impress | Go GUI cross-platform library | Video Player library

 by   codeation Go Version: v0.2.4 License: MIT

kandi X-RAY | impress Summary

kandi X-RAY | impress Summary

impress is a Go library typically used in Video, Video Player applications. impress has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Cross-platform GUI Library for Go
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              impress has a low active ecosystem.
              It has 16 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of impress is v0.2.4

            kandi-Quality Quality

              impress has 0 bugs and 0 code smells.

            kandi-Security Security

              impress has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              impress code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              impress is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              impress releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 1257 lines of code, 108 functions and 23 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed impress and discovered the below as its top functions. This is intended to give you an instant insight into impress implemented functionality, and help decide if they suit your requirements.
            • newDuo returns a new duo .
            • Called when the window is clicked
            • Main entry point
            • NewFont returns a new Font with the given height and attributes .
            • NewSmallWindow returns a new small window .
            • putBytes writes a byte array to the given writer .
            • NewApplication returns a new Application .
            • putString writes a string to the given writer .
            • NewImage creates an image from an image .
            • rectangle returns the width of the given rectangle .
            Get all kandi verified functions for this library.

            impress Key Features

            No Key Features are available at this moment for impress.

            impress Examples and Code Snippets

            No Code Snippets are available at this moment for impress.

            Community Discussions

            QUESTION

            Global SCSS style is no longer loaded in Storybook with Angular 12
            Asked 2022-Feb-14 at 10:46

            I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade and I followed the steps described here to fully migrate Storybook and use webpack5.

            Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:

            import '!style-loader!css-loader!sass-loader!./base.scss';

            With Storybook 6.3 and Angular 10, everything works perfectly.

            To fix that, I tried to add this configuration in main.js, as it is described in the documentation:

            ...

            ANSWER

            Answered 2021-Oct-15 at 14:38

            I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss addon.

            The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.

            Hopefully this helps someone.

            Source https://stackoverflow.com/questions/69585145

            QUESTION

            In Haskell, Can Kinds Be Anything Other Than a Sequence of Stars?
            Asked 2022-Feb-13 at 00:42

            Please forgive me if this question is dumb.

            While reading about Haskell kinds, I notice a theme:

            ...

            ANSWER

            Answered 2022-Feb-13 at 00:42

            The most basic form of the kind language contains only * (or Type in more modern Haskell; I suspect we'll eventually move away from *) and ->.

            But there are more things you can build with that language than you can express by just "counting the number of *s". It's not just the number of * or -> that matter, but how they are nested. For example * -> * -> * is the kind of things that take two type arguments to produce a type, but (* -> *) -> * is the kind of things that take a single argumemt to produce a type where that argument itself must be a thing that takes a type argument to produce a type. data ThreeStars a b = Cons a b makes a type constructor with kind * -> * -> *, while data AlsoThreeStars f = AlsoCons (f Integer) makes a type constructor with kind (* -> *) -> *.

            There are several language extensions that add more features to the kind language.

            PolyKinds adds kind variables that work exactly the same way type variables work. Now we can have kinds like forall k. (* -> k) -> k.

            ConstraintKinds makes constraints (the stuff to the left of the => in type signatures, like Eq a) become ordinary type-level entities in a new kind: Constraint. Rather than the stuff left of the => being special purpose syntax fairly disconnected from the rest of the language, now what is acceptable there is anything with kind Constraint. Classes like Eq become type constructors with kind * -> Constraint; you apply it to a type like Eq Bool to produce a Constraint. The advantage is now we can use all of the language features for manipulating type-level entities to manipulate constraints (including PolyKinds!).

            DataKinds adds the ability to create new user-defined kinds containing new type-level things, in exactly the same way that in vanilla Haskell we can create new user-defined types containing new term-level things. (Exactly the same way; the way DataKinds actually works is that it lets you use a data declaration as normal and then you can use the resulting type constructor at either the type or the kind level)

            There are also kinds used for unboxed/unlifted types, which must not be ever mixed with "normal" Haskell types because they have a different memory layout; they can't contain thunks to implement lazy evaluation, so the runtime has to know never to try to "enter" them as a code pointer, or look for additional header bits, etc. They need to be kept separate at the kind level so that ordinary type variables of kind * can't be instantiated with these unlifted/unboxed types (which would allow you to pass these types that need special handling to generic code that doesn't know to provide the special handling). I'm vaguely aware of this stuff but have never actually had to use it, so I won't add any more so I don't get anything wrong. (Anyone who knows what they're talking about enough to write a brief summary paragraph here, please feel free to edit the answer)

            There are probably some others I'm forgetting. But certainly the kind language is richer than the OP is imagining just with the basic Haskell features, and there is much more to it once you turn on a few (quite widely used) extensions.

            Source https://stackoverflow.com/questions/71090577

            QUESTION

            How to list the symbols in this WASM module?
            Asked 2021-Dec-25 at 14:45

            I'm looking to do some in-browser video work using good-ol' FFmpeg and Rust. Simple examples, where the caller is interacting with the ffmpeg command-line abound. More complex examples are harder to find. In my case I wish to extract, process and rotate discrete frames.

            Clipchamp makes impressive use of WASM and FFmpeg, however the downloaded WASM file (there's only one) will not reveal itself to wasm-nm nor wasm-decompile, both complaining about the same opcode:

            Has anyone wisdom to share on how I can (1) introspect the WASM module in use or (2) more generally advise on how I can (using WASM and Rust, most likely) work with video files?

            ...

            ANSWER

            Answered 2021-Dec-25 at 14:45

            The WASM module uses SIMD instructions (prefixed with 0xfd, and also known as vector instructions), which were merged into the spec just last month. The latest release of wasm-decompile therefore doesn't have these enabled by default yet, but will in the next release. Meanwhile, you can enable them manually with the --enable-simd command line option. This invocation works for me with the latest release:

            Source https://stackoverflow.com/questions/70454530

            QUESTION

            Difference between different GitLab CI Merge Request rules
            Asked 2021-Dec-14 at 13:07

            As several other users, I'm facing issues with duplicate pipelines in GitLab CI/CD. While there is some documentation on how to prevent this scattered around in the GitLab docs, my impression is that the indivdual docs pages and sections are rather inconsistent.

            My question is, what are the differences between the following rules? Or, more specifically, are there cases in which these rules are evaluated differently?

            ANSWER

            Answered 2021-Dec-11 at 11:29

            In order to avoid duplicate pipeline creation and the requirement that you want to switch between Branch-Pipelines and Merge-Request-Pipelines I recommend using these workflow rules

            Source https://stackoverflow.com/questions/70290807

            QUESTION

            Is it guaranteed that x86 instruction fetch is atomic, so that rewriting an instruction with a short jump is safe for concurrent thread execution?
            Asked 2021-Dec-05 at 00:12

            I thought hot-patching assumed that overwriting any instruction that is 2 or more bytes long with a 2 byte jump is safe for concurrent execution of the same code.

            So instruction fetch is assumed to be atomic.

            Is it indeed atomic, taking into account that with prefixes it is possible to have more than 8 bytes instruction, and it can cross any aligned boundary? (Or does hot-patching rely on 16-byte alignment of function start? If so, what's with size over 8 bytes, anyway?)

            The context: LLVM has interception of API functions in https://github.com/llvm/llvm-project/blob/main/compiler-rt/lib/interception/interception_win.cpp. This is used at least for Address Sanitizer, maybe for something else too. It implements HotPatch as 3rd method (line 61):

            ...

            ANSWER

            Answered 2021-Dec-05 at 00:12

            Instruction fetch is not architecturally guaranteed to be atomic. Although, in practice, an instruction cache fill transaction is, by definition atomic, meaning that the line being filled in the cache cannot change before the transaction completes (which happens when the whole line is stored in the IFU, but not necessarily in the instruction cache itself). The instruction bytes are also delivered to the input buffer of the instruction predecode unit at some atomic granularity. On modern Intel processors, the instruction cache line size is 64 bytes and the input width of the predcode unit is 16 bytes with an address aligned on a 16-byte boundary. (Note that the 16 bytes input can be delivered to the predecode unit before the entire transaction of fetching the cache line containing these 16 bytes completes.) Therefore, an instruction aligned on a 16-byte boundary is guaranteed to be fetched atomically, together with at least one byte of the following contiguous instruction, depending on the size of the instruction. But this is a microarchitectural guarantee, not architectural.

            It seems to me that by instruction fetch atomicity you're referring to atomicity at the granularity of individual instructions, rather than some fixed number of bytes. Either way, instruction fetch atomicity is not required for hotpatching to work correctly. It's actually impractical because instruction boundaries are not known at the time of fetch.

            If instruction fetch is atomic, it may still be possible to fetch, execute, and retire the instruction being modified with only one of the two bytes being written (or none of the bytes or both of the bytes). The allowed orders in which writes reach GO depend on the effective memory types of the target memory locations. So hotpatching would still not be safe.

            Intel specifies in Section 8.1.3 of the SDM V3 how self-modifying code (SMC) and cross-modifying code (XMC) should work to guarantee correctness on all Intel processors. Regarding SMC, it says the following:

            To write self-modifying code and ensure that it is compliant with current and future versions of the IA-32 architectures, use one of the following coding options:

            (* OPTION 1 *)
            Store modified code (as data) into code segment;
            Jump to new code or an intermediate location;
            Execute new code;

            (* OPTION 2 *)
            Store modified code (as data) into code segment;
            Execute a serializing instruction; (* For example, CPUID instruction *)
            Execute new code;

            The use of one of these options is not required for programs intended to run on the Pentium or Intel486 processors, but are recommended to ensure compatibility with the P6 and more recent processor families.

            Note that the last statement is incorrect. The writer probably intended to say instead: "The use of one of these options is not required for programs intended to run on the Pentium or later processors, but are recommended to ensure compatibility with the Intel486 processors." This is explained in Section 11.6, from which I want to quote an important statement:

            A write to a memory location in a code segment that is currently cached in the processor causes the associated cache line (or lines) to be invalidated. This check is based on the physical address of the instruction. In addition, the P6 family and Pentium processors check whether a write to a code segment may modify an instruction that has been prefetched for execution. If the write affects a prefetched instruction, the prefetch queue is invalidated. This latter check is based on the linear address of the instruction

            Briefly, prefetch buffers are used to maintain instruction fetch requests and their results. Starting with the P6, they were replaced with streaming buffers, which have a different design. The manual still uses the term "prefetch buffers" for all processors. The important point here is that, with respect to what is guaranteed architecturally, the check in the prefetch buffers is done using linear addresses, not physical addresses. That said, probably all Intel processors do these checks using physical addresses, which can be proved experimentally. Otherwise, this can break the fundamental sequential program order guarantee. Consider the following sequence of operations being executed on the same processor:

            Source https://stackoverflow.com/questions/70161514

            QUESTION

            Decidable equality statement with Set vs. Prop
            Asked 2021-Oct-25 at 16:39

            When looking at results for types with decidable equality (especially in Eqdep_dec) there are some of the results that (for a type A) require

            ...

            ANSWER

            Answered 2021-Oct-25 at 16:39

            You are correct that the latter definition, the one which lives in Set, is referred to as decidable equality.

            Intuitively, we interpret objects in Set as programs, and objects in Prop as proofs. So the decidable equality type is the type of a function which takes any two elements of some type A and decides whether they are equal or unequal.

            The other statement is slightly weaker. It describes the proposition that any two elements of A are either equal of unequal. Notably, we would not be able to inspect which outcome is the case for specific values of x and y, at least outside of case analysis within a proof. This is the result of the Prop elimination restriction that you alluded to (although you got it backwards: one is not allowed to construct values of sort Set/Type by eliminating/matching on an element of sort Prop).

            Without adding axioms, the Prop universe is constructive, so I believe that there would not be any types A such that equality is undecidable but the propositional variant is provable. However, consider the scenario in which we make the Prop universe classical by adding the following axiom:

            Source https://stackoverflow.com/questions/69710435

            QUESTION

            Ad failed to load with error code 0(internal Error) - Huawei Ads Implementation
            Asked 2021-Sep-02 at 11:22

            I m getting the above error continuously in demo Application. I have HMS core Version 5.0.0.329(Initial Version). My internet connection is stable. I have created test application on app gallery that has been approved but still same error. No luck yet.

            *Note: This Error only occurs on Huawei Device Y6p - Model- MED-LX9 -Android Version -10. Ads Showing on Samsung S7 - Android Version - 7.0

            Following is the code for my test application. I m using Android studio Arctic Fox 2020.3.1

            Module.gradle:

            ...

            ANSWER

            Answered 2021-Aug-31 at 06:45

            As Docs mentioned, To allow HTTP and HTTPS network requests on devices with targetSdkVersion 28 or later, pls configure the following information in the AndroidManifest.xml file:

            Source https://stackoverflow.com/questions/68951757

            QUESTION

            How can I chunk through a CSV using Arrow?
            Asked 2021-Jul-28 at 15:52

            What I am trying to do

            I am using PyArrow to read some CSVs and convert them to Parquet. Some of the files I read have plenty of columns and have a high memory footprint (enough to crash the machine running the job). I am trying to chunk through the file while reading the CSV in a similar way to how Pandas read_csv with chunksize works.

            For example this is how the chunking code would work in pandas:

            ...

            ANSWER

            Answered 2021-Jul-28 at 15:52

            The function you are looking for is pyarrow.csv.open_csv which returns a pyarrow.csv.CSVStreamingReader. The size of the batches will be controlled by the block_size option you noticed. For a complete example:

            Source https://stackoverflow.com/questions/68555085

            QUESTION

            Efficient modulo-255 computation
            Asked 2021-Jun-24 at 07:23

            I am trying to find the most efficient way to compute modulo 255 of an 32-bit unsigned integer. My primary focus is to find an algorithm that works well across x86 and ARM platforms with an eye towards applicability beyond that. To first order, I am trying to avoid memory operations (which could be expensive), so I am looking for bit-twiddly approaches while avoiding tables. I am also trying to avoid potentially expensive operations such as branches and multiplies, and minimize the number of operations and registers used.

            The ISO-C99 code below captures the eight variants I tried so far. It includes a framework for exhaustive test. I bolted onto this some crude execution time measurement which seems to work well enough to get a first performance impression. On the few platforms I tried (all with fast integer multiplies) the variants WARREN_MUL_SHR_2, WARREN_MUL_SHR_1, and DIGIT_SUM_CARRY_OUT_1 seem to be the most performant. My experiments show that the x86, ARM, PowerPC and MIPS compilers I tried at Compiler Explorer all make very good use of platform-specific features such as three-input LEA, byte-expansion instructions, multiply-accumulate, and instruction predication.

            The variant NAIVE_USING_DIV uses an integer division, back-multiply with the divisor followed by subtraction. This is the baseline case. Modern compilers know how to efficiently implement the unsigned integer division by 255 (via multiplication) and will use a discrete replacement for the backmultiply where appropriate. To compute modulo base-1 one can sum base digits, then fold the result. For example 3334 mod 9: sum 3+3+3+4 = 13, fold 1+3 = 4. If the result after folding is base-1, we need to generate 0 instead. DIGIT_SUM_THEN_FOLD uses this method.

            A. Cockburn, "Efficient implementation of the OSI transport protocol checksum algorithm using 8/16-bit arithmetic", ACM SIGCOMM Computer Communication Review, Vol. 17, No. 3, July/Aug. 1987, pp. 13-20

            showed a different way of adding digits modulo base-1 efficiently in the context of a checksum computation modulo 255. Compute a byte-wise sum of the digits, and after each addition, add any carry-out from the addition as well. So this would be an ADD a, b, ADC a, 0 sequence. Writing out the addition chain for this using base 256 digits it becomes clear that the computation is basically a multiply with 0x0101 ... 0101. The result will be in the most significant digit position, except that one needs to capture the carry-out from the addition in that position separately. This method only works when a base digit comprises 2k bits. Here we have k=3. I tried three different ways of remapping a result of base-1 to 0, resulting in variants DIGIT_SUM_CARRY_OUT_1, DIGIT_SUM_CARRY_OUT_2, DIGIT_SUM_CARRY_OUT_3.

            An intriguing approach to computing modulo-63 efficiently was demonstrated by Joe Keane in the newsgroup comp.lang.c on 1995/07/09. While thread participant Peter L. Montgomery proved the algorithm correct, unfortunately Mr. Keane did not respond to requests to explain its derivation. This algorithm is also reproduced in H. Warren's Hacker's Delight 2nd ed. I was able to extend it, in purely mechanical fashion, to modulo-127 and modulo-255. This is the (appropriately named) KEANE_MAGIC variant. Update: Since I originally posted this question, I have worked out that Keane's approach is basically a clever fixed-point implementation of the following: return (uint32_t)(fmod (x * 256.0 / 255.0 + 0.5, 256.0) * (255.0 / 256.0));. This makes it a close relative of the next variant.

            Henry S. Warren, Hacker's Delight 2nd ed., p. 272 shows a "multiply-shift-right" algorithm, presumably devised by the author themself, that is based on the mathematical property that n mod 2k-1 = floor (2k / 2k-1 * n) mod 2k. Fixed point computation is used to multiply with the factor 2k / 2k-1. I constructed two variants of this that differ in how they handle the mapping of a preliminary result of base-1 to 0. These are variants WARREN_MUL_SHR_1 and WARREN_MUL_SHR_2.

            Are there algorithms for modulo-255 computation that are even more efficient than the three top contenders I have identified so far, in particular for platforms with slow integer multiplies? An efficient modification of Keane's multiplication-free algorithm for the summing of four base 256 digits would seem to be of particular interest in this context.

            ...

            ANSWER

            Answered 2021-Jun-22 at 05:07

            Here’s my sense of how the fastest answers work. I don’t know yet whether Keane can be improved or easily generalized.

            Given an integer x ≥ 0, let q = ⌊x/255⌋ (in C, q = x / 255;) and r = x − 255 q (in C, r = x % 255;) so that q ≥ 0 and 0 ≤ r < 255 are integers and x = 255 q + r.

            Adrian Mole’s method

            This method evaluates (x + ⌊x/255⌋) mod 28 (in C, (x + x / 255) & 0xff), which equals (255 q + r + q) mod 28 = (28 q + r) mod 28 = r.

            Henry S. Warren’s method

            Note that x + ⌊x/255⌋ = ⌊x + x/255⌋ = ⌊(28/255) x⌋, where the first step follows from x being an integer. This method uses the multiplier (20 + 2−8 + 2−16 + 2−24 + 2−32) instead of 28/255, which is the sum of the infinite series 20 + 2−8 + 2−16 + 2−24 + 2−32 + …. Since the approximation is slightly under, this method must detect the residue 28 − 1 = 255.

            Joe Keane’s method

            The intuition for this method is to compute y = (28/255) x mod 28, which equals (28/255) (255 q + r) mod 28 = (28 q + (28/255) r) mod 28 = (28/255) r, and return y − y/28, which equals r.

            Since these formulas don’t use the fact that ⌊(28/255) r⌋ = r, Keane can switch from 28 to 210 for two guard bits. Ideally, these would always be zero, but due to fixed-point truncation and an approximation for 210/255, they’re not. Keane adds 2 to switch from truncation to rounding, which also avoids the special case in Warren.

            This method sort of uses the multiplier 22 (20 + 2−8 + 2−16 + 2−24 + 2−32 + 2−40) = 22 (20 + 2−16 + 2−32) (20 + 2−8). The C statement x = (((x >> 16) + x) >> 14) + (x << 2); computes x′ = ⌊22 (20 + 2−16 + 2−32) x⌋ mod 232. Then ((x >> 8) + x) & 0x3ff is x′′ = ⌊(20 + 2−8) x′⌋ mod 210.

            I don’t have time right now to do the error analysis formally. Informally, the error interval of the first computation has width < 1; the second, width < 2 + 2−8; the third, width < ((2 − 2−8) + 1)/22 < 1, which allows correct rounding.

            Regarding improvements, the 2−40 term of the approximation seems not necessary (?), but we might as well have it unless we can drop the 2−32 term. Dropping 2−32 pushes the approximation quality out of spec.

            Source https://stackoverflow.com/questions/68074457

            QUESTION

            Overloading function based on pointer type of unique_ptr parameter
            Asked 2021-Jun-07 at 14:49

            I was under the impression that unique_ptr could infer class hierarchy in the same way that a normal pointer can, but when I try to overload a function like this:

            ...

            ANSWER

            Answered 2021-Jun-07 at 11:56

            You are right that the implicit conversion operations of all standard smart pointers model those of raw pointers. This allows the second snippet to compile, i.e.

            Source https://stackoverflow.com/questions/67871126

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install impress

            The library uses a separate application as a GUI driver for rendering, event collecting, etc. You can download the compiled binary file or make it again from the source.

            Support

            First of all, welcome:.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/codeation/impress.git

          • CLI

            gh repo clone codeation/impress

          • sshUrl

            git@github.com:codeation/impress.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Video Player Libraries

            Try Top Libraries by codeation

            aw

            by codeationGo

            it

            by codeationC

            lineation

            by codeationGo

            canvas

            by codeationGo