bgnet | Beej 's Guide to Network Programming source | Learning library

 by   beejjorgensen HTML Version: final_xml License: No License

kandi X-RAY | bgnet Summary

kandi X-RAY | bgnet Summary

bgnet is a HTML library typically used in Tutorial, Learning applications. bgnet has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Beej's Guide to Network Programming source
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              bgnet has a low active ecosystem.
              It has 699 star(s) with 102 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 7 have been closed. On average issues are closed in 259 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bgnet is final_xml

            kandi-Quality Quality

              bgnet has no bugs reported.

            kandi-Security Security

              bgnet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bgnet does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bgnet releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            bgnet Key Features

            No Key Features are available at this moment for bgnet.

            bgnet Examples and Code Snippets

            Experimental test .
            pythondot img1Lines of Code : 16dot img1License : Permissive (MIT License)
            copy iconCopy
            def test_greedy():
                """
                >>> food = ["Burger", "Pizza", "Coca Cola", "Rice",
                ...         "Sambhar", "Chicken", "Fries", "Milk"]
                >>> value = [80, 100, 60, 70, 50, 110, 90, 60]
                >>> weight = [40, 60, 40, 70,   

            Community Discussions

            QUESTION

            Accept socket connection in background while displaying Qt GUI in C++
            Asked 2021-May-03 at 09:12
            My problem

            This function is supposed to accept() a connection from a client and return the new file descriptor newfd. The problem is that waiting for a connection freezes the Qt GUI.

            ...

            ANSWER

            Answered 2021-May-03 at 09:12

            Qt has QTcpSocket with asyncronous signal-slot api, you can use that. Or you can use QThread.

            Source https://stackoverflow.com/questions/67365720

            QUESTION

            C null pointer check fails in ai_next linked list
            Asked 2020-Dec-31 at 19:01

            Background: I'm following Beej's Guide to Network Programming on how to listen for and accept incoming connections using C sockets.

            Problem: The problem I'm having is I'm getting segmentation faults when traversing the linked list of addresses to listen on. I do check if the next struct is null, but that isn't working.

            What I've Tried: Between this code and previous working examples I've written, I can tell only one difference which is that these are addresses on my own computer vs another host. I've looked at the man pages for getaddrinfo too, and I'm following the example implementation as far as I can tell.

            ...

            ANSWER

            Answered 2020-Dec-31 at 19:01

            I found out the problem...

            Source https://stackoverflow.com/questions/65524405

            QUESTION

            Why the accept order not euqal connect order in socket?
            Asked 2020-Nov-10 at 07:46

            First, I writing a server and a client thread refer from Beej's Guide to Network Programming.

            And I made some changes as follow:

            Server.c

            ...

            ANSWER

            Answered 2020-Nov-10 at 07:46

            This is not related to networking at all. Threads are not guaranteed to be started in the same order that you specify, so this is pretty much normal. Please read about threading and if possible about POSIX threads so that you can get a better insight.

            Source https://stackoverflow.com/questions/64764717

            QUESTION

            malloc should be given size of pointer or size of memory?
            Asked 2020-Mar-26 at 20:58

            I was going through Beej’s Guide to Network Programming and on Page45 the following piece of code was written;

            ...

            ANSWER

            Answered 2020-Mar-26 at 20:58

            sizeof *pfds is the size of the structure, not the size of the pointer. Both of your examples are equivalent. I prefer the first form, since it's easier to maintain - if the type of the structure changes, you only have to fix it in one spot.

            sizeof pfds would be the size of the pointer.

            Source https://stackoverflow.com/questions/60875986

            QUESTION

            Problem of a simple float number serialization example
            Asked 2019-Nov-19 at 18:22

            I am reading the Serialization section of a tutorial http://beej.us/guide/bgnet/html/#serialization .

            And I am reviewing the code which Encode the number into a portable binary form.

            ...

            ANSWER

            Answered 2019-Nov-19 at 17:15

            The relevant excerpts from the page are

            The thing to do is to pack the data into a known format and send that over the wire for decoding. For example, to pack floats, here’s something quick and dirty with plenty of room for improvement

            and

            On the plus side, it’s small, simple, and fast. On the minus side, it’s not an efficient use of space and the range is severely restricted—try storing a number greater-than 32767 in there and it won’t be very happy! You can also see in the above example that the last couple decimal places are not correctly preserved.

            The code is presented only as an example. It is really quick and dirty, because it packs and unpacks the float as a fixed point number with 16 bits for fractions, 15 bits for integer magnitude and one for sign. It is an example and does not attempt to map floats 1:1.

            It is in fact rather incredibly stupid algorithm: It can map 1:1 all IEEE 754 float32s within magnitude range ~256...32767 without losing a bit of information, truncate the fractions in floats in range 0...255 to 16 bits, and fail spectacularly for any number >= 32768. And NaNs.

            As for the endianness problem: for any protocol that does not work with integers >= 32 bits intrinsically, someone needs to decide how to again serialize these integers into the other format. For example in the Internet at lowest levels data consists of 8-bit octets.

            There are 24 obvious ways mapping a 32-bit unsigned integer into 4 octets, of which 2 are now generally used, and some more historically. Of course there are a countably infinite (and exponentially sillier) ways of encoding them...

            Source https://stackoverflow.com/questions/58938528

            QUESTION

            Client in C++, use gethostbyname or getaddrinfo
            Asked 2019-Oct-15 at 21:27

            I found the following code to open a connection in C:

            ...

            ANSWER

            Answered 2018-Oct-09 at 19:47

            I've always used gethostbyname() since "forever". It's always worked, it continues to work, and it's "simpler".

            getaddrinfo() is the newer function:

            http://man7.org/linux/man-pages/man3/getaddrinfo.3.html

            The getaddrinfo() function combines the functionality provided by the gethostbyname(3) and getservbyname(3) functions into a single interface, but unlike the latter functions, getaddrinfo() is reentrant and allows programs to eliminate IPv4-versus-IPv6 dependencies.

            I understand that getaddrinfo() ismore robust, more efficient, and more secure: You shouldn't be using gethostbyname() anyway

            ADDENDUM:

            In reply to your specific questions:

            A] getaddrinfo() is preferred over gethostbyname() to lookup the IP address of a hostname; either "client" or "server".

            B] Q: How would I modify the hints struct and the function parameters?

            A: The "hints" look OK, but I would probably modify the port to NULL.

            Here's a complete example:

            https://www.kutukupret.com/2009/09/28/gethostbyname-vs-getaddrinfo/

            Source https://stackoverflow.com/questions/52727565

            QUESTION

            Is it required to place "struct" in front of a struct instance in c++ when you use c header files?
            Asked 2019-Oct-07 at 19:11

            I am learning how to do socket programming, and I tried to recreate the functionality of a c program: https://beej.us/guide/bgnet/examples/showip.c

            In c++ (because I prefer c++ and its the language I intend to implement with) and it uses the headers:

            ...

            ANSWER

            Answered 2019-Jul-23 at 18:40

            "Is it required to place "struct" in front of a struct instance in c++" - In general; No, That's a C'ism. Exceptions do exist though.

            Source https://stackoverflow.com/questions/57169856

            QUESTION

            getnameinfo fails to perform a reverse DNS
            Asked 2019-May-13 at 18:44

            Goal: return FQDN given the sockaddr

            I'm trying to use getnameinfo to perform a reverse DNS lookup and return the FQDN for example.com, however the code below fails to print the FQDN with error EAI_NONAME (8). Prior to running the code below, I open example.com in the browser to make sure the DNS cache contains a mapping of domain_name to ip_address, but the code below seems to fail to return "example.com" as the FQDN. Am I missing something? I'm using macOS 10.14.4 and compiling the code with gcc "filename.c"

            ...

            ANSWER

            Answered 2019-May-13 at 18:44

            The reverse lookup does not use the DNS cache. Instead it uses the rDNS lookup, i.e. the in-addr.arpa pseudo-domain. Well, it turns out that:

            Source https://stackoverflow.com/questions/56118048

            QUESTION

            Send UDP packet with fixed source port number using getaddrinfo and bind
            Asked 2018-Sep-10 at 15:00

            Using BJ's talker.c code as a template: http://beej.us/guide/bgnet/examples/talker.c

            ...

            ANSWER

            Answered 2018-Sep-10 at 15:00

            The server then responds to that port number. Yes, this is unusual

            There is nothing unusual about that. This is how most UDP servers are meant to work. They always respond to the sender's port. They have no concept whether that port is fixed or ephemeral, that is for the sender to decide. Unless a particular protocol dictates that responses are to be sent to a different port, which is not common.

            All my searches online point to using bind()

            Correct, that is what you need in this situation.

            but that code is usually on the server side.

            There is nothing preventing a client from using bind().

            I haven't found a way to bind on the client side using the modern getaddrinfo() method.

            It is the exact same as on the server side, except that you have to bind to a specific IP address, you can't bind to 0.0.0.0 or ::0 like you can with a server socket.

            I tried to add a bind() right after the socket() setup but that wouldn't work

            Yes, it does. The problem is that you are using the SAME IP address for both binding and sending, and that will not work. You need to bind to the CLIENT's IP address and then send to the SERVER's IP address.

            because p is a server-side structure (derived from the hints structure that uses the server IP address)

            You are misusing p. You can't bind() a client socket to the server's IP address (you need to use connect() for that instead). You need to bind() a client socket to an IP address that is local to the client's machine. Just like you have to bind() a server socket to an IP address that is local to the server machine.

            Remember, a socket is associated with a pair of IP addresses. bind() establishes the socket's LOCAL IP address. connect() establishes the socket's REMOTE IP address.

            I want to do this in a way that will work for both IPv4 and IPv6.

            You can't create a single client socket for both protocols. You need separate sockets for each protocol (on the server side, you can create a single socket for both protocols, if your platform supports dual-stack sockets).

            I've seen other examples whereby a local/source sockaddr_in structure is filled out with the client's information and that is used in the bind, but those are IPv4 or IPv6 specific.

            Yes, because you will be sending a packet using EITHER IPv4 OR IPv6, you can't send a packet using both protocols at the same time (a dual-stack socket can receive packets from either protocol, though).

            Can someone please show me how to properly update the talker.c code to sendto() and recvfrom() a UDP server using a fixed source port number . Assume that the server is immutable

            Try something like this:

            Source https://stackoverflow.com/questions/52228275

            QUESTION

            C TCP cannot detect broken connection
            Asked 2018-Sep-06 at 11:03

            I have basic tcp application written in C. It basically sends data to a tcp server. I have connected two PC's with cross cable. I send data from one, and successfully get this data from another one. I have built this mechanism to test If somehow connection broken by unhealty ways (ruptured cable etc.), I want to be informed as client. But things doesn't work as I wanted.If I manually stop tcpserver, client side is informed, but when I start program, connection establishes, data starts to flow, then I unplug the cable, and both sides behaves like nothing happened. Client still sends data with no error, and server still shows the client connected but data flow stops. After a few minutes, I plug cable again, the datas -which considered as sent but not sent- flushes suddenly then program continues normally. How can I detect a broken connection like this? Any help would be appreciated. Here is the code;

            ...

            ANSWER

            Answered 2018-Sep-06 at 11:03

            If the peer of a TCP connection closes the connection, it will lead to a recv call on your end to return 0. That's the way to detect closed (but not broken) connections.

            If you don't currently receive anything from the peer, you need to make up a protocol on top of TCP which includes receiving data.

            Furthermore, sending might not detect broken connections (like missing cables etc.) directly, as there are a lot of retransmissions and timeouts. The best way is again to implement some kind of protocol overlaying TCP, one that for example contains a kind of "are you there" message which expects a reply. If a reply to the "are you there" message isn't received within some specific timeout, then consider the connection broken and disconnect.

            Source https://stackoverflow.com/questions/52202529

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bgnet

            Type make from the top-level directory. If you have Gnu Make, it should work fine. Other makes might work as well. Windows users might want to check out Cygwin. Type make stage to copy all the build products and website to the stage directory. There is no step three. You can also cd to the src directory and make. make clean cleans, and make pristine cleans to "original" state. To embed your own fonts in the PDFs, see the src/Makefile for examples. The upload target in the root Makefile demonstrates the build steps for a complete release. You'll need to change the UPLOADDIR macro in the top-level Makefile to point to your host if you want to use that. You're free to upload whatever versions you desire individually, as well.
            Type make from the top-level directory. If you have Gnu Make, it should work fine. Other makes might work as well. Windows users might want to check out Cygwin.
            Type make stage to copy all the build products and website to the stage directory.
            There is no step three.
            If you don't want to mess with a local setup, you can build via Docker.
            Run docker build -t beej-bgnet-builder . from the top-level directory.
            Run docker run --rm -v "$PWD":/guide -ti beej-bgnet-builder. This will mount the project where the image expects it, and run make pristine all stage, leaving your ./stage directory ready to be published.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone beejjorgensen/bgnet

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