reverb | A toy convolution reverb program | Audio Utils library

 by   brettbuddin Go Version: Current License: Apache-2.0

kandi X-RAY | reverb Summary

kandi X-RAY | reverb Summary

reverb is a Go library typically used in Audio, Audio Utils applications. reverb has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a toy convolution reverb program. It uses fourier to convolve an impulse response with an input sound. It supports WAV and AIFF file formats.
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            kandi-support Support

              reverb has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              reverb has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of reverb is current.

            kandi-Quality Quality

              reverb has no bugs reported.

            kandi-Security Security

              reverb has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              reverb is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              reverb releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            reverb Key Features

            No Key Features are available at this moment for reverb.

            reverb Examples and Code Snippets

            No Code Snippets are available at this moment for reverb.

            Community Discussions

            QUESTION

            Max For Live Not Patch Not Updating Data on Arduino Display
            Asked 2021-Apr-28 at 16:37

            I've been working on a project with an Arduino recently where I'm basically trying to get a small display hooked up to an Arduino to update with the name of a MIDI mapped knob in Ableton Live.

            For example, let's say I map the knob to the reverb send on a track the display should read "A-Reverb". This works today, but only works when I first open the Ableton project and map the knob for the first time. It does not update when I select a new option.

            Here's the setup I'm using right now:

            • Arduino - w/Rotary Encoder & OLED Display
            • Hairless MIDI - For converting the serial connection from the Arduino into MIDI CC# messages Live can read.
            • Ableton Live 11 w/ Max For Live 8 - This is where the patch actually runs.

            For the Max Patch, I'm using a version of Yehezkel Raz's One which I purchased and later modified. The reason I mention this is that this patch already has the name updating part worked out, so in theory I should be able to send that data over serial to the Arduino.

            Out of respect for Yehezkel's work, I won't attach a screenshot of the entire patch, but have attached the part that I modified to send data to the Arduino, you can see it here.

            Here's what I've tried so far:

            1. Validated that the baud rate for Hairless MIDI, the Arduino, and the Max Patch is identical
            2. Attempted to start Hairless MIDI only after Ableton has been launched
            3. Attempted to power on Arduino without opening the Arduino IDE so that there are no Serial conflicts.

            Here's what I think may be the issue, but I'm not sure how to fix it:

            • Part of the logic in my Arduino code relies on Serial.available() being true, in order to send the data to the screen. I'm thinking that maybe the Serial connection is only available in the beginning when the knob is mapped.

            I know that was a lot of information, but if anyone has any ideas on how I may be able to get this to work, I'd greatly appreciate it!

            ...

            ANSWER

            Answered 2021-Apr-28 at 16:37

            Okay I figured this out on my own; basically what was happening was my code was expecting a line feed in order to refresh the output on the display. I figured out that I could send a line feed over the serial connection by sending the value "10" which would basically terminate the string as it is sent to the Arduino.

            Any time the knob value is updated, it triggers a button which sends the value "10" back to the Arduino.

            I've attached a screenshot showing the changes I made in case this helps anyone else out:

            Source https://stackoverflow.com/questions/67292984

            QUESTION

            How to change the bitrate using SoX
            Asked 2021-Apr-03 at 13:42

            I'm trying to change the bitrate of the given audio file, the following code generate an audio with 1411 kbps

            ...

            ANSWER

            Answered 2021-Apr-03 at 13:42

            It turns it out that changing bitrate supported only if the output audio mp3 not wav, so the command should be :

            Source https://stackoverflow.com/questions/66926714

            QUESTION

            Adding Reverb effect to MediaPlayer in 'Mobile App (Xamarin.Forms)' project
            Asked 2021-Mar-24 at 07:20

            I have created an MP3 player in a Xamarin project, and it plays great. I have added the ability to adjust the Pitch and Speed, but I cannot get the Reverb effect to take to my MediaPlayer.

            I have found various examples in Kotlin and Java of the code required to create both PresetReverb and EnvironmentalReverb methods to achieve this.

            While my C# code runs and produces no errors, the Reverb effect will not apply using either method. I am new to Xamarin and Android, so I am hoping to get some help.

            Here is my code.

            ...

            ANSWER

            Answered 2021-Mar-24 at 07:20

            You could try Audio session 0 instead of the AudioSessionId

            Source https://stackoverflow.com/questions/66729006

            QUESTION

            Giving named variable to function dynamically
            Asked 2021-Feb-22 at 06:57

            I have dictionaliy for variables of function.

            ...

            ANSWER

            Answered 2021-Feb-22 at 06:57

            You can just unpack kwargs directly:

            Source https://stackoverflow.com/questions/66311201

            QUESTION

            How to give the variables to python function which has default value
            Asked 2021-Feb-22 at 06:34

            When giving the function like this

            Every parameters have default value.

            ...

            ANSWER

            Answered 2021-Feb-22 at 06:34

            QUESTION

            Set the LED ring value of the Behringer X-Touch Mini encoders
            Asked 2020-Dec-23 at 14:04

            For DAW automation I want to use Behringers X-Touch Mini encoders (the knobs) to drive different behaviours depending on the state of the buttons below - i.e. if the first button is active then it should modify a channel's gain, if the second button is active it should modify a channel's send to reverb. I do have a easymidi node.js program in place to receive and send MIDI commands from/to the X-Touch (Standard Mode, according to the documentation).

            To do so i need to switch the values that are displayed on an encoder depending on the buttons below. This is where I am facing a problem: It seems that the MIDI commands for LED Ring Remote Control (Value Change) do only affect the LEDs itself, not the internally stored value and become obsolete as soon as you turn the knob again.

            One example:

            • turn the first encoder fully to the right - the last LED will light up - that will emit MIDI commands with 127 as value
            • then set the LED of that encoder to the first LED using the MIDI command CC 9 with value 1 (first LED on)
            • the first LED will light up
            • then slightly turn the encoder knob to the left: the last LED will light up again and will send high values starting with 127

            For my intended application it is, therefore, not possible to switch the encoder from one parameter to another, because it would always keep its internal value, regardless of how i set the LEDs

            Any thoughts?

            ...

            ANSWER

            Answered 2020-Dec-22 at 19:53

            Behringer has designed this controller with this sort of pick-up mode. There likely isn't anything you can do about it, short of getting Behringer to modify the firmware.

            Source https://stackoverflow.com/questions/65390557

            QUESTION

            Is it possible to add effects to the MediaElementAudioSourceNode without distorting the sound, using the Web Auido API?
            Asked 2020-Dec-08 at 13:02

            I am attempting to manipulate the volume by connecting a MediaElementAudioSourceNode and a GainNode.
            Below is a demo of it.
            CodeSandBoxs

            If you press the Play button, the music plays normally.
            However, manipulating input type=range to change the volume distorts the sound you are playing.(Turn the volume down if you try.)

            Is there a way to change the volume without distorting the sound?
            Or is this an unavoidable thing if you use MediaElementAudioSourceNode?
            I looked for an article that mentions the phenomenon of sound distortion, but I could not find it.

            In the demo we only aim to change the volume, but we also want to add reverb, delay, etc.

            The demo code is as follows.

            ...

            ANSWER

            Answered 2020-Dec-08 at 13:02

            The reason for the distortion is probably that the range of the GainNode doesn't really map to the range of your input. By default the min/max values of a range input are 0 and 100. However the GainNode does multiply the signal by its gain value. That means the slider should ideally have a max value of 1.

            Source https://stackoverflow.com/questions/65197675

            QUESTION

            String.format() not working correctly with Printable (Using Graphics2D)
            Asked 2020-Nov-28 at 22:54

            I am trying to write some code that will print some numbers right-aligned but have noticed that when there is more than one digit, the formatting gets messed up and throws everything off. I also noticed that the Strings I am trying to print are not aligning correctly either.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Nov-28 at 22:54

            The fix was to change the Font object to new Font(Font.MONOSPACED, Font.PLAIN, 11), as VGR suggested above.

            Source https://stackoverflow.com/questions/64886579

            QUESTION

            AVAudioSinkNode in Xamarin.iOS can't connect to InputNode
            Asked 2020-Aug-15 at 06:37

            Using Xamarin, I'd like to use an AVAudioSinkNode to store and eventually transfer incoming audio data from a mic at the lowest latency possible (without going straight into AudioUnits and the deprecated AUGraphs). See my commented code below where the SinkNode is connected to the default InputNode. It's giving me grief. I'm using Xamarin.Forms with a simple iOS dependency class. I can successfully hook up an InputNode through an fx node (Reverb for example) and on out to the OutputNode. In this case, I've minimized my code down to focus on the problem at hand:

            ...

            ANSWER

            Answered 2020-Aug-15 at 06:37

            This has been confirmed as a bug: The format parameter is [NullAllowable], but the current code to actually process that null wasn't linked up in the wrapper code. Here's the issue tracker on the Xamarin.Mac/iOS github repo:

            https://github.com/xamarin/xamarin-macios/issues/9267

            Thanks for the github issue submission link, @SushiHangover!

            Source https://stackoverflow.com/questions/63236152

            QUESTION

            Adding reverb to audio makes it distorted and loud
            Asked 2020-Jun-08 at 15:44

            i made a website for a game to produce record and share music, some users asked if i could add a reverb option to toggle on/off the reverb (this to simulate being inside a cave), i googled up a bit and found about the webAudio api reverb with the convolver node. I honestly didn't understand much about it but i tried to make it work, in the end i made this:

            ...

            ANSWER

            Answered 2020-Jun-08 at 15:44

            A convolver can certainly be used for reverb, but the "buffer" you want to give should not be the same as the audio you're playing. It should instead be given a reverberation kernel (or impulse response), which may be precomputed or an actual recording. It corresponds to how a space reacts to an impulse of sound. You can probably find a suitable royalty free kernel online, never looked for one myself though.

            More about convolution reverb on Wikipedia.

            Source https://stackoverflow.com/questions/62265290

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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