blimp | Blimp : Develop with Docker Compose in the cloud | Continuous Deployment library
kandi X-RAY | blimp Summary
kandi X-RAY | blimp Summary
This repository contains the CLI for Blimp. Blimp lets you develop in the cloud, reducing CPU and RAM usage on your laptop. It supports the same configuration and workflows as Docker Compose. This repository is also used for issue tracking and feature requests.
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Top functions reviewed by kandi - BETA
- Load loads configuration from composePaths .
- NewClient builds a client for the given volumes .
- printLogs dispatches logs to the terminal .
- createPersistentVolume creates a new PersistentVolumeClaim
- buildRunnerImage builds the docker image .
- run runs a test test .
- createBuildkitd is responsible for creating a buildkit pod
- CreatePVC creates a new PVC
- newPodBuilder returns a new podBuilder .
- recursiveTar recursively copies the files from srcBase to destFile .
blimp Key Features
blimp Examples and Code Snippets
Community Discussions
Trending Discussions on blimp
QUESTION
I have this in my HTML file, you can see that the image tag and the button tag has the same width (40%) in the style attribute
...ANSWER
Answered 2022-Apr-15 at 05:23
2nd attempt to make a game
QUESTION
Im having quite a bit of trouble adding an environment map to a loaded GLTF / GLB file, as of now I get some sort of reflection instead of a black dot with a light point on it,
I was reading a bit of the document for three js and think I can pull it off with the standardmeshmaterial and applying it somehow to the object(gltf) and adding the mesh into the scene. I tried a similar mockup but the item disappears. I dont know how to go about it, help guys.
This is the environment map im trying to apply to it, (or something similar) https://hdrihaven.com/files/hdri_images/tonemapped/8192/venice_sunset.jpg
here is the codepen I am working on https://codepen.io/8AD/pen/XWpxmpO
HTML
...ANSWER
Answered 2021-Apr-21 at 07:53You have to include RGBELoader
into your app for importing HDR textures and make use of PMREMGenerator
in order to pre-process the environment map for the usage with a PBR material.
QUESTION
So I've asked this question before, but this time I did not make the same mistake of calling the text loop before making the screen blue.
...ANSWER
Answered 2020-Oct-07 at 15:41You have to update the display by pygame.display.flip()
and to handle the events by pygame.event.pump()
before pygame.time.wait(2800)
:
QUESTION
I am making a game where you control a helicopter and dodge other things. This is my code:
...ANSWER
Answered 2020-Oct-07 at 15:35I figured out that the problem was with the way I was calling some of the things, like self.surf = pygame.image.load("Heli 1.png")
should have been self.surf = pygame.image.load("Heli 1.png").convert
.
QUESTION
Every time an enemy sprite reaches the end of the screen and disappears, you get 1-3 points depending on what it is. When you get over 100, the game stops, and it's supposed to say in the top left "You win!", but when I run it and win it displays nothing. Here is the code:
...ANSWER
Answered 2020-Oct-03 at 18:55screen.fill((50,50,160))
covers everything that was previously drawn. Hence screen.fill((50,50,160))
has to be done before win()
is called. I recommend to draw the text on top of the scene:
QUESTION
My game is almost complete! Unfortunately, there are some little details I need to fix. The main one is that after you play for a bit, some of the sprites will get stuck on the front of the screen. Can anybody please help me out.
...ANSWER
Answered 2020-Oct-02 at 19:25You update all the enemies which are on the Group enemies
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