kandi X-RAY | blimp Summary
kandi X-RAY | blimp Summary
This repository contains the CLI for Blimp. Blimp lets you develop in the cloud, reducing CPU and RAM usage on your laptop. It supports the same configuration and workflows as Docker Compose. This repository is also used for issue tracking and feature requests.
Top functions reviewed by kandi - BETA
- Load loads configuration from composePaths .
- NewClient builds a client for the given volumes .
- printLogs dispatches logs to the terminal .
- createPersistentVolume creates a new PersistentVolumeClaim
- buildRunnerImage builds the docker image .
- run runs a test test .
- createBuildkitd is responsible for creating a buildkit pod
- CreatePVC creates a new PVC
- newPodBuilder returns a new podBuilder .
- recursiveTar recursively copies the files from srcBase to destFile .
blimp Key Features
blimp Examples and Code Snippets
Trending Discussions on blimp
I have this in my HTML file, you can see that the image tag and the button tag has the same width (40%) in the style attribute...
ANSWERAnswered 2022-Apr-15 at 05:23
2nd attempt to make a game
Im having quite a bit of trouble adding an environment map to a loaded GLTF / GLB file, as of now I get some sort of reflection instead of a black dot with a light point on it,
I was reading a bit of the document for three js and think I can pull it off with the standardmeshmaterial and applying it somehow to the object(gltf) and adding the mesh into the scene. I tried a similar mockup but the item disappears. I dont know how to go about it, help guys.
This is the environment map im trying to apply to it, (or something similar) https://hdrihaven.com/files/hdri_images/tonemapped/8192/venice_sunset.jpg
here is the codepen I am working on https://codepen.io/8AD/pen/XWpxmpO
ANSWERAnswered 2021-Apr-21 at 07:53
You have to include
RGBELoader into your app for importing HDR textures and make use of
PMREMGenerator in order to pre-process the environment map for the usage with a PBR material.
So I've asked this question before, but this time I did not make the same mistake of calling the text loop before making the screen blue....
ANSWERAnswered 2020-Oct-07 at 15:41
I am making a game where you control a helicopter and dodge other things. This is my code:...
ANSWERAnswered 2020-Oct-07 at 15:35
I figured out that the problem was with the way I was calling some of the things, like
self.surf = pygame.image.load("Heli 1.png") should have been
self.surf = pygame.image.load("Heli 1.png").convert.
Every time an enemy sprite reaches the end of the screen and disappears, you get 1-3 points depending on what it is. When you get over 100, the game stops, and it's supposed to say in the top left "You win!", but when I run it and win it displays nothing. Here is the code:...
ANSWERAnswered 2020-Oct-03 at 18:55
screen.fill((50,50,160)) covers everything that was previously drawn. Hence
screen.fill((50,50,160)) has to be done before
win() is called. I recommend to draw the text on top of the scene:
My game is almost complete! Unfortunately, there are some little details I need to fix. The main one is that after you play for a bit, some of the sprites will get stuck on the front of the screen. Can anybody please help me out....
ANSWERAnswered 2020-Oct-02 at 19:25
You update all the enemies which are on the Group
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