conquest | HTTP Load and Restful API Tester | HTTP library

 by   brsyuksel Go Version: Current License: WTFPL

kandi X-RAY | conquest Summary

kandi X-RAY | conquest Summary

conquest is a Go library typically used in Networking, HTTP applications. conquest has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

a modern http restful and load tester.
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              conquest has a low active ecosystem.
              It has 6 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              conquest has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of conquest is current.

            kandi-Quality Quality

              conquest has no bugs reported.

            kandi-Security Security

              conquest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              conquest is licensed under the WTFPL License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              conquest releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            conquest Key Features

            No Key Features are available at this moment for conquest.

            conquest Examples and Code Snippets

            No Code Snippets are available at this moment for conquest.

            Community Discussions

            QUESTION

            How do I get the size of a list of lists of strings?
            Asked 2021-Mar-21 at 19:19

            I don't understand what clarification is needed. Please explain your concerns. From my viewpoint, I have asked a question which conforms to the technical area being addressed, I have explained my confusion, I have given an example which illustrates my issues, and I have elaborated on the diagnostic messages received. The respondents to this question understood my question, the example, and the diagnostic messages in sufficient detail that they were able to respond appropriately and to correct my errors and misconceptions. In what way can this dialog be made more pungent with an appropriately asked question?

            @Ruzihm stated that there were no lists, I suppose in my example. I would like to explain why that statement is erroneous. Years ago there was a LIFO stack and a FIFO stack. We call a LIFO stack a 'stack', and a FIFO stack a 'queue'. In England, the line standing before, e.g., a theater box office is a queue, and the pigtails that Chinese men wore after the Mongol conquest of China is also a queue. It all depends on context.

            The complaint that there are no 'lists' probably extends from the notion that there are no instantiations of objects. But such objects are more appropriately called a linked list, a linked list of linked lists is known as a graph, see e.g. Gnu gSlip documentation. Clearly linked lists were not involved.

            In C/C++ it is possible to form a multiple-dimensional array which are non-rectangular. Such objects have historically been known as a 'list of lists', and not an 'array of arrays'. The reason is clear, a 'list' is an object containing items, in programmatic terms, accessible by an index, as in list[index]. This is not to say that a linked list, a.k.a., , is not also a 'list', but normal convention makes more explicit that a is a linked list.

            If the question is changed to 'array of arrays', then the examples make little sense. In terms likened to using , there are no 's. So whatever criticism exists for using 'list of lists' is retained and relevant in using 'array of arrays'. If one is inappropriate, the other is also.

            The answer given, i.e., use a vector of vectors, is to the point, accurate, and responds correctly to the question about a list of lists. As stated in documentation concerning vectors, for example on https://cpluscplus.com, a vector is a list where elements are accessible by index. In this context, a vector of vectors is a particular list of lists, more particularly, a list of lists which are jagged and not an array of arrays which must be rectangular.

            I believe any statement saying that the example posted to explain my quandry in forming a list of lists is inappropriate shows some misunderstanding of software practice and jargon. The question is correctly formed and the examples correctly address the question.

            If this question is deleted, or in other ways made non-accessible, then you support an ill-formed statement concerning the question. I hope that this is not done.

            ...

            ANSWER

            Answered 2021-Mar-17 at 19:33

            Best to avoid low level constructs like C-Arrays when learning (there are a few to many gotchas that are not obvious).

            Use the C++ containers (either std::list or std::vector or std::array) and you will get the behavior your want:

            Source https://stackoverflow.com/questions/66679538

            QUESTION

            performance of declaring objects
            Asked 2021-Jan-04 at 04:11

            I was coding in some sort of university conquest and noticed something, when I declare a map in a loop such as down below:

            ...

            ANSWER

            Answered 2021-Jan-04 at 04:07

            In the first version of the code the constructor and destructor of the hashMap are called n times, while in the second version they are called just once.

            The natural question is why destructing and constructing a new map object would be noticeably different vs. clearing and reusing one and the same object. This can be definitively answered only by inspecting the actual map code of the implementation being used, so the following is just a plausible guess.

            std::map is usually implemented using red-black trees, and it is common for red-black tree implementations to use a sentinel node for NIL-leaves, see for example Benefit of a sentinel node in a red black tree?. This sentinel must be allocated each time a tree is constructed, then released upon destruction. In contrast, clear'ing a map, instead, empties the tree but reuses the associated internal objects.

            For a real-life example of such an implementation, Microsoft's _Tree constructor calls the aptly named _Alloc_sentinel_and_proxy();. Since their map derives from _Tree, this gets called each time a map object is constructed.

            Source https://stackoverflow.com/questions/65545218

            QUESTION

            Mulesoft 3 DataWeave - split a string by an arbitrary length
            Asked 2020-Sep-03 at 13:20

            In Mule 3 DataWeave, how do I split a long string into multiple lines by a set length?

            For instance, I have the following JSON input:

            ...

            ANSWER

            Answered 2020-Sep-03 at 13:20

            QUESTION

            Div works just fine on its own but doesn't when incorporated in project
            Asked 2020-Aug-07 at 04:17

            i'm working on a modal box.

            When i make separate html and css files to test it, it works perfectly. the problem is when i take that code and put it in the html and css of the webpage i'm working on, the modal box doesn't appear and the only thing that shows is the dark overlay of the modal container.

            help would be greatly appreciated. Thanks.

            Modal Only

            ...

            ANSWER

            Answered 2020-Aug-07 at 04:17

            Boostrap StyleSheets could be causing this. BS has a native 'modal' class, it could create a conflict with your custom modal.

            Try to add BS cdn to your clear example, so you'll know if that is the problem:

            Source https://stackoverflow.com/questions/63294244

            QUESTION

            Does anyone know how to fix Maven's Compilation issue?
            Asked 2020-Jun-15 at 03:25

            So I am currently working on a multi-module project. I have worked on this project for almost a year and everything has been working fine up until recently. Everything has been able to compile except for the important piece, which is my libraries module called "Bookstore". Bookstore was compiling about a couple of days ago until IntelliJ had some updates and I went to update. Now when I go to compile my plugin I get a fat "Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.7.0:compile (default-compile) on project Bookstore: Compilation failure An unknown compilation problem occurred". Please help. I have tried everything. I have reinstalled java 8 and 9 JDK, added more memory, even added in the typical maven-plugin dependency to make it work. Nothing works this is how my pom looks:

            ...

            ANSWER

            Answered 2020-Jun-15 at 03:25

            Looks like you are missing some jar, due to which you are getting class not found an error.

            Try adding following dependency

            Source https://stackoverflow.com/questions/62380688

            QUESTION

            How to take input and split it up into string and int. splitting into XXX, YYY
            Asked 2020-Feb-11 at 18:23

            first off thanks on my conquest of learning python, very newbie question. I want to take input from a user, so obviously I use

            ...

            ANSWER

            Answered 2020-Feb-06 at 15:11

            I dont know if this is exactly what you wanted because the question is a bit unclear. But If you know the length of the input beforehand and you know what portions of the string you want you can go ahead and split it into parts. For example in the following.

            Source https://stackoverflow.com/questions/60097611

            QUESTION

            JS express connecting to a mongoose db
            Asked 2019-Feb-24 at 14:30

            So I am fairly new to the express framework and to the mongoose database, I mostly used relational databases. I want to create a database with the following script, I have the mongod.exe running and listening on localhost:27017, and this works as I can connect to it via mongo.exe and via http. However when I try to run the script with node nameOfTheScript I keep getting

            (node:1000) DeprecationWarning: current URL string parser is deprecated, and will be removed in a future ver sion. To use the new parser, pass option { useNewUrlParser: true } to MongoClient.connect. FINAL ERR: ValidationError: genre: Path genre is required.

            my script:

            ...

            ANSWER

            Answered 2019-Feb-24 at 14:30
            mongoose.connect('mongodb://localhost:27017/myapp', **{useNewUrlParser: true}**);
            

            Source https://stackoverflow.com/questions/54852689

            QUESTION

            How to feed CoreNLP some pre-labeled Named Entities?
            Asked 2019-Feb-19 at 13:28

            I want to use Standford CoreNLP to pull out Coreferences and start working on the Dependencies of pre-labeled text. I eventually hope to build graph nodes and edges between related Named Entities. I am working in python, but using nltk's java functions to call the "edu.stanford.nlp.pipeline.StanfordCoreNLP" jar directly (which is what nltk does behind the scenes anyway).

            My pre-labeled text is in this format:

            ...

            ANSWER

            Answered 2019-Feb-19 at 13:28

            The answer is to make a Rules file with Additional TokensRegexNER Rules.

            I used a regex to group out the labeled names. From this I built a rules tempfile which I passed to the corenlp jar with -ner.additional.regexner.mapping mytemprulesfile.

            Source https://stackoverflow.com/questions/54443634

            QUESTION

            Why are textures displayed incorrectly when using indexed rendering (glDrawElements) when trying to load them from a wavefront .obj file?
            Asked 2018-Jun-21 at 11:51
            Introduction

            I am building a simple wavefront .obj file parser. I've managed to make it read the file, store the contents of it (vertex positions, vertex coordinates, vertex normals (not yet using them) and polygonal face element information (eg. 5/2/3)). This data is then passed to a class (called GameEntity) and from there the data is used to render that specific entity (in this case a cube) to the screen inside the render loop, using glDrawElements in mode GL_TRIANGLES. However, textures are rendered incorrectly.

            Source code

            OBJLoader.java

            ...

            ANSWER

            Answered 2018-Jun-13 at 07:50

            It seems you are very close to finding out the issue. Yes some data is beeing overwritten because an obj vertex can have multiple normal or texture vector on different faces. The issue is that it is not the case for vertices attributes in openGL.

            What you need to do is check if your vertex already has a texture coordinate and if it does you create a new vertex and associate to it the second texture. Be carefull it can be a bit messy. Let's say you have v1, a vertex. in different faces it has several texture coordinates.

            V1 -> t1; v1 -> t2; v1 -> t2. So you say V1 -> t1, easy. But then you see another coordinate on the same vertex. So you clone v1, and get v2 -> t2 (with v1 == v2). Now come v1->t2, you shouldn't create a new vertex v3, because v2 already exists and fits perfectly.

            So to do it properly you need to keep track of the clones and see if any of them fit the combination index/coordinate.

            It gets even messier when you have both normal and texture coordinate because two faces can share texture coordinates but not normals or the other way around, all cominations exist. So sometimes you'll have a clone that fits a specific combination but not all of them.

            I did a obj parser that works(ish) but it's kinda messy, so giving you the code would be a disservice. I hope I at least sent you on the right track.

            EDIT here's how I'd do it if I were to make a parser again. Every time I add a vertex to my face I'd call the following function:

            Source https://stackoverflow.com/questions/50806126

            QUESTION

            discord.js paladins bot tracker embed
            Asked 2018-Apr-23 at 22:05

            i am trying to make paladins stat bot..i got the session and the respond in console.log...but how do i get the value from that console to embed in discord..i cant get the value of that..

            ...

            ANSWER

            Answered 2018-Apr-23 at 21:08

            Since it seems that the data is an array, did you try data[0].Created_Datetime?

            Source https://stackoverflow.com/questions/49844472

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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