1 | mumax1 GPU-accelerated micromagnetics | GPU library
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MuMax1 has been superseeded by MuMax3. See
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QUESTION
In my flutter project, I have made some updates of plugins and then used flutter upgrade. After that, whenever I am running my flutter project it is showing following error-
...ANSWER
Answered 2021-Dec-16 at 11:49For me, cleaning and getting the packages didn't work. This error started after I upgraded flutter. I was on the master channel, a quick fix for me was to switch to stable.
QUESTION
I want to add jitpack.io as a repository in my gradle file. This is my gradle root file:
...ANSWER
Answered 2021-Sep-16 at 11:02Android introduced a new way to define repositories.
Remove the dependencyResolutionManagement
block from the setting.gradle
file to have your project work the old way.
QUESTION
I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:
Error: Must use import to load ES Module
Here is a more verbose version of the error:
...ANSWER
Answered 2022-Mar-15 at 16:08I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.
So, do this:
- In package.json, update the line
"babel-eslint": "^10.0.2",
to"@babel/eslint-parser": "^7.5.4",
. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3. - Run
npm i
from a terminal/command prompt in the folder - In .eslintrc, update the parser line
"parser": "babel-eslint",
to"parser": "@babel/eslint-parser",
- In .eslintrc, add
"requireConfigFile": false,
to the parserOptions section (underneath"ecmaVersion": 8,
) (I needed this or babel was looking for config files I don't have) - Run the command to lint a file
Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.
QUESTION
I recently downloaded Android Studio Bumblebee and it helpfully asked whether I wanted to upgrade to Android Gradle Plugin 7.1.0, the version that shipped alongside Android Studio Bumblebee.
After upgrading, I get a build error:
...ANSWER
Answered 2022-Feb-11 at 04:05Updating Navigation Safe Args
These lines are the important ones to look at:
QUESTION
After upgrading to android 12, the application is not compiling. It shows
"Manifest merger failed with multiple errors, see logs"
Error showing in Merged manifest:
Merging Errors: Error: android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify an explicit value for
android:exported
when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details. main manifest (this file)
I have set all the activity with android:exported="false"
. But it is still showing this issue.
My manifest file:
...ANSWER
Answered 2021-Aug-04 at 09:18I'm not sure what you're using to code, but in order to set it in Android Studio, open the manifest of your project and under the "activity" section, put android:exported="true"(or false if that is what you prefer). I have attached an example.
QUESTION
This is a React web app. When I run
...ANSWER
Answered 2021-Nov-13 at 18:36I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).
Just go for node.js v14.18.1
and remove the latest version just use the stable version v14.18.1
QUESTION
I know Python //
rounds towards negative infinity and in C++ /
is truncating, rounding towards 0.
And here's what I know so far:
...ANSWER
Answered 2022-Jan-18 at 21:46Although I can't provide a formal definition of why/how the rounding modes were chosen as they were, the citation about compatibility with the %
operator, which you have included, does make sense when you consider that %
is not quite the same thing in C++ and Python.
In C++, it is the remainder operator, whereas, in Python, it is the modulus operator – and, when the two operands have different signs, these aren't necessarily the same thing. There are some fine explanations of the difference between these operators in the answers to: What's the difference between “mod” and “remainder”?
Now, considering this difference, the rounding (truncation) modes for integer division have to be as they are in the two languages, to ensure that the relationship you quoted, (m/n)*n + m%n == m
, remains valid.
Here are two short programs that demonstrate this in action (please forgive my somewhat naïve Python code – I'm a beginner in that language):
C++:
QUESTION
I made a bubble sort implementation in C, and was testing its performance when I noticed that the -O3
flag made it run even slower than no flags at all! Meanwhile -O2
was making it run a lot faster as expected.
Without optimisations:
...ANSWER
Answered 2021-Oct-27 at 19:53It looks like GCC's naïveté about store-forwarding stalls is hurting its auto-vectorization strategy here. See also Store forwarding by example for some practical benchmarks on Intel with hardware performance counters, and What are the costs of failed store-to-load forwarding on x86? Also Agner Fog's x86 optimization guides.
(gcc -O3
enables -ftree-vectorize
and a few other options not included by -O2
, e.g. if
-conversion to branchless cmov
, which is another way -O3
can hurt with data patterns GCC didn't expect. By comparison, Clang enables auto-vectorization even at -O2
, although some of its optimizations are still only on at -O3
.)
It's doing 64-bit loads (and branching to store or not) on pairs of ints. This means, if we swapped the last iteration, this load comes half from that store, half from fresh memory, so we get a store-forwarding stall after every swap. But bubble sort often has long chains of swapping every iteration as an element bubbles far, so this is really bad.
(Bubble sort is bad in general, especially if implemented naively without keeping the previous iteration's second element around in a register. It can be interesting to analyze the asm details of exactly why it sucks, so it is fair enough for wanting to try.)
Anyway, this is pretty clearly an anti-optimization you should report on GCC Bugzilla with the "missed-optimization" keyword. Scalar loads are cheap, and store-forwarding stalls are costly. (Can modern x86 implementations store-forward from more than one prior store? no, nor can microarchitectures other than in-order Atom efficiently load when it partially overlaps with one previous store, and partially from data that has to come from the L1d cache.)
Even better would be to keep buf[x+1]
in a register and use it as buf[x]
in the next iteration, avoiding a store and load. (Like good hand-written asm bubble sort examples, a few of which exist on Stack Overflow.)
If it wasn't for the store-forwarding stalls (which AFAIK GCC doesn't know about in its cost model), this strategy might be about break-even. SSE 4.1 for a branchless pmind
/ pmaxd
comparator might be interesting, but that would mean always storing and the C source doesn't do that.
If this strategy of double-width load had any merit, it would be better implemented with pure integer on a 64-bit machine like x86-64, where you can operate on just the low 32 bits with garbage (or valuable data) in the upper half. E.g.,
QUESTION
The error message:
...The minCompileSdk (31) specified in a dependency's AAR metadata (META-INF/com/android/build/gradle/aar-metadata.properties) is greater than this module's compileSdkVersion (android-30). Dependency: androidx.core:core-ktx:1.7.0-alpha02.
AAR metadata file:
C:\Users\mohammad.zeeshan1.gradle\caches\transforms-2\files-2.1\a20beb0771f59a8ddbbb8d416ea06a9d\jetified-core-ktx-1.7.0-alpha02\META-INF\com\android\build\gradle\aar-metadata.properties.
ANSWER
Answered 2022-Jan-01 at 17:57You're going to need to update your compile SDK to 31. It sounds like it's currently set to 30. In your Gradle files there should be something like compileSdk
in the android
block.
Bump that up to 31. If that's an issue for some reason, you can also bump down your dependencies to versions that don't require that compile SDK version.
QUESTION
I'm studying for the final exam for my introduction to C++ class. Our professor gave us this problem for practice:
...Explain why the code produces the following output:
120 200 16 0
ANSWER
Answered 2021-Dec-13 at 20:55It does not default to zero. The sample answer is wrong. Undefined behaviour is undefined; the value may be 0, it may be 100. Accessing it may cause a seg fault, or cause your computer to be formatted.
As to why it's not an error, it's because C++ is not required to do bounds checking on arrays. You could use a vector and use the at
function, which throws exceptions if you go outside the bounds, but arrays do not.
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