you can change it if you need the column where it is.
QUESTION
I am creating a game using Inform7 that takes place on a space station. I would like to have the directions be fore, aft, port, and starboard rather than the standard compass points. I've used understand as
to get most of them redefined successfully. But I am stuck when it comes to using 's' as an abbreviation for starboard, and not south.
The code I have thus far is shown below. Notice the line: Understand "st" as starboard.
This is a workaround and not what I really want. What I want is 's' as an abbreviation for starboard only. If I change this line to Understand "s" as starboard.
, the interpreter still thinks the 's' abreviation could be for south, and replies with Which do you mean, the south or Starboard?
.
How can I get Inform7 to forget about south and only apply 's' to starboard?
...ANSWER
Answered 2021-Oct-30 at 13:17I had suggested Understand the command "s" as something new.
in the comments, but that won't work, as "s" is an abbreviation for the south object, not a verb. Oops!
Instead, you can use the Does the player mean system (section 17.19)
QUESTION
I'm trying to save certain values from one big array to the postman environment to compare these to the values of another postman request.
This is the response code, it's one big array. I want to save all the values of metersToNextBollard as an environment variable with a loop.
...ANSWER
Answered 2021-Sep-07 at 10:43I assume these envirement variables should be unique and looking at the docs I can see that number
returns the "DDE-59" value. Looking at your API JSON data, it seems each value is unique and after the number
is just pasted "MCA Afstand".
If this is all true, you could create a for loop for your data as following:
QUESTION
I have been working on the following code and I can't seem to get my items to move from the dictionary to the inventory list. I must have an error somewhere and I am having trouble finding it. Can someone help me out? I think my problem is where it have:
if command == "get item":
if 'item' in rooms:
inventory.append(rooms[current_room]['item'])
del rooms[current_room]['item']
print('Items in Inventory:. {}.'.format(inventory))
I am new to Python and just need a little bit of help with the way this might be formatted. Thanks in advance.
ANSWER
Answered 2021-Oct-16 at 23:40inventory.append(rooms[current_room]['item name'])
# not
inventory.append(rooms[current_room]['item'])
QUESTION
I need to limit the amount of text displayed within a div from a WordPress Custom Field.
...ANSWER
Answered 2021-Apr-05 at 15:26You this wp_trim_words(). check below code.
QUESTION
I'm trying to make a starboard code with my bot, and everything else is working good. But I'm trying to make it to where the bot ignores reactions from the author of the actual message.
This is my current code:
...ANSWER
Answered 2021-Mar-25 at 06:16Try doing this :
QUESTION
So I am making a 2D space shmup that handles combat in a naval way. So you shoot out the broadsides of the ship, your shields and hull are divided into 4 sections: Forward, Starboard, Port, and Rear. I am not the greatest with math, but I managed to find a script that detects the side of my polygon collider that was hit by say a collision or projectile. That all works great.
The problem is my sprite rotates to steer in 2D space. So when I collide with something say for example with the nose of my ship, if my ship's nose is up then the collision is detected properly. But if the ship is rotated and the nose is now on the left and I collide with something on the nose, the script will detect the nose collision as a port side collision instead. Could somebody help me with correcting the math to account for my ship's rotation?
Collision2DExtension.cs
...ANSWER
Answered 2021-Jan-18 at 21:43In the method GetContactSide you never get the rotation of your sprite, it is like your sprite angle is always 0
One solution for this is to add as a parameter the angle of your sprite to the method and add that angle to the the condition to determine wich side of the sprite it is
It can look like that :
QUESTION
ANSWER
Answered 2021-Jan-13 at 01:15Have you heard of commas before? I assume not.
QUESTION
I am making a starboard command and here is the problem. The starcount is set to 3 but when I react only 1 time, it still puts it in the starboard
Here is the code
...ANSWER
Answered 2021-Jan-12 at 06:59The error most likely has to do with == evaluating before ||, meaning that if reaction.count
isn't equal to starboardnum
, it uses the 3
in the if statement, which is a truthy value in Javascript.
The fix is simple, just put parentheses around starboardnum || 3
, like this:
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