bring | Remote control library for the Apache Guacamole protocol | Continuous Deployment library

 by   deluan Go Version: v0.0.7 License: MIT

kandi X-RAY | bring Summary

kandi X-RAY | bring Summary

bring is a Go library typically used in Devops, Continuous Deployment, Docker applications. bring has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Go client library for Apache Guacamole Protocol.

            kandi-support Support

              bring has a low active ecosystem.
              It has 62 star(s) with 10 fork(s). There are 5 watchers for this library.
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bring is v0.0.7

            kandi-Quality Quality

              bring has 0 bugs and 0 code smells.

            kandi-Security Security

              bring has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bring code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bring is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bring releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 1965 lines of code, 94 functions and 25 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bring and discovered the below as its top functions. This is intended to give you an instant insight into bring implemented functionality, and help decide if they suit your requirements.
            • init initializes the keys .
            • mainLoop is the main entry point for the bring client
            • ParseInstruction parses a byte slice .
            • collectKeyStrokes returns a set of key and released keys .
            • newSession returns a new session .
            • collectNewMouseInfo collects the current mouse position and returns the new mouse position .
            • NewClient creates a new client
            • updateScreen updates the provided image to the given window .
            • createBringClient returns a new bring . Client
            • createAppWindow creates a new pixel window
            Get all kandi verified functions for this library.

            bring Key Features

            No Key Features are available at this moment for bring.

            bring Examples and Code Snippets

            No Code Snippets are available at this moment for bring.

            Community Discussions


            Is there a concept in the standard library that tests for usability in ranged for loops
            Asked 2022-Apr-14 at 09:51

            There are a number of different ways, that make a type/class usable in a ranged for loop. An overview is for example given on cppreference:

            range-expression is evaluated to determine the sequence or range to iterate. Each element of the sequence, in turn, is dereferenced and is used to initialize the variable with the type and name given in range-declaration.

            begin_expr and end_expr are defined as follows:

            • If range-expression is an expression of array type, then begin_expr is __range and end_expr is (__range + __bound), where __bound is the number of elements in the array (if the array has unknown size or is of an incomplete type, the program is ill-formed)
            • If range-expression is an expression of a class type C that has both a member named begin and a member named end (regardless of the type or accessibility of such member), then begin_expr is __range.begin() and end_expr is __range.end()
            • Otherwise, begin_expr is begin(__range) and end_expr is end(__range), which are found via argument-dependent lookup (non-ADL lookup is not performed).

            If I want to use a ranged for loop say in a function template, I want to constrain the type to be usable in a ranged for loop, to trigger a compiler error with a nice "constraint not satisfied" message. Consider the following example:



            Answered 2022-Apr-14 at 09:51

            It seems like what you need is std::ranges::range which requires the expressions ranges::begin(t) and ranges::end(t) to be well-formed.

            Where ranges::begin is defined in [range.access.begin]:

            The name ranges​::​begin denotes a customization point object. Given a subexpression E with type T, let t be an lvalue that denotes the reified object for E. Then:

            • If E is an rvalue and enable_­borrowed_­range> is false, ranges​::​begin(E) is ill-formed.

            • Otherwise, if T is an array type and remove_­all_­extents_­t is an incomplete type, ranges​::​begin(E) is ill-formed with no diagnostic required.

            • Otherwise, if T is an array type, ranges​::​begin(E) is expression-equivalent to t + 0.

            • Otherwise, if auto(t.begin()) is a valid expression whose type models input_­or_­output_­iterator, ranges​::​begin(E) is expression-equivalent to auto(t.begin()).

            • Otherwise, if T is a class or enumeration type and auto(begin(t)) is a valid expression whose type models input_­or_­output_­iterator with overload resolution performed in a context in which unqualified lookup for begin finds only the declarations



            Error: require() of ES modules is not supported when importing node-fetch
            Asked 2022-Mar-28 at 07:04

            I'm creating a program to analyze security camera streams and got stuck on the very first line. At the moment my .js file has nothing but the import of node-fetch and it gives me an error message. What am I doing wrong?

            Running Ubuntu 20.04.2 LTS in Windows Subsystem for Linux.

            Node version:



            Answered 2022-Feb-25 at 00:00

            Use ESM syntax, also use one of these methods before running the file.

            1. specify "type":"module" in package.json
            2. Or use this flag --input-type=module when running the file
            3. Or use .mjs file extension



            href inside "Load more" button doesn't bring more articles when pasting URL
            Asked 2022-Mar-18 at 18:33

            I'm trying to scrape this site:


            At the end you can find a "Cargar Más" button, that brings more news. So far so good. But, when inspecting that element it says it loads a link like this:, as seen here:

            The thing is, if I enter this into my browser, I get the same news I get if I just call the original website. Because of this, the only way I'm seeing I would be able to scrape the website is to create a script that recursively clicks. The thing is I need news until 2019, so it doesn't seem very feasible.

            Also, when checking the event listeners I see this:

            But I'm not sure how can I use that to my advantage.

            Am I missing something? Is there any way to access older news through a link (or an API would be even better, but I didn't find any call to an API).

            I'm currently using Python to scrape, but I'm in the investigation stage, so there's no code to show that's meaningful. Thanks a lot!



            Answered 2022-Mar-14 at 23:25


            Android Studio Disconnects From Physical Device
            Asked 2022-Mar-06 at 15:11

            Android Studio Bumblebee (2021.1.1) was released stably on 25 January 2022 bundled with a new Device Manager (accompanying new support for Android 11+ device debugging over WIFI). I jumped on this stable release, updating from Android Studio Arctic Fox (2020.3.1 Patch 4).

            Unfortunately however, since updating, physical devices/handsets don't remain connected to Android Studio for the purpose of debugging. I can confirm that the issue was introduced from Android Studio Bumblebee onwards (occurring in Beta and Canary builds also). I've reproduced the issue on Android Studio Bumblebee (Stable), Chipmunk (Beta), and Dolphin (Canary), but Android Studio Arctic Fox (superseded Stable) continues to work just fine.

            The issue occurs soon after opening Android Studio (Bumblebee+) with one of my physical devices connected. Everything appears fine initially and I may even have enough time to deploy my project to the handset, before the device disappears from Android Studio (as if I'd physically disconnected the USB cable from my computer or from the handset itself).

            I've tried a fair few things in an attempt to determine a root cause. These include testing:

            • With different USB cables.
            • With different handsets (both varying makes and models).
            • With various versions of the Android Studio IDE (as mentioned above).
            • Plugging the USB cables into different USB ports on my computer.
            • Rebooting handsets and my computer.
            • Restarting Android Studio.
            • Invalidating caches and restarting Android Studio.
            • adb kill-server then adb start-server.
            • Revoking/reaccepting USB debugging authorization.
            • Reinstalled build tools/platform tools, and ADB.
            • A great number of further possibilities, to no avail.

            I searched and read through remotely similar issues, including (but not limited to) these:

            This particular comment in one of the above issues clued me onto a possible root cause:

            I have been fighting for a few days with adb not seeing my device. After trying many other posted solutions, I discovered that the issue was with Chrome also trying to connect its debugger to a web view. If Chrome is connected using chrome://inspect, then adb seems to disconnect. Quitting Chrome resolves the issue. Then I can connect with Android Studio and then restart Chrome and reconnect. Hope this helps someone else.

            However I've been unable to do anything with the above discovery, other than close Google Chrome, and hope for the best. Obviously this isn't an ideal solution. It appears as though the moment Google Chrome shows the connected physical device in the chrome://inspect/#devices page, the physical device promptly becomes unavailable through Android Studio.

            I've jumped back to Android Studio Arctic Fox (2020.3.1 Patch 4) for the moment, however this brings with it other issues (my current core project targets the latest SDK version, which requires the updated IDE).

            Absolutely any help with this would be insanely appreciated. I've exhausted just about every avenue that I can think of!



            Answered 2022-Feb-01 at 17:29

            I solved the problem by disabling

            Settings -> Build, Execution, Deployment -> Debugger -> "Enable adb mDNS for wireless debugging"



            When I reset the style of ::placeholder on a password input it turn into dots on Chrome & Safari browsers
            Asked 2022-Mar-01 at 09:17

            I'm using all: unset on and the placeholder turn into dots.




            Answered 2022-Mar-01 at 09:17


            Is it possible to not reorder elements when using d3.join?
            Asked 2022-Feb-18 at 23:13

            In d3, we may change the order of elements in a selection, for example by using raise.

            Yet, when we rebind the data and use join, this order is discarded.

            This does not happen when we use "the old way" of binding data, using enter and merge.

            See following fiddle where you can click a circle (for example the blue one) to bring it to front. When you click "redraw", the circles go back to their original z-ordering when using join, but not when using enter and merge.

            Can I achive that the circles keep their z-ordering and still use join?



            Answered 2022-Feb-18 at 23:13

            join does an implicit order after merging the enter- and update-selection, see

            The selection order after the data binding in your example is still red, blue, green even if the document order is changed. So the circles are reordered to the original order using join.

            You can get around that by changing the data binding reflecting the change in the document order. I did that here, by moving the datum of the clicked circle to the end of the data array.



            Strange behaviour when filtering on Include with AsNoTracking
            Asked 2022-Feb-10 at 09:34

            I don't know if it is expected to be this way but I thought it is strange since changes the query results.

            When I execute the query below I get my entity with only 2 "Mensagens" entity because i'm filtering only the actives so it's right, I have 2 active entities on my database and 1 inactive.



            Answered 2022-Jan-25 at 07:30

            This is sort of explained in Filtered include documentation:


            In case of tracking queries, results of Filtered Include may be unexpected due to navigation fixup. All relevant entities that have been queried for previously and have been stored in the Change Tracker will be present in the results of Filtered Include query, even if they don't meet the requirements of the filter. Consider using NoTracking queries or re-create the DbContext when using Filtered Include in those situations.

            So most likely your context is not clean when doing tracking tests. And even if it is clean, in case it is used for executing other queries, the navigation fixup can load some non satisfying filter entities later since it keeps track (has access) to all tracked entities.

            In general you cannot rely on content of navigation property of a tracked entity since it may be updated at any time during the lifetime of the context until the context is disposed or entity detached from change tracker. If you need full control, the either use no tracking entity queries or DTO/ViewModel etc. projecting queries and select exactly what you want (no Include / ThenInclude, just plain LINQ).



            Project update recommended: Android Gradle Plugin can be upgraded. Error message: Can not find AGP version in build files
            Asked 2022-Feb-06 at 03:17

            After a recommendation in Android Studio to upgrade Android Gradle Plugin from 7.0.0 to 7.0.2 the Upgrade Assistant notifies that Cannot find AGP version in build files, and therefore I am not able to do the upgrade.

            What shall I do?


            Code at build.gradle (project)



            Answered 2022-Feb-06 at 03:17

            I don't know if it is critical for your problem but modifying this



            React: hiding vs removing components
            Asked 2022-Feb-03 at 09:53

            This question is about architecture more than coding.

            Here's the case. In React sometimes we want to hide components. For example, when user opens new page in SPA, when some toast is closed, etc. We can hide them with adding display: none. Or we can remove them from the virtual DOM.



            Answered 2021-Sep-01 at 07:22

            Well if you want to use lifecycles there are workarounds for that as well. if you are using functional components then you can manage the rerenders using the dependency props.

            Its true dom size can slow you down if you use it excessively But is better if those components are constantly being updated rather then rendering a new component on demand.

            If its a list of items and its gigantic i suggest you to take a look at or



            What is the point of diverging functions in Rust?
            Asked 2022-Jan-22 at 22:45

            I have read several answers on SO already, and gathered these use-cases:

            • When a function panic!s
            • When a function has an infinite loop in it

            But it is still unclear to me why we need to define the function like this:



            Answered 2022-Jan-22 at 13:23

            The main difference between these signatures boils down to the fact that ! can coerce into any other type, and thus is compatible with any other type (since this code path is never taken, we can assume it to be of any type we need). It's important when we have multiple possible code paths, such as if-else or match.

            For example, consider the following (probably contrived, but hopefully clear enough) code:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install bring

            Install the library in your project:. Create a Client with the NewClient() function. This creates a session with the specified guacd server. Start the client with go client.Start(). Get screen updates with client.Screen(). Send keystrokes with client.SendKey(). Send mouse updates with client.SendMouse(). See the sample app for a working example.
            Install the library in your project: go get
            Create a Client with the NewClient() function. This creates a session with the specified guacd server
            Start the client with go client.Start()
            Get screen updates with client.Screen()
            Send keystrokes with client.SendKey()
            Send mouse updates with client.SendMouse()


            The API is provided by the Client struct. The documentation is a work in progress, but the API is very simple and you can take a look at all features available in the sample app provided. Here are the steps to run the app:. Take a look at the Makefile to learn how to run it in different scenarios.
            Find more information at:

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            gh repo clone deluan/bring

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