blimp | Blimp : Develop with Docker Compose in the cloud | Continuous Deployment library

 by   kelda Go Version: Current License: Apache-2.0

kandi X-RAY | blimp Summary

kandi X-RAY | blimp Summary

blimp is a Go library typically used in Devops, Continuous Deployment, Docker, Prometheus, Grafana applications. blimp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This repository contains the CLI for Blimp. Blimp lets you develop in the cloud, reducing CPU and RAM usage on your laptop. It supports the same configuration and workflows as Docker Compose. This repository is also used for issue tracking and feature requests.

            kandi-support Support

              blimp has a low active ecosystem.
              It has 91 star(s) with 11 fork(s). There are 5 watchers for this library.
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blimp is current.

            kandi-Quality Quality

              blimp has 0 bugs and 0 code smells.

            kandi-Security Security

              blimp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blimp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blimp is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blimp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 16977 lines of code, 1125 functions and 130 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed blimp and discovered the below as its top functions. This is intended to give you an instant insight into blimp implemented functionality, and help decide if they suit your requirements.
            • Load loads configuration from composePaths .
            • NewClient builds a client for the given volumes .
            • printLogs dispatches logs to the terminal .
            • createPersistentVolume creates a new PersistentVolumeClaim
            • buildRunnerImage builds the docker image .
            • run runs a test test .
            • createBuildkitd is responsible for creating a buildkit pod
            • CreatePVC creates a new PVC
            • newPodBuilder returns a new podBuilder .
            • recursiveTar recursively copies the files from srcBase to destFile .
            Get all kandi verified functions for this library.

            blimp Key Features

            No Key Features are available at this moment for blimp.

            blimp Examples and Code Snippets

            No Code Snippets are available at this moment for blimp.

            Community Discussions


            Image and button with same width percentage has different width
            Asked 2022-Apr-15 at 05:49

            I have this in my HTML file, you can see that the image tag and the button tag has the same width (40%) in the style attribute



            Answered 2022-Apr-15 at 05:23
                    2nd attempt to make a game



            How to add env map onto gltf object
            Asked 2021-Apr-21 at 07:53

            Im having quite a bit of trouble adding an environment map to a loaded GLTF / GLB file, as of now I get some sort of reflection instead of a black dot with a light point on it,

            I was reading a bit of the document for three js and think I can pull it off with the standardmeshmaterial and applying it somehow to the object(gltf) and adding the mesh into the scene. I tried a similar mockup but the item disappears. I dont know how to go about it, help guys.

            This is the environment map im trying to apply to it, (or something similar)

            here is the codepen I am working on




            Answered 2021-Apr-21 at 07:53

            You have to include RGBELoader into your app for importing HDR textures and make use of PMREMGenerator in order to pre-process the environment map for the usage with a PBR material.



            The text won't appear - pygame
            Asked 2020-Oct-07 at 15:41

            So I've asked this question before, but this time I did not make the same mistake of calling the text loop before making the screen blue.



            Answered 2020-Oct-07 at 15:41

            You have to update the display by pygame.display.flip() and to handle the events by pygame.event.pump() before pygame.time.wait(2800):



            My pygame code will not run, gives me errors
            Asked 2020-Oct-07 at 15:35

            I am making a game where you control a helicopter and dodge other things. This is my code:



            Answered 2020-Oct-07 at 15:35

            I figured out that the problem was with the way I was calling some of the things, like = pygame.image.load("Heli 1.png") should have been = pygame.image.load("Heli 1.png").convert.



            My pygame text will not display in my game
            Asked 2020-Oct-03 at 18:55

            Every time an enemy sprite reaches the end of the screen and disappears, you get 1-3 points depending on what it is. When you get over 100, the game stops, and it's supposed to say in the top left "You win!", but when I run it and win it displays nothing. Here is the code:



            Answered 2020-Oct-03 at 18:55

            screen.fill((50,50,160)) covers everything that was previously drawn. Hence screen.fill((50,50,160)) has to be done before win() is called. I recommend to draw the text on top of the scene:



            Pygame: Some of my sprites are getting stuck on the right side of the screen
            Asked 2020-Oct-02 at 19:25

            My game is almost complete! Unfortunately, there are some little details I need to fix. The main one is that after you play for a bit, some of the sprites will get stuck on the front of the screen. Can anybody please help me out.



            Answered 2020-Oct-02 at 19:25

            You update all the enemies which are on the Group enemies


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install blimp

            blimp has been tested on Mac, Linux, and Windows WSL.


            Design principles (be light, require zero setup, and require zero workflow changes)Release notes for past Blimp versions.Basic usage analytics are collected by default (you can opt out).The Kelda Slack is the best way to reach the maintainers.
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