goleft | bioinformatics tools distributed under MIT license | Genomics library

 by   brentp Go Version: v0.2.4 License: MIT

kandi X-RAY | goleft Summary

kandi X-RAY | goleft Summary

goleft is a Go library typically used in Artificial Intelligence, Genomics, Docker applications. goleft has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

goleft is a collection of bioinformatics tools written in go distributed together as a single binary under a liberal (MIT) license. Running the binary goleft will give a list of subcommands with a short description. Running any subcommand without arguments will give a full help for that command.
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            kandi-support Support

              goleft has a low active ecosystem.
              It has 180 star(s) with 22 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 46 have been closed. On average issues are closed in 38 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of goleft is v0.2.4

            kandi-Quality Quality

              goleft has no bugs reported.

            kandi-Security Security

              goleft has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              goleft is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              goleft releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of goleft
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            goleft Key Features

            No Key Features are available at this moment for goleft.

            goleft Examples and Code Snippets

            No Code Snippets are available at this moment for goleft.

            Community Discussions

            QUESTION

            using serial monitor as a button input for LibGDX game
            Asked 2021-Apr-21 at 17:40

            I'm currently working on a project that includes a short demo game, we've decided to use LibGDX as the java library and we're required to use an arduino and/or raspberry pi as a controller input. My assumption was to make an inputprocessor that uses the serial monitor input sent by the arduino. We're currently stumped on how to accomplish this and aren't even sure if you can use the inputprocessor in this way.

            ...

            ANSWER

            Answered 2021-Apr-21 at 17:40

            I would suggest moving your serial listener to a separate dedicated thread, which calls back to your game when it reads something.

            This way your GDX Game thread can continue to run as you expect, with a parallel thread listening for inputs, only notifying the game when it receives them.

            To achieve this, package your listener into a Runnable interface:

            Source https://stackoverflow.com/questions/67198183

            QUESTION

            Python Turtle has Stopped Listening
            Asked 2021-Feb-23 at 18:21

            I want to make a drawing app that uses the WSAD keys to move the turtle, Q and E to raise and lower the pen, and I tried to add a dialog box so you can choose the color of the turtle, but after I change the color, the turtle won't respond to the WSAD keybindings. Can someone explain what is going on and how to fix this problem?

            Here is the code:

            ...

            ANSWER

            Answered 2021-Feb-23 at 18:21

            QUESTION

            Loop Function on Mouseover in Vanilla Javascript
            Asked 2020-Dec-08 at 21:43

            I am trying to create a carousel of images and wanted to horizontal scroll when the user hovers over the left and right side of the div. I have two "invisible" divs for the left and right controls and gave them eventListeners:

            right.addEventListener("mouseover", goRight)

            ...

            ANSWER

            Answered 2020-Dec-08 at 21:39

            One solution is to use the setInterval() method which should be cancelled on mouseout. You can store the interval id and use clearInterval() on mouseout:

            Source https://stackoverflow.com/questions/65207071

            QUESTION

            WebForms RichTextBox Editing Approch?
            Asked 2020-Sep-07 at 15:15

            I am using C# WinForm, and I have a RichTextBox that I am trying to make look like a C# script.

            Means when using specific words, I want them to be colored. When they edit the word by changing it, I want it to go back to be black.

            My approach works, but it really messy and cause bugs when the a scroll option is created and needed to be used to see the code below. (When typing, pretty much the richtextbox jumps up and down without stop)

            ...

            ANSWER

            Answered 2020-Sep-07 at 15:15

            I refactored your code a little to hopefully demonstrate a better approach to colouring the text. It is also not optimal to instantiate your string arrays every time you fire the TextChanged event.

            Updated:The idea is to build up a word buffer that will be matched with your set of words when typing.

            The buffer records each key and if it .IsLetterOrDigit it adds it to the StringBuilder buffer. The buffer has some additional bugs, with recording key press values and not removing recorded chars if you hit backspace etc..

            Instead of the word buffer, use RegEx to match any of the words in your reserve word list. Build up the reserve word RegEx so you end up with something like \b(word|word2|word3....)\b This is done in the code in the BuildRegExPattern(..) method.

            Once you hit any key other than a letter or number the buffer is checked for content and if the content matches a word then only the text right before the cursor in the ScriptRichTextBox.Text is checked and changed.

            Remove the .(dots) from the reserve words as this just complicates the matching criteria. The RegEx in the built up patters will match the words exactly, so if you type something like FARRIGHT or cms the words will not partially change colour.

            As an extra I also covered the paste process pressing Ctrl+V because it is a bit of a pain in WinForms and will probably happen quite often.

            There are older questions eg. this one that cover the scrolling behaviour, where it shows how to interop by adding the [System.Runtime.InteropServices.DllImport("user32.dll")] attribute, but it can be done without it.

            To prevent all the scroll jumping you can make use of the .DefWndProc(msg) method on the form. this question pointed me towards the WM_SETREDRAW property.

            There is also this list of other properties that can be set.

            The full implementation is this:

            Source https://stackoverflow.com/questions/63722850

            QUESTION

            Display styling if a image id is display block instead of none
            Asked 2020-Jun-29 at 19:31

            I want to use java script instead of j query : Check, using jQuery, if an element is 'display:none' or block on click, but when you switch the display none into a display block using a button. Java

            ...

            ANSWER

            Answered 2020-Jun-27 at 02:16

            You are assigning the value of "block" to the display property instead of checking for equality on this line:

            Source https://stackoverflow.com/questions/62605108

            QUESTION

            Why doesn't my flex work in my css? I've tried to use grid but it still doesn't work
            Asked 2020-Jun-23 at 14:39
            const PictureBox = () => {
                **this is an array of pictures**
                const allPictures = [
                    { before: Sofa1, after: Sofa2 },
                    { before: Sofa1, after: Sofa2 },
                    { before: Sofa1, after: Sofa2 },
                    { before: Sofa1, after: Sofa2 }
                ];
               
                **setting the state**
                const [x, setX] = useState(0)
            
                **functions that slide left and right based on the state**
                const goLeft = () => {
                    x === 200 * (allPictures.length - 1) ? setX(0) : setX(x + 200)
                    x === 200 * (allPictures.length - 1) ? setX(0) : setX(x + 200)
                }
                const goRight = () => {
                    x === 0 ? setX(200 * (allPictures.length - 1)) : setX(x - 200)
                    x === 0 ? setX(200 * (allPictures.length - 1)) : setX(x - 200)
                }
            
                return (
                    
                        
                             {allPictures.map((img, index) => {
                            return (
                               
                                
                                    
                                    
                                
                            )
                        })}
                        
                       
                        left
                        right
                    
                )
            }
            
            
            export default PictureBox;
            
            ...

            ANSWER

            Answered 2020-Jun-23 at 12:14

            Here are some things to explore

            1. The flex:1 css should be on the child not the parent so write that on .slide
            2. Images are notorious to adding problems you can check if maybe there's an issue with the images not respecting flex img{max-width:100%;max-height:100%}

            Source https://stackoverflow.com/questions/62534097

            QUESTION

            Handle input events in stateless manner
            Asked 2020-May-18 at 12:13

            Yesterday I`ve asked how may I handle keyboard input (with ScalaFX) in a functional manner. Thanks to @alfilercio help I came up with something like this:

            ...

            ANSWER

            Answered 2020-May-18 at 12:13

            Personally I would assume that all Listeners and Handlers are by definition impure objects from outside of our pure world, so if I wanted to keep things pure, I would make them send commands as values through some IO.

            Source https://stackoverflow.com/questions/61866016

            QUESTION

            JavaFX - move projectiles
            Asked 2020-Apr-21 at 13:08

            first of all, this is my very first post here. Hello everyone!

            I am a beginnner in Java/JavaFX. Currently I wrote some simple "game" to learn some basic stuff in game development, doing that just for fun right now. So far I get a player which moves to the left/right (movemt is unrestricted, but never mind that now) and fires projectiles. I got this done, code below:

            ...

            ANSWER

            Answered 2020-Apr-21 at 13:08

            Ok, I got it sorted out, thanks kleopatra for help! Probably there is still a room for improvement, but nonetheless its some progress:

            Source https://stackoverflow.com/questions/61279926

            QUESTION

            Why is the “root.after ()” method not stoppable?
            Asked 2020-Feb-15 at 22:25

            I'm trying to make a simple tool-path program with directional buttons. It works, but sometimes releasing the button is ineffective and the turtle stops just clicking the "Home" button. Else it just runs continuously as if I did not release the button.

            Here is the code:

            ...

            ANSWER

            Answered 2020-Feb-15 at 22:25

            I tried to make your code work with your jobid model, and although I could improve it, the flaw eventually surfaced -- I can't say exactly why. You have to consider that, in your implementation, jobid doesn't always represent a pending job, it could be one that has fired successfuly.

            Another issue to consider is the timing of:

            Source https://stackoverflow.com/questions/60239463

            QUESTION

            Pac Man cross obstacles
            Asked 2019-Dec-26 at 21:39

            I'm doing a Pac-Man game on c# , and pac man cross every obstacles that I pass.

            This is the entire code of my Pac-Man game:

            ...

            ANSWER

            Answered 2019-Dec-26 at 21:39

            This is a different and hopefully simpler way to test for obstacle hit, I dont know if it can compile but i hope you get the general idea

            First calculate x and y movement, then apply that movement to a copy of the players bounds and check if it intersects with any obstacle, if it does break out of the loop, if not test next obstacle If no intersections found then move the player

            Need to ensure that System.Drawing.Rectangle originalBounds = player.Bounds actually creates a copy of the players bounds, otherwise the player will move back and forward while the loop is running

            Source https://stackoverflow.com/questions/59490558

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install goleft

            The easiest way to install goleft is to download the latest binary from the releases and make sure to chmod +x the resulting binary.

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