gravity | Kubernetes application deployments | Continuous Deployment library

 by   gravitational Go Version: 8.0.0-beta.3 License: Apache-2.0

kandi X-RAY | gravity Summary

kandi X-RAY | gravity Summary

gravity is a Go library typically used in Devops, Continuous Deployment, Docker applications. gravity has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Gravity is an open source toolkit for creating "images" of Kubernetes clusters and the applications running inside the clusters. The resulting images are called cluster images and they are just .tar files. A cluster image can be used to re-create full replicas of the original cluster in any environment where compliance and consistency matters, i.e. in locked-down AWS/GCE/Azure environments or even in air-gapped server rooms. An image can run without human supervision, as a "kubernetes appliance". Gravity has been running in production in major financial institutions, government data centers and enterprises. Gravitational open sourced it in the fall of 2018.
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            kandi-support Support

              gravity has a medium active ecosystem.
              It has 1076 star(s) with 109 fork(s). There are 52 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 703 have been closed. On average issues are closed in 1218 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gravity is 8.0.0-beta.3

            kandi-Quality Quality

              gravity has 0 bugs and 0 code smells.

            kandi-Security Security

              gravity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gravity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gravity is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gravity releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 161081 lines of code, 9739 functions and 1750 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            gravity Key Features

            No Key Features are available at this moment for gravity.

            gravity Examples and Code Snippets

            No Code Snippets are available at this moment for gravity.

            Community Discussions

            QUESTION

            OpenGL depth testing and blending not working simultaniously
            Asked 2022-Jan-19 at 16:51

            I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL.

            To get "round" particles, I create a small float-array like this:

            ...

            ANSWER

            Answered 2022-Jan-19 at 16:51

            You're in a special case where your fragments are either fully opaque or fully transparent, so it's possible to get depth-testing and blending to work at the same time. The actual problem is, that for depth testing even a fully transparent fragment will store it's depth value. You can prevent the writing by explicitly discarding the fragment in the shader. Something like:

            Source https://stackoverflow.com/questions/70774419

            QUESTION

            How to use Gekko to solve for optimal control for a reusable reentry vehicle
            Asked 2022-Jan-16 at 05:50

            I am seeking to find optimal control (aoa and bank angle) to maximize cross range for a shuttle type reentry vehicle using Gekko. Below is my code currently and I am getting a "Solution not found" with "EXIT: Maximum Number of Iterations Exceeded". The simulation assumes a point mass with a non-rotating earth frame. The EOMS are 6 coupled, non-linear ODEs. I have tried using different solvers, implementing/removing state and control constraints, increasing maximum number of iterations, etc. I am not confident with my setup and implementation of the problem in Gekko and am hoping for some feedback on what I can try next. I have tried to follow the setup and layouts in APMonitor's Example 11. Optimal Control with Integral Objective, Inverted Pendulum Optimal Control, and Example 13. Optimal Control: Minimize Final Time. Solutions I'm seeking are below.

            Any help is very much appreciated!

            ...

            ANSWER

            Answered 2022-Jan-14 at 04:17

            I got a successful solution by decreasing the final time (max=0.04 for successful solution) and rearranging the equations to avoid a possible divide-by-zero:

            Source https://stackoverflow.com/questions/70700585

            QUESTION

            Why is my character's horizontal velocity lost when jumping?
            Asked 2022-Jan-10 at 15:17

            GOAL
            I'm relatively new to Unity and I want my character to be able to run and jump at the same time causing the character to go up diagonally.

            PROBLEM
            However after making some adjustments to give the character some acceleration, the jump seems to clear all existing velocity, meaning the character goes up and then to the side instead of both at the same time:

            (I apologise if its a bit hard to see)

            CODE
            This is my character movement script:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:05

            This is happening because you're setting the velocity of your rigidbody directly with rb.velocity = Vector2.up * jumpHeight. So that will wipe all existing velocity.

            If you want to just add a force to the velocity rather than replacing it entirely, you can do that with methods like Rigidbody2D.AddForce.

            Source https://stackoverflow.com/questions/70646256

            QUESTION

            Adding Vertical divider in ChipGroup (Android)
            Asked 2021-Dec-29 at 11:58

            Im trying to add a vertical divider in chipgroup to separate primary chip from other chips. Just like YouTube:

            I have attempted to add it through this method. In the Activity:

            ...

            ANSWER

            Answered 2021-Dec-29 at 11:58

            Im trying to add a vertical divider in chipgroup to separate primary chip from other chips. Just like YouTube:

            The ChipGroup should hold only chip elements; the Explore button & the vertical line should not be chip elements.

            So, you can just simplify that with a horizontal LinearLayout that has: the Explore button, the vertical line, the ChipGroup, and optionally "Send Feedback" button wrapped in HorizontalScrollView like YouTube:

            Source https://stackoverflow.com/questions/70451281

            QUESTION

            Dynamic TextView not displaying properly
            Asked 2021-Nov-30 at 12:35

            I am generating some TextViews dynamically in a loop. They are being displayed but I am not able create gap among them. They shows up as one row instead of separate rows.

            ...

            ANSWER

            Answered 2021-Nov-30 at 12:35

            I want to create gaps between each TextViews so that they appear separate. Now all are being covered by the blue background

            You can add a margin in pixels to each of the TextViews:

            Source https://stackoverflow.com/questions/70079324

            QUESTION

            Android application background not full screen
            Asked 2021-Jul-30 at 19:27

            On some activities, the background is perfect, and on others is not. In the first picture, there is a white space on the right side. The second picture has a well-placed background. Many activities that have a well-placed background, the background is not constrained (I don't know how?). I have read and tried many possible solutions, ex. I changed implementation in dependencies in build.gradle, but it does not work. In addition are the pictures that show my problem. Any help is welcome.

            XML for the first picture:

            ...

            ANSWER

            Answered 2021-Jul-30 at 19:27

            I finally found a solution for that, I tried the backgrounds on different smartphones and figured out that the images have gaps or being warped.

            You can easily avoid that using a LinearLayout or RelativeLayout instead of an ImageView. It is obviously made for backgrounds. Just replace your ImageView with that:

            Source https://stackoverflow.com/questions/68592940

            QUESTION

            Jetpack Compose align input text in TextField
            Asked 2021-Jul-25 at 12:46

            I would like to achieve similar behaviour with TextField from Jetpack Compose like from old school XML layout:

            ...

            ANSWER

            Answered 2021-Jul-25 at 12:46

            You can do it through textStyle.

            Source https://stackoverflow.com/questions/68517136

            QUESTION

            Can the RecyclerView scroll with the rest of the fragment layouts?
            Asked 2021-Jul-05 at 12:37

            I have set up a RecyclerView adapter with ViewPager in an activity namely TvShowEpisodeDetails , it works well but there is one issue, the Layout of RecyclerView is fixed while scrolling up and down in the Fragment(TvShowEpisodeDetailsFragment). But I want it to scroll with them.

            The RecyclerView and ViewPager are both set inside viewpager_with_toolbar_overlay.xml Layout , and both has been settup in The Activity.

            TvShowEpisodeDetailsFragment is the fragment class which belongs to activity class TvShowEpisodeDetails , the fragment creates as many episodes as a TV Show season can offer.

            And off course this issue will be gone if I set RecyclerView adapter inside fragment, but I will get non-fixable highlighting and scrolling issues , that is why I set it inside the activity because it does not give those issues.

            I need to make it work somehow inside the activity.

            My goal is that RecyclerView and ViewPager has to be in the same layout XML file and they both must either be in the activity or fragment class

            Is it possible to make the RecyclerView scroll with rest of the fragment layouts?

            or

            Is it possible to do it programmatically?

            Here is the activity

            ...

            ANSWER

            Answered 2021-Jul-05 at 12:25

            I have set up a RecyclerView adapter with ViewPager in an activity namely TvShowEpisodeDetails , it works well but there is one issue, the Layout of RecyclerView is fixed while scrolling up and down in the Fragment(TvShowEpisodeDetailsFragment). But I want it to scroll with them.

            It's hard to use the RecyclerView outside of the ViewPager page fragment; because you can't synchronize and link the touch/motion events when you scroll the page up/down (or when you swipe to next/previous page) between both the page fragment and a standalone (i.e. activity) RecyclerView. Even that won't be smooth.

            So, the RecyclerView should be a part of the ViewPager page.

            And off course this issue will be gone if I set RecyclerView adapter inside fragment, but I will get unfixable highlighting and scrolling issues

            So, now the issue of adding the RecyclerView in the ViewPager fragment is the highlighting issue of the RecyclerView item when you click on any item or when you swipe the ViewPager to right/left page.

            But, the main issue is that there is a RecyclerView instance per page, i.e. if you have 5 pages, then you have 5 RecyclerViews.

            So, it's a cumbersome to track highlighting only within the RecyclerView adapter class. And hence manipulating that with OnClickListeners solely will have issues of linking these RecyclerView and adapter instances together to update their highlighting item.

            So, a simpler approach is to pass a parameter to the RecyclerView adapter with the selected item (which is definitely equals to the current ViewPager page position).

            And then do a check in the onBindViewHolder() if the position equals to the passed-in value, then highlight the item; otherwise keep items with the original color.

            So, wrapping this up into actions:

            • Change the adapter constructor to accept a highlighted_position parameter

            Source https://stackoverflow.com/questions/68210077

            QUESTION

            Layout responsive issue
            Asked 2021-Jun-11 at 22:00

            I have xml design with a Linear layout as root and inside this constraint layout is used. I have an issue (this) in responsiveness while using the layout validator. Please suggest me.

            //LinearLayout and ConstraintLayout

            ...

            ANSWER

            Answered 2021-Jun-11 at 22:00

            try weightSum in Linear layout and in it's child you can set the value of layout_weight.

            For example: if you set the value of weightSum is equal to 10 then you can divide it's child like textview and imageview etc is equal to 6 and 4 respectively which is equal to 10.

            for more help read this article

            Source https://stackoverflow.com/questions/67936510

            QUESTION

            Null pointer exception error as method parameter
            Asked 2021-Jun-05 at 05:42

            I am using two sprites as parameters for a method but I am getting a null pointer exception error. Here is my code. The errors are in the checkCollision method. I was trying to declare the parameters Sprite s1 and Sprite s2 but they were still not recognized. I am not sure what I did wrong because when I declared other Sprites as parameters there was no null pointer exception. I would really appreciate your help. Thank you in advance.

            ...

            ANSWER

            Answered 2021-Jun-05 at 05:42

            e, l, f, ... are "Null Pointers". No object is assigned to this references. You need to create the Sprite objects, before you append them to the ArrayList:

            Source https://stackoverflow.com/questions/67845358

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gravity

            You can download it from GitHub.

            Support

            The Gravity project is no longer under active development. The project's development has been limited to maintenance and support for our commercial customers until maintenance agreements expire. Please see our blog post for more information: https://goteleport.com/blog/gravitational-is-teleport/. Gravity is a Kubernetes packaging solution that takes the drama out of deploying and running applications in someone else's cloud accounts, on-premise data centers, edge locations and other "uncharted territory" environments. With Gravity, Kubernetes apps can run and be regularly updated anywhere in the world without a massive DevOps team.
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