seesaw | Seesaw v2 is a Linux Virtual Server | HTTP library

 by   google Go Version: Current License: Apache-2.0

kandi X-RAY | seesaw Summary

kandi X-RAY | seesaw Summary

seesaw is a Go library typically used in Networking, HTTP, Docker applications. seesaw has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Seesaw v2 is a Linux Virtual Server (LVS) based load balancing platform. It is capable of providing basic load balancing for servers that are on the same network, through to advanced load balancing functionality such as anycast, Direct Server Return (DSR), support for multiple VLANs and centralised configuration. Above all, it is designed to be reliable and easy to maintain.
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              seesaw has a medium active ecosystem.
              It has 5540 star(s) with 525 fork(s). There are 296 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 29 have been closed. On average issues are closed in 112 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of seesaw is current.

            kandi-Quality Quality

              seesaw has no bugs reported.

            kandi-Security Security

              seesaw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              seesaw is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              seesaw releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            seesaw Key Features

            No Key Features are available at this moment for seesaw.

            seesaw Examples and Code Snippets

            No Code Snippets are available at this moment for seesaw.

            Community Discussions

            QUESTION

            Python library for rotation and translation on a seesaw-like object
            Asked 2021-Mar-27 at 05:43

            I'd like to do calculations on the 3D positions on both end's of a rigid object (see spot where the children are usually sitting in image below). The geometrical situation of the rigid object corresponds to a seesaw. Rotation has to be possible on three axes and can be represented by a ball bearing, which initially is located at the middle of the rod.

            The input to the desired function should consist of three rotations performed at the position of the ball bearing, three translations along the bearing and the initial 3D positions of both ends of the object.

            The output needs to be the calculated new 3D positions of both ends.

            Does anyone know a python library that does provide functionalities regarding this issue?

            ...

            ANSWER

            Answered 2021-Mar-27 at 05:43

            I've just found out that Open3D has implemented exactly what I was looking for. As it is working with point clouds, all that needs to be done is to create two points in 3D space, define a rotation matrix and the center (= ball bearing in this case). The function "rotate" then calculates the altered positions of the rotated points. This also works for translation.

            Source https://stackoverflow.com/questions/66743404

            QUESTION

            Running standalone jar with classpath on AWS CodeBuild passes but tests don't actually run
            Asked 2021-Mar-10 at 03:56

            I am using the strategy described here to run the standalone karate.jar along with a custom jar (implementing a LogModifier):

            ...

            ANSWER

            Answered 2021-Mar-10 at 03:56

            Okay, can you re-try with the 1.0 RC series because this is near final and we are focusing dev efforts on this: https://github.com/intuit/karate/wiki/1.0-upgrade-guide

            Because I guess this is a JDK compatibility issue and we hope the new one fixes it. It also is important you start testing with the new version so that we have a chance to fix any other gaps that you may find.

            Source https://stackoverflow.com/questions/66557760

            QUESTION

            Sprite face the Cursor - UE4 Blueprint
            Asked 2020-Dec-22 at 00:20

            I'm making a 2d shooter in Ue4. I'm trying to rotate a sprite to face the mouse. The sprite will later be a hidden arrow that determines the directions the bullets go when they spawn. The sprite was added to help me visually debug. Since the game is 2d, the sprite should only need to rotate around the Y axis.

            The sprite is not rotating correctly. As I move the mouse pointer around the edge of the game's window: rather than spin 360 in a circle, it seesaws back and forth (see second image).

            I figured this was a radians or worldspace issue, but I've done the basic troubleshooting I know how. The first image is the cleanest version of the blueprint that produces the error. I've tried ATAN, ATAN2, and GetMousePosition solutions, all of which look a bit different than this.

            In the sprite images, the red circle shows where my cursor is. The red arrow is just to help determine the angle the sprite is tilted at (they're all wrong). The top of the round bit (90 degrees CCW of the red arrow) is what should be facing the mouse. The sprite's default, unrotated position, has the round bit pointing up towards the top of the screen. Of note, the actual rotation and the desired rotation all seem to be off by a multiple of 90 degrees, but this might be a coincidence.

            Any ideas on what I'm doing wrong?

            ...

            ANSWER

            Answered 2020-Dec-21 at 15:28

            I figured it out.

            I had (incorrectly) assumed that the mouse's location on the screen was strictly XY (with a Z of 0). After popping open the location from the hit event, the mouse is calculated in XZ (with an almost unmoving Y).

            I switched back to an ATAN2 solution (seen in the BP), but found that my sprite was facing away from the mouse instead of towards it. Adding a -1 multiplier fixed it, and it's now working as intended.

            See BP for full solution. Cheers, all.

            Source https://stackoverflow.com/questions/65365110

            QUESTION

            regex - how to parse with multiple or conditions?
            Asked 2020-Sep-28 at 22:36

            How to parse 3 character alpha with multiple or conditions? All text is uppercase [A-Z].

            ...

            ANSWER

            Answered 2020-Sep-28 at 22:36

            A literal interpretation of your conditions would be something like:

            Source https://stackoverflow.com/questions/64110251

            QUESTION

            massif-visualizer for profiling multiple data structures
            Asked 2019-Dec-04 at 15:18

            This is, I guess, a pretty common scenario for anyone doing performance studies. Suppose one has a few data structures, and would like to evaluate their space performance -- without counting using e.g. sizeof but rather in an empirical way. I model this situation in an MWE as follows:

            • there is an STL stack and there is a set
            • first I create the stack and push some (random) numbers into it
            • I delete the stack, and push some numbers into the set
            • I run valgrind --tool-massif --max-steps=1000 --time-unit=ms main
            • finally, I visualize using the eponymous `massif-visualizer'

            The code:

            ...

            ANSWER

            Answered 2019-Dec-04 at 15:18

            There is a seesaw in that graph.

            The green dwindles to nothing and gives way to the blue.

            It's just hard to spot because the bulk of heap usage (in orange) is taken up by overheads (standard library etc.) and this is dwarfing the memory taken by your containers.

            Source https://stackoverflow.com/questions/59179072

            QUESTION

            Subscriptions not working with Prisma 2 and Nexus?
            Asked 2019-Aug-28 at 20:04

            Subscriptions with Nexus are undocumented but I searched Github and tried every example in the book. It's just not working for me.

            I have cloned Prisma2 GraphQL boilerplate project & my files are as follows:

            prisma/schema.prisma ...

            ANSWER

            Answered 2019-Aug-21 at 03:58

            Subscriptions aren't implemented yet.

            I've opened up an issue to track it.

            I'll edit this answer as soon as it's implemented in Prisma 2.

            Source https://stackoverflow.com/questions/57577464

            QUESTION

            How to reference the canvas-rotation by using ID
            Asked 2019-Jun-15 at 18:30

            in kivy-language, I would like to change the angle value of the canvas every time when a slider changes its value by on_touch_move.

            I have tried to give the "Rotation Operation" in the PushMatrix an ID by using "group"

            ...

            ANSWER

            Answered 2019-Jun-15 at 18:30
            • Add a new attribute, angle to instantiated object, Widget:
            • Assign new attribute to angle, angle: self.angle
            • Replace canvas_widget.a.angle = 45 with canvas_widget.angle = 45
            Snippets

            Source https://stackoverflow.com/questions/56611170

            QUESTION

            sorting lists with multiple keys
            Asked 2019-Feb-07 at 16:17

            I have a list like the following:

            ...

            ANSWER

            Answered 2019-Feb-07 at 15:48

            You can use sorted with key parameter:

            Source https://stackoverflow.com/questions/54577042

            QUESTION

            How to return back object position in hinge joint
            Asked 2018-Nov-19 at 16:06

            Hi I'm just new to unity2d, so I have a gameObject that has an hinge joint attached to another gameObject with rigidbody, Im trying to make a Wooden board that will behave like a "seesaw" and return back to its current position when the character is not set foot on it. How can I make it behave like a seesaw thanks!

            This is the Original position of the gameObject where the other end of the wood is inclined down.

            This should what must happen when my character puts weigh on the opposite end help please.

            ...

            ANSWER

            Answered 2018-Nov-19 at 16:06

            I recommend in this case to use the "Motor" behaviour of joints: https://docs.unity3d.com/ScriptReference/HingeJoint-motor.html

            So if you set to the "motor" of the joint a little bit of force, it will come back to the start position.

            One more recomendation, depending of the force, the joint can "bounce" so I suggest to make some script that sets the motor force only when has interacted with the player, or stop doing the force if it's already on the start position, it's up to you! :D

            Source https://stackoverflow.com/questions/53375827

            QUESTION

            Moving Objects from location to location in Java
            Asked 2018-Jul-18 at 14:30

            This is something I found difficult to research as it requires some explanation.

            I basically want to understand the best way of moving objects around other objects and keep track of where everything is. Allow me to explain..

            Let's pretend we are making a Person class and a Park class. The park class has a bunch of toys and rides for the person to play on.. These could be a Slide class, SeeSaw class, ect.. But lets say our program needs to keep track of where the Person object is at all times. If they are on the slide, we will want to ask the person class their location. For example...

            ...

            ANSWER

            Answered 2018-Jul-18 at 14:20

            One possible solution is to, instead of constructing a whole new move method which creates the feeling of excessive code, allow the setLocation method for the person to essentially use the same code as the move method you constructed (remove the person from the current park toy and move them to another) . This will allow for cleaner code, and should keep all functionality the same.

            Source https://stackoverflow.com/questions/51404191

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install seesaw

            You can download it from GitHub.

            Support

            A Seesaw should have five components that are running under the watchdog - the process table should show processes for:. All Seesaw v2 components have their own logs, in addition to the logging provided by the watchdog. If any of the processes are not running, check the corresponding logs in /var/log/seesaw (e.g. seesaw_engine.{log,INFO}).
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          • HTTPS

            https://github.com/google/seesaw.git

          • CLI

            gh repo clone google/seesaw

          • sshUrl

            git@github.com:google/seesaw.git

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