3 | GPU-accelerated micromagnetic simulator | GPU library

 by   mumax Go Version: v3.10 License: Non-SPDX

kandi X-RAY | 3 Summary

kandi X-RAY | 3 Summary

3 is a Go library typically used in Hardware, GPU applications. 3 has no bugs, it has no vulnerabilities and it has low support. However 3 has a Non-SPDX License. You can download it from GitHub.

GPU accelerated micromagnetic simulator.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              3 has a low active ecosystem.
              It has 380 star(s) with 126 fork(s). There are 50 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 33 open issues and 170 have been closed. On average issues are closed in 71 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of 3 is v3.10

            kandi-Quality Quality

              3 has 0 bugs and 0 code smells.

            kandi-Security Security

              3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              3 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              3 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              3 releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 152402 lines of code, 2010 functions and 329 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of 3
            Get all kandi verified functions for this library.

            3 Key Features

            No Key Features are available at this moment for 3.

            3 Examples and Code Snippets

            Perform a 3 - D pool of 3d tensors .
            pythondot img1Lines of Code : 50dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def pool3d(x,
                       pool_size,
                       strides=(1, 1, 1),
                       padding='valid',
                       data_format=None,
                       pool_mode='max'):
              """3D Pooling.
            
              Args:
                  x: Tensor or variable.
                  pool_size: tuple of 3 integers.
                   
            Checks that the given image is at least 3 dimensions .
            pythondot img2Lines of Code : 41dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _CheckAtLeast3DImage(image, require_static=True):
              """Assert that we are working with a properly shaped image.
            
              Args:
                image: >= 3-D Tensor of size [*, height, width, depth]
                require_static: If `True`, requires that all dimensions of   
            Example 3 . 3 .
            pythondot img3Lines of Code : 32dot img3License : Permissive (MIT License)
            copy iconCopy
            def example_3() -> BodySystem:
                """
                Example 3: Random system with many bodies.
                No doctest provided since this function does not have a return value.
                """
            
                bodies = []
                for i in range(10):
                    velocity_x = random.uniform(-0  

            Community Discussions

            QUESTION

            Error: Member not found: 'packageRoot', how to solve ignore: deprecated_member_use in Flutter?
            Asked 2022-Apr-05 at 06:52

            In my flutter project, I have made some updates of plugins and then used flutter upgrade. After that, whenever I am running my flutter project it is showing following error-

            ...

            ANSWER

            Answered 2021-Dec-16 at 11:49

            For me, cleaning and getting the packages didn't work. This error started after I upgraded flutter. I was on the master channel, a quick fix for me was to switch to stable.

            Source https://stackoverflow.com/questions/70363918

            QUESTION

            Error message "error:0308010C:digital envelope routines::unsupported"
            Asked 2022-Apr-03 at 10:57

            I created the default IntelliJ IDEA React project and got this:

            ...

            ANSWER

            Answered 2021-Nov-15 at 00:32

            Failed to construct transformer: Error: error:0308010C:digital envelope routines::unsupported

            The simplest and easiest solution to solve the above error is to downgrade Node.js to v14.18.1. And then just delete folder node_modules and try to rebuild your project and your error must be solved.

            Source https://stackoverflow.com/questions/69692842

            QUESTION

            The unauthenticated git protocol on port 9418 is no longer supported
            Asked 2022-Mar-27 at 13:23

            I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:01

            First, this error message is indeed expected on Jan. 11th, 2022.
            See "Improving Git protocol security on GitHub".

            January 11, 2022 Final brownout.

            This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
            This will help clients discover any lingering use of older keys or old URLs.

            Second, check your package.json dependencies for any git:// URL, as in this example, fixed in this PR.

            As noted by Jörg W Mittag:

            There was a 4-month warning.
            The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.

            Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".

            Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.

            The permanent shutdown is not until March 15th.

            For GitHub Actions:

            As in actions/checkout issue 14, you can add as a first step:

            Source https://stackoverflow.com/questions/70663523

            QUESTION

            Your project requires a newer version of the Kotlin Gradle plugin. (Android Studio)
            Asked 2022-Mar-17 at 15:50

            I've just updated my flutter project packages to be null-safety compliant and now Android Studio wants me to update my project to use the latest version of Kotling Gradle Plugin. Can't see where to change this though. I have tried to change "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" into "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.6.10" but this has no effect.

            My build.grade-file looks like this:

            ...

            ANSWER

            Answered 2022-Jan-30 at 21:52

            change build gradle to this :

            Source https://stackoverflow.com/questions/70919127

            QUESTION

            ESlint - Error: Must use import to load ES Module
            Asked 2022-Mar-17 at 12:13

            I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:

            Error: Must use import to load ES Module

            Here is a more verbose version of the error:

            ...

            ANSWER

            Answered 2022-Mar-15 at 16:08

            I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.

            So, do this:

            • In package.json, update the line "babel-eslint": "^10.0.2", to "@babel/eslint-parser": "^7.5.4",. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3.
            • Run npm i from a terminal/command prompt in the folder
            • In .eslintrc, update the parser line "parser": "babel-eslint", to "parser": "@babel/eslint-parser",
            • In .eslintrc, add "requireConfigFile": false, to the parserOptions section (underneath "ecmaVersion": 8,) (I needed this or babel was looking for config files I don't have)
            • Run the command to lint a file

            Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.

            Source https://stackoverflow.com/questions/69554485

            QUESTION

            android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify
            Asked 2022-Feb-23 at 14:13

            After upgrading to android 12, the application is not compiling. It shows

            "Manifest merger failed with multiple errors, see logs"

            Error showing in Merged manifest:

            Merging Errors: Error: android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify an explicit value for android:exported when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details. main manifest (this file)

            I have set all the activity with android:exported="false". But it is still showing this issue.

            My manifest file:

            ...

            ANSWER

            Answered 2021-Aug-04 at 09:18

            I'm not sure what you're using to code, but in order to set it in Android Studio, open the manifest of your project and under the "activity" section, put android:exported="true"(or false if that is what you prefer). I have attached an example.

            Source https://stackoverflow.com/questions/68554294

            QUESTION

            Access to 'viewBinding' exceeds its access rights
            Asked 2022-Feb-10 at 12:57

            After updating Android Studio to Arctic Fox and Android Gradle plugin to 7.0.0 I'm facing this warning, I mean the app can be built successfully nonetheless of this warning but what I am missing here? What's the problem here?

            According to the official View Binding reference, I'm enabling it the right way. here is my build.gradle if anyone is interested in checking.

            There are some related questions but I don't think they are relevant in this situation.

            ...

            ANSWER

            Answered 2022-Jan-06 at 11:08

            Remove equal sign. On the screenshot you use Kotlin configuration, but Groovy is needed here. See the difference:

            Source https://stackoverflow.com/questions/68569379

            QUESTION

            How did print(*a, a.pop(0)) change?
            Asked 2022-Feb-04 at 21:21

            This code:

            ...

            ANSWER

            Answered 2022-Feb-04 at 21:21

            I suspect this may have been an accident, though I prefer the new behavior.

            The new behavior is a consequence of a change to how the bytecode for * arguments works. The change is in the changelog under Python 3.9.0 alpha 3:

            bpo-39320: Replace four complex bytecodes for building sequences with three simpler ones.

            The following four bytecodes have been removed:

            • BUILD_LIST_UNPACK
            • BUILD_TUPLE_UNPACK
            • BUILD_SET_UNPACK
            • BUILD_TUPLE_UNPACK_WITH_CALL

            The following three bytecodes have been added:

            • LIST_TO_TUPLE
            • LIST_EXTEND
            • SET_UPDATE

            On Python 3.8, the bytecode for f(*a, a.pop()) looks like this:

            Source https://stackoverflow.com/questions/70404485

            QUESTION

            Error [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './lib/tokenize' is not defined by "exports" in the package.json of a module in node_modules
            Asked 2022-Jan-31 at 17:22

            This is a React web app. When I run

            ...

            ANSWER

            Answered 2021-Nov-13 at 18:36

            I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).

            Just go for node.js v14.18.1 and remove the latest version just use the stable version v14.18.1

            Source https://stackoverflow.com/questions/69693907

            QUESTION

            What's the mathematical reason behind Python choosing to round integer division toward negative infinity?
            Asked 2022-Jan-30 at 01:29

            I know Python // rounds towards negative infinity and in C++ / is truncating, rounding towards 0.

            And here's what I know so far:

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:46

            Although I can't provide a formal definition of why/how the rounding modes were chosen as they were, the citation about compatibility with the % operator, which you have included, does make sense when you consider that % is not quite the same thing in C++ and Python.

            In C++, it is the remainder operator, whereas, in Python, it is the modulus operator – and, when the two operands have different signs, these aren't necessarily the same thing. There are some fine explanations of the difference between these operators in the answers to: What's the difference between “mod” and “remainder”?

            Now, considering this difference, the rounding (truncation) modes for integer division have to be as they are in the two languages, to ensure that the relationship you quoted, (m/n)*n + m%n == m, remains valid.

            Here are two short programs that demonstrate this in action (please forgive my somewhat naïve Python code – I'm a beginner in that language):

            C++:

            Source https://stackoverflow.com/questions/70730831

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 3

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link