gravity | Kubernetes application deployments | Continuous Deployment library
kandi X-RAY | gravity Summary
kandi X-RAY | gravity Summary
Gravity is an open source toolkit for creating "images" of Kubernetes clusters and the applications running inside the clusters. The resulting images are called cluster images and they are just .tar files. A cluster image can be used to re-create full replicas of the original cluster in any environment where compliance and consistency matters, i.e. in locked-down AWS/GCE/Azure environments or even in air-gapped server rooms. An image can run without human supervision, as a "kubernetes appliance". Gravity has been running in production in major financial institutions, government data centers and enterprises. Gravitational open sourced it in the fall of 2018.
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Community Discussions
Trending Discussions on gravity
QUESTION
I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL.
To get "round" particles, I create a small float-array like this:
...ANSWER
Answered 2022-Jan-19 at 16:51You're in a special case where your fragments are either fully opaque or fully transparent, so it's possible to get depth-testing and blending to work at the same time. The actual problem is, that for depth testing even a fully transparent fragment will store it's depth value. You can prevent the writing by explicitly discarding the fragment in the shader. Something like:
QUESTION
I am seeking to find optimal control (aoa and bank angle) to maximize cross range for a shuttle type reentry vehicle using Gekko. Below is my code currently and I am getting a "Solution not found" with "EXIT: Maximum Number of Iterations Exceeded". The simulation assumes a point mass with a non-rotating earth frame. The EOMS are 6 coupled, non-linear ODEs. I have tried using different solvers, implementing/removing state and control constraints, increasing maximum number of iterations, etc. I am not confident with my setup and implementation of the problem in Gekko and am hoping for some feedback on what I can try next. I have tried to follow the setup and layouts in APMonitor's Example 11. Optimal Control with Integral Objective, Inverted Pendulum Optimal Control, and Example 13. Optimal Control: Minimize Final Time. Solutions I'm seeking are below.
Any help is very much appreciated!
...ANSWER
Answered 2022-Jan-14 at 04:17I got a successful solution by decreasing the final time (max=0.04 for successful solution) and rearranging the equations to avoid a possible divide-by-zero:
QUESTION
GOAL
I'm relatively new to Unity and I want my character to be able to run and jump at the same time causing the character to go up diagonally.
PROBLEM
However after making some adjustments to give the character some acceleration, the jump seems to clear all existing velocity, meaning the character goes up and then to the side instead of both at the same time:
(I apologise if its a bit hard to see)
CODE
This is my character movement script:
ANSWER
Answered 2022-Jan-09 at 23:05This is happening because you're setting the velocity of your rigidbody directly with rb.velocity = Vector2.up * jumpHeight
. So that will wipe all existing velocity.
If you want to just add a force to the velocity rather than replacing it entirely, you can do that with methods like Rigidbody2D.AddForce.
QUESTION
ANSWER
Answered 2021-Dec-29 at 11:58Im trying to add a vertical divider in chipgroup to separate primary chip from other chips. Just like YouTube:
The ChipGroup
should hold only chip elements; the Explore button & the vertical line should not be chip elements.
So, you can just simplify that with a horizontal LinearLayout
that has: the Explore button, the vertical line, the ChipGroup
, and optionally "Send Feedback" button wrapped in HorizontalScrollView
like YouTube:
QUESTION
I am generating some TextViews dynamically in a loop. They are being displayed but I am not able create gap among them. They shows up as one row instead of separate rows.
...ANSWER
Answered 2021-Nov-30 at 12:35I want to create gaps between each TextViews so that they appear separate. Now all are being covered by the blue background
You can add a margin in pixels to each of the TextViews
:
QUESTION
On some activities, the background is perfect, and on others is not. In the first picture, there is a white space on the right side. The second picture has a well-placed background. Many activities that have a well-placed background, the background is not constrained (I don't know how?). I have read and tried many possible solutions, ex. I changed implementation in dependencies in build.gradle, but it does not work. In addition are the pictures that show my problem. Any help is welcome.
XML for the first picture:
...ANSWER
Answered 2021-Jul-30 at 19:27I finally found a solution for that, I tried the backgrounds on different smartphones and figured out that the images have gaps or being warped.
You can easily avoid that using a LinearLayout
or RelativeLayout
instead of an ImageView
. It is obviously made for backgrounds. Just replace your ImageView
with that:
QUESTION
I would like to achieve similar behaviour with TextField
from Jetpack Compose like from old school XML layout:
ANSWER
Answered 2021-Jul-25 at 12:46You can do it through textStyle
.
QUESTION
I have set up a RecyclerView
adapter with ViewPager
in an activity namely TvShowEpisodeDetails
, it works well but there is one issue, the Layout of RecyclerView is fixed while scrolling up and down in the Fragment(TvShowEpisodeDetailsFragment). But I want it to scroll with them.
The RecyclerView
and ViewPager
are both set inside viewpager_with_toolbar_overlay.xml
Layout , and both has been settup in The Activity.
TvShowEpisodeDetailsFragment
is the fragment class which belongs to activity class TvShowEpisodeDetails
, the fragment creates as many episodes as a TV Show season can offer.
And off course this issue will be gone if I set RecyclerView
adapter inside fragment, but I will get non-fixable highlighting and scrolling issues , that is why I set it inside the activity because it does not give those issues.
I need to make it work somehow inside the activity.
My goal is that RecyclerView
and ViewPager
has to be in the same layout XML
file and they both must either be in the activity or fragment class
Is it possible to make the RecyclerView
scroll with rest of the fragment layouts?
or
Is it possible to do it programmatically?
Here is the activity
...ANSWER
Answered 2021-Jul-05 at 12:25I have set up a
RecyclerView
adapter withViewPager
in an activity namelyTvShowEpisodeDetails
, it works well but there is one issue, the Layout of RecyclerView is fixed while scrolling up and down in the Fragment(TvShowEpisodeDetailsFragment). But I want it to scroll with them.
It's hard to use the RecyclerView
outside of the ViewPager
page fragment; because you can't synchronize and link the touch/motion events when you scroll the page up/down (or when you swipe to next/previous page) between both the page fragment and a standalone (i.e. activity) RecyclerView
. Even that won't be smooth.
So, the RecyclerView
should be a part of the ViewPager
page.
And off course this issue will be gone if I set RecyclerView adapter inside fragment, but I will get unfixable highlighting and scrolling issues
So, now the issue of adding the RecyclerView
in the ViewPager
fragment is the highlighting issue of the RecyclerView
item when you click on any item or when you swipe the ViewPager to right/left page.
But, the main issue is that there is a RecyclerView
instance per page, i.e. if you have 5 pages, then you have 5 RecyclerViews.
So, it's a cumbersome to track highlighting only within the RecyclerView
adapter class. And hence manipulating that with OnClickListeners
solely will have issues of linking these RecyclerView
and adapter instances together to update their highlighting item.
So, a simpler approach is to pass a parameter to the RecyclerView
adapter with the selected item (which is definitely equals to the current ViewPager page position).
And then do a check in the onBindViewHolder()
if the position
equals to the passed-in value, then highlight the item; otherwise keep items with the original color.
So, wrapping this up into actions:
- Change the adapter constructor to accept a highlighted_position parameter
QUESTION
I have xml design with a Linear layout as root and inside this constraint layout is used. I have an issue (this) in responsiveness while using the layout validator. Please suggest me.
//LinearLayout and ConstraintLayout
...ANSWER
Answered 2021-Jun-11 at 22:00try weightSum in Linear layout and in it's child you can set the value of layout_weight.
For example: if you set the value of weightSum is equal to 10 then you can divide it's child like textview and imageview etc is equal to 6 and 4 respectively which is equal to 10.
for more help read this article
QUESTION
I am using two sprites as parameters for a method but I am getting a null pointer exception error. Here is my code. The errors are in the checkCollision method. I was trying to declare the parameters Sprite s1 and Sprite s2 but they were still not recognized. I am not sure what I did wrong because when I declared other Sprites as parameters there was no null pointer exception. I would really appreciate your help. Thank you in advance.
...ANSWER
Answered 2021-Jun-05 at 05:42e
, l
, f
, ... are "Null Pointers". No object is assigned to this references. You need to create the Sprite
objects, before you append them to the ArrayList
:
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